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Animated Overworld Tiles


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Animated Overworld Tiles
Asset Info favorite
Name Animated Overworld Tiles
Category SNES
Game Super Mario All-Stars: Super Mario Bros. 3
Section Miscellaneous
Submitted August 28, 2023
Uploaded By Barack Obama
Size 16.02 KB (432x560)
Format PNG (image/png)
Hits 6,190
Animated GIFs (0)

Comments (8)


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@Doc von Schmeltwick: As someone who's currently working on a ROM hack of SMB3 (NES), I can tell you that they are in fact not separate. One of the first things I did for my hack was alter the palette of the World 1 map, and upon changing the color of the background (technically the ground since it's in a top-down view), the background color underneath the dancing hills didn't change. After looking at the sprites for the dancing hills in the data, I found that the devs (or artists, I guess) actually filled in the empty space with the color of the ground. No clue why they did this, but they sure as hell did.
RaymanFan1995 Sep 4, 2023, 1:08 AM
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Changed the note for the blue dot since it also appears in world 4.
Barack Obama Sep 2, 2023, 10:43 AM *
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Hmm, I see. So my last guess would be that this is for backwards compatibility reasons. The game's code relies on it having one layer only in this area and modifying it to revolve around two layers could unintentionally break something.

You interact with the layer one frequently, like when you destroy a fortress, animated tiles, etc. I guess Mario's ability to move or not to move in the map relies on layer one's tiles too. Changing that to revolve around two layers could end up unintentionally breaking something in a game that's technically already finished. That would be hard to spot during development too, as they would need to replay the entire game.

The ground being textured on the same layer is probably just a way to improve the graphics without needing to add another whole layer.

But I could be wrong, though. This is just a guess.
Alefy San Aug 30, 2023, 5:25 PM *
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On the NES version, they are technically separate, by virtue of the solid color they are on being the transparent background. In this game, the ground is textured, so they can't do that.
Doc von Schmeltwick Aug 29, 2023, 5:12 PM
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I would say that's probably a side-effect of this being a NES port.
Alefy San Aug 29, 2023, 2:15 PM
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It's all on the same layer.
Barack Obama Aug 29, 2023, 1:35 AM
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Don't the hills and castles and such exist on a separate layer from the ground behind them? I thought they did, could be wrong.
Doc von Schmeltwick Aug 28, 2023, 10:34 PM
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Added the fortress from world 8 and the blue dots from world 3.
Barack Obama Aug 28, 2023, 9:49 PM
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