Super Paper Mario
Super Paper Mario

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[4]
Playable Characters
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[55]
Non-Playable Characters
Ackpow

Bestovius

Bizzy & Ledger

Blappy

Blarfle

Blollop

Blubi

Captain Gills

Charold

Cragnons

Cyrrus

D-Man

Dyllis

Flamm

Flimm

Flint Cragley

Flipside Residents

Flopside Residents

Garson and Carson

Grambi

Hagra, Hagitha, and Hagnes

Helvetica & Garamond

Heronicus

Hoodin & Boodin

Hornfels & Monzo

Howzit

Inga

King Sammer

Luvbi

Marbald

Merlee

Merlon

Merlumina

Merluvlee

Nastasia

Nimbis

Nolrem

Notso

Pixls

Queen Jaydes

Rebbi

Red & Green

Sacre & Bleu

Saffron

Shayde

Squirps

Tinga

Tippi & Tiptron

Toad

Watchitt

Welderberg

Whacka

Whibbi

Yebbi

Yold Town Residents

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[70]
Enemies
Amazee Dayzee

Atomic Boo

Bald Cleft

Barribad & Sobarribad

Big Sammer Guy

Bill Blaster

Blooper

Boo

Boomboxer Family

Boomerang Bro

Bullet Bill

Buzzy Beetle

Cheep Cheep

Cherbil Family

Chomp

Choppa & Copta

Clubba

Crayzee Dayzee

Cursya Family

Dark Boo

Dry Bones

Eeligon & Hooligon

Fire Bro

Floro Cragniens

Floro Sapien

Foton

Frost Piranha

Fuzzy

Goomba

Growmeba

Hammer Bro

Headbonk Goomba

Jawbus Family

Jellien

Koopa Troopa

Koopa Troopa (Red)

Koopatrol

Lakitu

Lava Bubble

Longator

Magiblot Family

Magikoopa

Mega Muth

Mr. I & Red I

Muth

Ninjoe Family

Piranha Plant

Pokey & Poison Pokey

Putrid Piranha

Red Chomp

Ruff Puff

Sammer Guy

Shlurp & Shlorp

Skellobait

Skellobit & Skellobomber

Small Sammer Guy

Spiky Skellobit

Spinia, Spania, Spunia

Spiny

Sproing-Oing Family

Squiglet Family

Stone Buzzy

Swooper

Thwomps

Tileoids

Troopa Striker

Underchomp

Underhand

Warpid

Zombie Shroom

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[9]
Bosses
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[2]
Backgrounds
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[18]
Miscellaneous
Audience

Chapter Icons

Chapter Intros

Credits Images

Darkness

End of Chapter

File Select

HUD

Items

Level Up

Maps

Mega Star Characters & Pal Pills

Partner Catch Cards

Recipes

Round Start Text

Safety Screens

Title Screen

Wii Menu Banner & Save Data Graphics

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[31]
Unused Elements
Blank Koopa

Blooper Baby

Bombshell Bill

Cats

Early Title Screen

Fly Guy

GameCube Buttons

Golden Sammer Guy

Goombella

Green Boomboxer

Kamikaze Goomba

Monty Mole

Ms. Mowz

Purple Muth

Rebear

Shy Guy

Smorg

Spear Guy

Stilt Guy

Tippi (Prototype)

Transparent Koopa

Underchomp

Wiggler

Yold Town Residents (Prototype)

Yoshi Kid (Black)

Yoshi Kid (Blue)

Yoshi Kid (Green)

Yoshi Kid (Light Blue)

Yoshi Kid (Orange)

Yoshi Kid (Pink)

Yoshi Kid (Red)

Comments (38)

We have the Flipside Pit of 100 Trials backgrounds, but not the Flopside ones.

What else are we missing? I have an old ROM lying around, so I could try ripping the rest.

"Let's be honest, Mario & Luigi clearly deserves to be the only Mario RPG Nintendo should focus on gameplay wise."
This is what we call an opinion. I like the Paper Mario RPGs a lot more than Mario & Luigi games. I like the writing more, I like the characters more, I like the gameplay mechanics more, and I like the worlds more.
If they kept making sluggish boring games like SPM where you only keep playing because of the writing, then I would quit buying them pretty quickly.
This is what we call an opinion. I like the Paper Mario RPGs a lot more than Mario & Luigi games. I like the writing more, I like the characters more, I like the gameplay mechanics more, and I like the worlds more.
If they kept making sluggish boring games like SPM where you only keep playing because of the writing, then I would quit buying them pretty quickly.

I think if Intelligent Systems didn't start using Sticker Star's standard, further Paper
Mario games would be more like this. Let's be honest, Mario & Luigi clearly deserves to be the only Mario RPG Nintendo should focus on gameplay wise. But I think what Intelligent Systems would have done is make Paper Mario the best of both worlds: 2D Platforming with RPG elements mixed in. Personally, I would have been fine with that.
Mario games would be more like this. Let's be honest, Mario & Luigi clearly deserves to be the only Mario RPG Nintendo should focus on gameplay wise. But I think what Intelligent Systems would have done is make Paper Mario the best of both worlds: 2D Platforming with RPG elements mixed in. Personally, I would have been fine with that.

I know, right? Intelligent Systems really live up to their name. I mean, I think Natasia even has an actual model due to converting a spare file or copy into a .txt file, which, gave me a line of codes that had .tga in the code with 3D at it.

They are textures. The models are in a unreadable format right now.. It's structure data with textures overlayed. Everything is controlled by code piece by piece.

I have looked into the game's coding via an IOS emulation and found a folder with "File" types with certain names possibly meaning models like "luigi_robo_head" and all that, which, obviously means Mr.L's Brobot and the L-Type.

Wouldn't Mr. L's Brobot and Brobot L-Type be 3D models too?

Also, to back up Mr. C.. Until you go and see what the actual extent of resources built into the game are, it's hard to make assumption. I sniffed every mere inch of the game and trust me.. it's no walk in the park. I personally can't find ANY of the models, as Nintendo must have enclosed them, or drew them within the games code.

I added the entire Flipside 2nd Floor map! I will add more as I go, aiming for as much of the game as possible. Hand-Ripped directly from the emulation through screenshotting and ALOT of editing to remove unwanted objects.

Sorry, but the heart pillars are 3D models too. And I don't know anything about ripping models from Wii.

why don't anyone upload this game's models? :( my graphics card doesnt allow me to USE dolphin

but they are, like, animated 3d models? and what about the heart pillars?

Yeah, the Pure Hearts and the Chaos Heart are 3D models, and thus would not go here.

sprites are better? please pure hearts

Please, pure hearts? or 3d models of pure hearts and the chaos heart?

Where Luigi?!

Can we get Luigi in here please?
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