Super Mario World
Super Mario World

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[2]
Playable Characters
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[3]
Non-Playable Characters
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[24]
Enemies & Bosses
Amazing Flyin' Hammer Brother

Aquatic Enemies

The Big Boo

Bowser

Chargin' Chucks

Dry Bones & Boo Variants

Fireball Enemies

Fishin' Boo

Goomba & Bob-Omb

Iggy & Larry

Koopas & Masked Koopas

Lakitu & Spiny

Lemmy & Wendy

Magikoopa

Mechakoopa

Morton, Ludwig & Roy

Object Enemies & Hazards

Piranha Plant, Pokey, & Plant Enemies

Rex, Blargg, & Dino-Rhino

Reznor

Sumo Bro

Super Koopas

Various Enemies

Wiggler

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[17]
Yoshi's Island Stages
#1 Iggy's Castle (1/2)

#1 Iggy's Castle (2/2)

Yellow Switch Palace (1/1)

Yellow Switch Palace (2/2)

Yoshi's House

Yoshi's House (JPN)

Yoshi's House (Prototype)

Yoshi's Island 1

Yoshi's Island 1 (Sub Area)

Yoshi's Island 2

Yoshi's Island 2 (Sub Area)

Yoshi's Island 3

Yoshi's Island 3 (Sub Area)

Yoshi's Island 4 (1/2)

Yoshi's Island 4 (1/2) - Scrolling Water Overlay

Yoshi's Island 4 (2/2)

Yoshi's Island 4 (Sub Area)

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[31]
Donut Plains Stages
#2 Morton's Castle (1/3)

#2 Morton's Castle (2/3)

#2 Morton's Castle (3/3)

#2 Morton's Castle (3/3) - Movable Stage Objects

Donut Ghost House (1/3)

Donut Ghost House (2/3)

Donut Ghost House (3/3)

Donut Ghost House (Alternative Exit)

Donut Plains 1

Donut Plains 1 (Sub Area)

Donut Plains 2 (1/2, JPN)

Donut Plains 2 (1/2)

Donut Plains 2 (1/2) - Movable Stage Objects

Donut Plains 2 (2/2)

Donut Plains 2 (Sub Area)

Donut Plains 3 - Switch Off

Donut Plains 3 - Switch On

Donut Plains 4

Donut Plains 4 (Sub Area A)

Donut Plains 4 (Sub Area B)

Donut Secret 1

Donut Secret 1 (Sub Area)

Donut Secret 2

Donut Secret 2 (Sub Area)

Donut Secret House (1/3, JPN)

Donut Secret House (1/3)

Donut Secret House (2/3)

Donut Secret House (3/3)

Green Switch Palace (1/1)

Green Switch Palace (2/2)

Top Secret Area

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[28]
Vanilla Dome Stages
#3 Lemmy's Castle (1/4)

#3 Lemmy's Castle (2/4)

#3 Lemmy's Castle (3/4)

#3 Lemmy's Castle (3/4) - Movable Stage Objects

#3 Lemmy's Castle (4/4)

Red Switch Palace (1/1)

Red Switch Palace (2/2)

Vanilla Dome 1

Vanilla Dome 1 (Sub Area)

Vanilla Dome 1 (Sub Area) - Movable Stage Object

Vanilla Dome 2

Vanilla Dome 2 (Sub Area)

Vanilla Dome 3

Vanilla Dome 3 (Sub Area)

Vanilla Dome 4

Vanilla Dome 4 (Sub Area)

Vanilla Fortress (1/2)

Vanilla Fortress (2/2)

Vanilla Ghost House (1/2)

Vanilla Ghost House (2/2)

Vanilla Secret 1 (1/3)

Vanilla Secret 1 (2/3)

Vanilla Secret 1 (3/3)

Vanilla Secret 2

Vanilla Secret 2 (Sub Area)

Vanilla Secret 3 (1/2)

Vanilla Secret 3 (1/2) - Scrolling Water Overlay

Vanilla Secret 3 (2/2)

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[17]
Twin Bridges Stages
#4 Ludwig's Castle (1/3)

#4 Ludwig's Castle (1/3) - Background

#4 Ludwig's Castle (2/3)

#4 Ludwig's Castle (2/3) - Movable Stage Object

#4 Ludwig's Castle (3/3)

