Super Mario All-Stars: Super Mario Bros. 3
Super Mario All-Stars: Super Mario Bros. 3

arrow_drop_down
[2]
Playable Characters
arrow_drop_down
[3]
Enemies & Bosses
arrow_drop_down
[16]
World 1: Grass Land
World 1 (Hammer Bro.)

World 1-1

World 1-1 (Sub Area)

World 1-2

World 1-2 (Sub Area)

World 1-3

World 1-3 (Sub Area)

World 1-4 (1/2)

World 1-4 (2/2)

World 1-5 (1/2)

World 1-5 (2/2)

World 1-6

World 1-Airship (1/2)

World 1-Airship (2/2)

World 1-Fortress (1/2)

World 1-Fortress (2/2)

arrow_drop_down
[1]
World 2: Desert Land
arrow_drop_down
[1]
World 3: Water Land
arrow_drop_down
[4]
World 4: Giant Land
arrow_drop_down
[2]
World 5: Sky Land
arrow_drop_down
[1]
World 6: Ice Land
arrow_drop_down
[1]
World 7: Pipe Land
arrow_drop_down
[17]
World 8: Dark Land
World 8 (Airship Boss Room)

World 8 (Battleships)

World 8 (Big Tanks)

World 8 (Hand Trap Exit Screen)

World 8 Hand Trap (1/3)

World 8 Hand Trap (2/3)

World 8 Hand Trap (3/3)

World 8-1

World 8-1 (Sub-Area)

World 8-2

World 8-2 (Sub-Area)

World 8-Airship

World 8-Bowser's Castle (1/2)

World 8-Bowser's Castle (2/2)

World 8-Fortress (1/2)

World 8-Fortress (2/2)

World 8-Super Tank

arrow_drop_down
[4]
Miscellaneous Stages
arrow_drop_down
[31]
Backgrounds
Airship (Exterior)

Airship (Interior)

Castle / Tower

Cave

Cave 2

Cloudy Sky

Desert

Desert Underground

Dungeon

Fog Clouds

Giant Hills

Grass Land 1

Grass Land 2

Hills

Ice Cave

Low-Hanging Clouds

Night Hills

Peach's Prison

Pipes

Sky Hills

Snow Hills

Snow Trees

Toad House

Treasure Ship

Underwater

Waterfalls

World 8 Bowser's Castle

World 8 Hand Trap

World 8 Ship

World 8 Tank

World 8-1

arrow_drop_down
[6]
Battle Mode
Battle Background (2 Player Game)

Battle Backgrounds (Battle Mode)

Battle Mode

Battle Mode Arena (Type 1 & 2)

Battle Mode Arena (Type 3)

Battle Mode Arena (Type 4)

arrow_drop_down
[14]
Miscellaneous
Comments (37)

Hi !
(please excuse my English, I use Google Translate)
Could you help me understand how to cut sprites from a spritesheet? And how to remove the colored background?
I would like to recover all the individual images and without the purple background.
Is there any software, specialized site or artificial intelligence that could automatically detect?
Thanks for your help !
(please excuse my English, I use Google Translate)
Could you help me understand how to cut sprites from a spritesheet? And how to remove the colored background?
I would like to recover all the individual images and without the purple background.
Is there any software, specialized site or artificial intelligence that could automatically detect?
Thanks for your help !

The ones from the minigame? They're done.

Okay, no 1-up text sprites.

It will take some time, but I'm on it.

...Well, i guess nobody still decided to re-rip Mario & Luigi yet.

Arima's stuff is alright, but the sheets from Nitratez are ancient & off-palette. They need re-rips before we can even think of unification.

All those Mario/Luigi sheets should probably be unified at some point too. :l

@CC2.0, It's been a month, but you can find 2-7 level maps at this page.

@Snowlith: Done!

@NotoBook6: Maybe some animation program.

Where's any other (World 2 to 7) level sheets?

@Dry Bones do you know any program that could imitate the 'wavy' movement?

title screen tiles where?
edit: nvm is in the tilesets sheet
edit: nvm is in the tilesets sheet

I was looking for the little pop up scores for when an enemy is defeated, but after a bit of research, I discovered this game still uses the NES sprites for them. Which are ripped. I thought I'd mention that in case anyone else needed them.

Hey, you did an awesome job ripping those stages, Murphmario!

There doesn't seem to be a sprite for the world map inventory :/

Welp, there's all World-8 stages. It started out with me just noticing World 8-1's background wasn't fully ripped and led to that.

WOW. There is a LOT of sprites for this game.
You must be logged in to post comments.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev | Page 1 of 2 | Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right |
https://www.youtube.com/watch?v=HWSQ-gyNPM0 (5:15)
Code: 008C1E:01
X lets you select powerups (works), select gives you a star (glitchy, I fell through the floor in world 1-1) and A will let you freely traverse the stage (works).
L+R freeze animations (works) and R advances game frame by frame (works).