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Tileset (SMW)


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Tileset (SMW)
Asset Info favorite
Name Tileset (SMW)
Category Wii U
Game Super Mario Maker
Section Super Mario World
Submitted September 16, 2015
Uploaded By Random Talking Bush
Size 138.46 KB (817x924)
Format PNG (image/png)
Hits 92,788
Animated GIFs (0)

Comments (27)


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Are the blue and orange-tinted ? Blocks and Note Blocks ever used in-game?
Its-A-Me_Austin Dec 30, 2024, 10:58 PM
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The Toad sprite really intrigues me
Its-A-Me_Austin Jul 30, 2024, 9:13 PM
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@mjmannella it's up right now
bucanneerguy12 Jan 25, 2019, 1:25 AM
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@mjmannella i actually style all the donut bumper is the other styles
ex:the striped in smb3,smw,& nsmb3
bucanneerguy12 Oct 29, 2018, 8:21 PM
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It's the proto-Yoshi!
Doc von Schmeltwick Jan 18, 2018, 6:35 PM
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Gawd, that Yoshi in the door…
OffensiveLemon Jan 18, 2018, 3:52 PM
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@TheMorningFlash15
Well, Super Mario World was going to be a SMB3 remake...
Starz Lol Dec 14, 2016, 1:53 PM
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A lot of these look like recolors of the SMB3 tiles. Shame on you, Nintendo.
TheMorningFlash15 Nov 23, 2016, 10:15 PM
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Updated the second Piranha vine sprite with the fixed version from v1.43.
Random Talking Bush Administrators May 22, 2016, 2:36 AM
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Added the Pink Coins, Key, Key Door (and the updated regular sprites) and Skewer, and also rearranged it a bit.
Random Talking Bush Administrators Mar 9, 2016, 6:12 AM
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I wish the makers of Super Mario Maker would add more tilesets.
LooneyTunerIan Dec 23, 2015, 1:45 PM
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It bugs me that the bumper is so inconsistent.

SMB: Green with big stripes

SMB3: Green and checkered

SMW: Purple and diamond

NSMBU: Yellow and starred

What even?
mjmannella Dec 22, 2015, 2:16 PM
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Added the P-Warp Door and the Bumper.
Random Talking Bush Administrators Dec 22, 2015, 2:04 PM
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I honestly wasn't expecting it to have the gate anyway.
TheGoomba98 Nov 6, 2015, 9:50 PM
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Added the Checkpoint (not the Midway Gate, insert fanboy-nerd rage from the community here) and extra Door sprites.
Random Talking Bush Administrators Nov 4, 2015, 11:56 PM
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@Murphmario: The ones in one of the six tilesets at the top are essentially placeholders. Other than the alternate shadings (every style has 'em), the fourth set on the right wasn't grouped together with the rest and has a slightly different appearance.

@Ometeotl: The game uses sprite-based rotation for 'em compared to how it was in Super Mario World.
Random Talking Bush Administrators Sep 30, 2015, 6:04 PM
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Shouldn't the grinder have a second frame of animation?
Ometeotl Sep 30, 2015, 5:59 PM
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@Hiccup
I think they are all the same for all course styles.
Murphmario Sep 26, 2015, 7:00 PM
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@Murphmario
Aren't they used for the different course styles?
Hiccup Sep 24, 2015, 2:01 PM
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Yeah. Sea Urchins and Gordos are two completely different things.

I'm also curious about those odd-shaded donut blocks and coins.
Murphmario Sep 18, 2015, 8:00 PM
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