disabled_by_defaultWelcome to new Spriters Resource open beta! All data here is temporary, subject to change at any time, and will be deleted prior to the final launch. Please provide any feedback or bug reports in the #beta-feedback channel on our Discord.

Salvo the Slime


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail.)
Salvo the Slime
Asset Info favorite
Name Salvo the Slime
Category SNES
Game Super Mario World 2: Yoshi's Island
Section Bosses
Submitted May 8, 2021
Uploaded By MrDoubleA
Size 18.47 KB (548x801)
Format PNG (image/png)
Hits 6,950
Animated GIFs (0)

Comments (10)


Avatar
so how am i supposed to rip it?
LammyfromUJL Sep 1, 2023, 4:18 PM
Avatar
Understood. It may just be the last name reference as it's very Italian and the games reflect that all the time.
SmithyGCN Jun 3, 2021, 12:53 AM
Avatar
I thought it was a reference to:

salvo (n): A concentrated fire from a greater or less number of pieces of artillery, for the purpose of breaching, etc., the simultaneous concussion of a number of cannon-balls on masonry, or even earthwork, producing a very destructive effect.
Ton Senior Staff May 31, 2021, 1:42 PM
Avatar
@Murphmario Feel free to, I just forgot.
MrDoubleA May 31, 2021, 11:42 AM
Avatar
@SmithyGCN, it's meant to be a play on the word "saliva." Although, it is an Italian surname.
QuadFactor May 29, 2021, 4:42 AM *
Avatar
Salvo isn't a name as far as I know... what IS a Salvo, exactly?
SmithyGCN May 29, 2021, 3:41 AM
Avatar
I'm on board with that
SQUIDWORD15 May 21, 2021, 10:34 PM
Avatar
Would it be fine if I updated this sheet to include the Block Slime from 6-4 and 6-8? I know it's technically not a boss, but it's pretty much just a recolored Salvo.
Murphmario May 16, 2021, 2:43 PM
Avatar
Pretty old news considering the GBA version's been ripped for a long time...
Doc von Schmeltwick May 8, 2021, 10:31 PM
Avatar
Ohhhhhhhh, that's interesting. I've always wondered how the parts for graphical mode-dependent sprites like this looked internally. I guess the game just take Salvo's height, starts at the bottom, and shrinks it and moves it up to the top as he takes damage, and tapers the top and bottom to give him his shape... If the tapering effect were equal on the top and bottom, then its interaction with the triangular/conical shape of the internal sprite would also be responsible for his normally bottom-heavy shape...
Poltergust5000 May 8, 2021, 7:35 PM
You must be logged in to post comments.