Butter Bridge 1 (1/2)

Butter Bridge 1 (2/2)

Butter Bridge 2

Butter Bridge 2 (Sub Area)

Cheese Bridge Area

Cheese Bridge Area (Sub Area A)

Cheese Bridge Area (Sub Area B)

Cookie Mountain

Cookie Mountain (Sub Area)

Cookie Mountain (Sub Area) - Scrolling Water Overlay

Soda Lake (1/2)

Soda Lake (2/2)

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[17]
Forest of Illusion Stages
#5 Roy's Castle

Blue Switch Palace (1/1)

Blue Switch Palace (2/2)

Forest Fortress (1/2)

Forest Fortress (2/2)

Forest Ghost House (1/2)

Forest Ghost House (1/2) - Background

Forest Ghost House (2/2)

Forest Ghost House (Alternative Exit)

Forest of Illusion 1

Forest of Illusion 2

Forest of Illusion 3

Forest of Illusion 3 (Sub Area)

Forest of Illusion 4

Forest of Illusion 4 (Sub Area A)

Forest of Illusion 4 (Sub Area B)

Forest Secret Area

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[32]
Chocolate Island Stages
#6 Wendy's Castle (1/3)

#6 Wendy's Castle (2/3)

#6 Wendy's Castle (2/3) - Movable Stage Objects

#6 Wendy's Castle (3/3)

Choco-Ghost House (1/2)

Choco-Ghost House (2/2)

Chocolate Fortress (1/2)

Chocolate Fortress (2/2)

Chocolate Island 1

Chocolate Island 1 (Sub Area)

Chocolate Island 2 (1/4)

Chocolate Island 2 (2/4) - Variation (1/3)

Chocolate Island 2 (2/4) - Variation (2/3)

Chocolate Island 2 (2/4) - Variation (3/3)

Chocolate Island 2 (3/4) - Variation (1/3)

Chocolate Island 2 (3/4) - Variation (2/3)

Chocolate Island 2 (3/4) - Variation (3/3)

Chocolate Island 2 (4/4) - Variation (1/2)

Chocolate Island 2 (4/4) - Variation (2/2)

Chocolate Island 3

Chocolate Island 3 (JPN)

Chocolate Island 3 (Sub Area)

Chocolate Island 4

Chocolate Island 4 (Sub Area)

Chocolate Island 5

Chocolate Island 5 (Sub Area)

Chocolate Secret (1/4)

Chocolate Secret (2/4)

Chocolate Secret (3/4)

Chocolate Secret (3/4) - Movable Stage Objects

Chocolate Secret (4/4)

Chocolate Secret (Sub Area)

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[33]
Valley of Bowser Stages
#7 Larry's Castle (1/2)

#7 Larry's Castle (2/2)

Back Door

Bowser Boss Room

Front Door (Door 1)

Front Door (Door 2)

Front Door (Door 3)

Front Door (Door 4)

Front Door (Door 5)

Front Door (Door 6)

Front Door (Door 6) - Movable Stage Objects

Front Door (Door 7)

Front Door (Door 8)

Front Door (Door Hub 1-4)

Front Door (Door Hub 5-8)

Sunken Ghost Ship (1/3)

Sunken Ghost Ship (2/3)

Sunken Ghost Ship (3/3)

Valley Fortress

Valley Ghost House (1/3)

Valley Ghost House (2/3)

Valley Ghost House (3/3)

Valley of Bowser 1 (1/2)

Valley of Bowser 1 (2/2)

Valley of Bowser 2 (1/3)

Valley of Bowser 2 (1/3) - Movable Stage Objects

Valley of Bowser 2 (2/3)

Valley of Bowser 2 (2/3) - Movable Stage Object

Valley of Bowser 2 (3/3)

Valley of Bowser 2 (3/3) - Movable Stage Objects

Valley of Bowser 3

Valley of Bowser 4

Valley of Bowser 4 (Sub Area)

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[7]
Star World Stages
Star World 1 (1/2)

Star World 1 (2/2)

Star World 2 (1/2)

Star World 2 (2/2)

Star World 3

Star World 4

Star World 5

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[16]
Special World Stages
Awesome

Funky

Funky (JPN)

Gnarly (1/2)

