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The Flintstones


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Category SNES
Assets 32
Hits 47,832
Comments 3
Tags (9): arrow_right
Alternative Names (1): arrow_right
The Flintstones: The Movie

Comments (3)


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For the backgrounds, cutscenes and all misc stuff I simply use BizHawk's Graphics Debugger, that display accurately the VRAM of the game divided in all its layers, so I can export a png directly. For the levels, it was a little more complicated: first I figured out where the level tiles (16x16) are stored in the RAM, to know exactly which tile IDs the current level has; then I made a Lua script to edit a region to have all the different 1024 tiles in order, so I could take a screenshot of the 16x16 block tileset; finally i made another script that reads the whole level and use the tiles IDs to draw the whole level in a png image, tile by tile. This method seems complicated but is actually easy if you first figure out where the level is stored in the memory and if you known a little bit of Lua. This can be done with many other games.
brunovalads Jul 20, 2020, 5:56 PM
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Wow, that's kind of fast.
SasPop Jul 20, 2020, 8:55 AM
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The game where you can play as 16-Bit John Goodman.
Dolphman Jul 16, 2020, 2:12 PM
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