The Flintstones
The Flintstones

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[1]
Playable Characters
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[13]
Stages
Jungle 1

Jungle 2

Jungle 3

Jungle 4

Machine 1

Machine 2

Machine 3

Quarry 1

Quarry 2

Quarry 3

Volcanic 1

Volcanic 2

Volcanic 3

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[6]
Backgrounds
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[5]
Cutscenes
Bedrock to Jungle Cutscene

Ending Cutscene

Jungle to Volcanic Cutscene

Quarry to Bedrock Cutscene

Volcanic to Machine Cutscene

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[7]
Miscellaneous
Comments (3)

For the backgrounds, cutscenes and all misc stuff I simply use BizHawk's Graphics Debugger, that display accurately the VRAM of the game divided in all its layers, so I can export a png directly. For the levels, it was a little more complicated: first I figured out where the level tiles (16x16) are stored in the RAM, to know exactly which tile IDs the current level has; then I made a Lua script to edit a region to have all the different 1024 tiles in order, so I could take a screenshot of the 16x16 block tileset; finally i made another script that reads the whole level and use the tiles IDs to draw the whole level in a png image, tile by tile. This method seems complicated but is actually easy if you first figure out where the level is stored in the memory and if you known a little bit of Lua. This can be done with many other games.

Wow, that's kind of fast.

The game where you can play as 16-Bit John Goodman.
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