Woody
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Asset Info favorite | |
---|---|
Name | Woody |
Category | SNES |
Game | Toy Story |
Section | Playable Characters |
Submitted | November 3, 2023 |
Uploaded By | Pikalex007 |
Size | 888.98 KB (4950x1700) |
Format | PNG (image/png) |
Hits | 9,477 |
Animated GIFs (0)
Comments (7)

Friend Inside Me....

@Son1c The sprites are not designed in a way that can be zipped. Many early consoles and handhelds up to and in some cases including the DS were tile based and not image based. This means that the sprites are split upon 8x8 (or more) chunks and often a tile gets reused. All down to saving space in the ROM, same with compression, split into pieces and sometimes not even 8x8 at all. The game programming assembles the sprites, which is why capturing is easier than ripping directly from the ROM because the tiles don't always assemble neatly.
That's why most early console games have their sprites on a sheet, sometimes just the ONE sheet covers nearly everything if it's really old or basic. You might get something like the Amiga/Atari ST computers where you can extract the base .lbm or .pic files from game, a couple of Mega Drive games do use Amiga format files. One 32X game and a couple of GBA games even have JPEGs (no joke). These tend to be rare. So yeah, zipping isn't possible unlike modern console rips and many computer and mobile rips.
That's why most early console games have their sprites on a sheet, sometimes just the ONE sheet covers nearly everything if it's really old or basic. You might get something like the Amiga/Atari ST computers where you can extract the base .lbm or .pic files from game, a couple of Mega Drive games do use Amiga format files. One 32X game and a couple of GBA games even have JPEGs (no joke). These tend to be rare. So yeah, zipping isn't possible unlike modern console rips and many computer and mobile rips.

how is this not a zip?

howdy cowboy!, this is my new film

Silicon graphics computers

"Level complet"

Very complete and detailed sheet. You did an amazing job!
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