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Weapons, UI


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Weapons, UI
Asset Info favorite
Name Weapons, UI
Category SNES
Game Wolfenstein 3D
Section Miscellaneous
Submitted April 9, 2020
Uploaded By Masking_Sl0t 8C
Additional Credits 16-Bit Globe
Size 198.27 KB (772x903)
Format PNG (image/png)
Hits 10,783
Animated GIFs (0)

Comments (7)


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Is that the UnderTale font?
In Flames Feb 20, 2025, 11:20 PM
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Has anybody noticed that the title bj's face looks alot like one of doomguys mugshots?
and he also has no shirt on.
BananaSquasher Jan 30, 2025, 4:15 AM
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PFFFT i just realized that i forgot to rip the knife anims. uploading an update
16-Bit Globe Nov 27, 2023, 3:57 PM
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wrong, these sprites originated from the snes version and were then used in the macintosh port (and therefore the 3do and apple 2 gs ports that were based off mac)
as the guy who ripped them they were redesigned because the snes handled sprites differently (each sprite can use one palette line and as such the hud uses 16 colors total from the end of the palette), the game itself uses the rest of the colors since it's using mode 7 to double the screen size (therefore why the hud is sprites and not part of the background like gba)
16-Bit Globe Oct 24, 2023, 3:35 PM
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@Yawackhary Neither of them, iD Software wanted to redesign the graphics.
Those sprites came originally from the Macintosh port, which featured sprites and textures with way more detail that the original DOS game (640x480p vs the 240p of the original game)
RaypuiaASCII Oct 22, 2023, 9:24 PM
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@Dragonick You got it (DOS 320x200 for 256 colors, SNES 256x240), also the SNES had a different way of doing the palettes compared to PCs at the time. It could also be a request from its publisher Imagineer for more detailed sprites but we don't know for sure.
Yawackhary Nov 6, 2021, 9:10 PM
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Funnily enough, these are different sprites to what's in the PC release. Why did they redraw them? Was it screen resolution differences, or something else?

Also, gotta love the Microsoft Paint image caption.
Dragonick Nov 6, 2021, 4:22 PM
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