Gnarly (2/2)

Groovy

Mondo (1/2)

Mondo (1/2) - Scrolling Water Overlay

Mondo (2/2)

Mondo (Sub Area)

Outrageous

Tubular

Way Cool - Switch Off

Way Cool - Switch On

Way Cool (Sub Area A)

Way Cool (Sub Area B)

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[14]
Miscellaneous Stages
Bonus Game

Boss Test Room (Unused)

Castle & Fortress Entrance

Castle & Fortress Entrance (PAL, Revision 1)

Fortress Boss Room

Ghost House Entrance

Ghost House Exit

Goal Bonus Game

Iggy's & Larry's Castle - Boss Room

Ludwig's Castle - Boss Room

Morton's & Roy's Castle - Boss Room (Assembled)

TEST Level (Unused)

Title Screen Stage

Welcome Screen Stage

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[3]
Backgrounds
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[10]
Tilesets
Athletic Tileset

Castle / Fortress Tileset

Cloud Tileset

Forest Tileset

Ghost House / Sunken Ghost Ship Tileset

Ground Tileset

Ground Tileset (8x8)

Switch Palace / Bonus Game Tileset

Underground / Underwater Tileset

Yoshi's House Tileset

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[7]
Overworld
Level Tiles

Overworld Sprites

Overworld Tiles

World Map

World Map (Spriteless, Alternate Palette)

World Map (Spriteless)

World Map Border

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[15]
Miscellaneous
Comments (175)

Items?

@DogToon64, I think you should add the assembled sprites to the existing sheet.

Before I submitted the revision (before it got rejected, I'm currently fixing it), I had a decision to either put assembled Yoshi in a different sheet, or put him in the existing sheet.
Which should I do?
Which should I do?

What's really complete (IMO):
- Playable characters
- Enemies & Bosses
- Stages (except some outdated looking ones)
- Backgrounds
- Tilesets
And what could need an overhaul or a new rip:
- Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E
- Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout
- Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water)
- Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid
- Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there.
- Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language.
- Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. I also guess some custom tiles are on that (from the comments)? And of course, palettes.
- After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door.
- General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice.
In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing.
Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them.
- Playable characters
- Enemies & Bosses
- Stages (except some outdated looking ones)
- Backgrounds
- Tilesets
And what could need an overhaul or a new rip:
- Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E
- Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout
- Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water)
- Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid
- Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there.
- Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language.
- Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. I also guess some custom tiles are on that (from the comments)? And of course, palettes.
- After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door.
- General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice.
In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing.
Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them.

I think the iris out, the Japanese font, the text box, the mode 7 rotation effects (if that's possible), etc.

Wow...THAT is a lot of ripping going on. What HASN'T been ripped from Super Mario World by this point?

@Cateye: Any time! I got it ripped a while back, now I'm just waiting patiently for the revision to be either accepted or rejected.

@DogToon64 Hey thanx

I already tried it, the text box animation is always different. Maybe Animget can do the job, it captures frames faster than ZSNES.

I don't know about "Everything", but a HUGE part of this game has been ripped. Pretty soon, I'm going to rip an assembled version of Yoshi, as well as him having the disassembled parts.
EDIT: And another thing I just realized that hasn't been ripped is the black speech block. I'll rip it when I get assembled Yoshi ripped.
EDIT: And another thing I just realized that hasn't been ripped is the black speech block. I'll rip it when I get assembled Yoshi ripped.

wow, EVERYTHING got ripped

Holy heck, there's been a lot of progress since I was last here

Although, that one doesn't have the separate block like the one I have does.

@DogToon64: I see it on the "Mario (Map Screen)" sheet, though...

Just noticed that the World Map Border hasn't been ripped yet. I'll be submitting it in a little bit...

Same here, I liked the bridge thumbnail better.

Beats me, maybe somebody has fun making them? I liked the one with the bridge.

Why does the icon keep changing?

Bro how did we go 200< sheets without the goal post

Hmm? I'll check just to make sure.
EDIT: I believe it's the same shape every time. But I'll hold off on ripping it until I can observe it a little closer. But I'll be uploading the Goal Post in a short while...
EDIT: I believe it's the same shape every time. But I'll hold off on ripping it until I can observe it a little closer. But I'll be uploading the Goal Post in a short while...
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