Super Mario World
Super Mario World

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[2]
Playable Characters
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[3]
Non-Playable Characters
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[24]
Enemies & Bosses
Amazing Flyin' Hammer Brother

Aquatic Enemies

The Big Boo

Bowser

Chargin' Chucks

Dry Bones & Boo Variants

Fireball Enemies

Fishin' Boo

Goomba & Bob-Omb

Iggy & Larry

Koopas & Masked Koopas

Lakitu & Spiny

Lemmy & Wendy

Magikoopa

Mechakoopa

Morton, Ludwig & Roy

Object Enemies & Hazards

Piranha Plant, Pokey, & Plant Enemies

Rex, Blargg, & Dino-Rhino

Reznor

Sumo Bro

Super Koopas

Various Enemies

Wiggler

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[17]
Yoshi's Island Stages
#1 Iggy's Castle (1/2)

#1 Iggy's Castle (2/2)

Yellow Switch Palace (1/1)

Yellow Switch Palace (2/2)

Yoshi's House

Yoshi's House (JPN)

Yoshi's House (Prototype)

Yoshi's Island 1

Yoshi's Island 1 (Sub Area)

Yoshi's Island 2

Yoshi's Island 2 (Sub Area)

Yoshi's Island 3

Yoshi's Island 3 (Sub Area)

Yoshi's Island 4 (1/2)

Yoshi's Island 4 (1/2) - Scrolling Water Overlay

Yoshi's Island 4 (2/2)

Yoshi's Island 4 (Sub Area)

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[31]
Donut Plains Stages
#2 Morton's Castle (1/3)

#2 Morton's Castle (2/3)

#2 Morton's Castle (3/3)

#2 Morton's Castle (3/3) - Movable Stage Objects

Donut Ghost House (1/3)

Donut Ghost House (2/3)

Donut Ghost House (3/3)

Donut Ghost House (Alternative Exit)

Donut Plains 1

Donut Plains 1 (Sub Area)

Donut Plains 2 (1/2, JPN)

Donut Plains 2 (1/2)

Donut Plains 2 (1/2) - Movable Stage Objects

Donut Plains 2 (2/2)

Donut Plains 2 (Sub Area)

Donut Plains 3 - Switch Off

Donut Plains 3 - Switch On

Donut Plains 4

Donut Plains 4 (Sub Area A)

Donut Plains 4 (Sub Area B)

Donut Secret 1

Donut Secret 1 (Sub Area)

Donut Secret 2

Donut Secret 2 (Sub Area)

Donut Secret House (1/3, JPN)

Donut Secret House (1/3)

Donut Secret House (2/3)

Donut Secret House (3/3)

Green Switch Palace (1/1)

Green Switch Palace (2/2)

Top Secret Area

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[28]
Vanilla Dome Stages
#3 Lemmy's Castle (1/4)

#3 Lemmy's Castle (2/4)

#3 Lemmy's Castle (3/4)

#3 Lemmy's Castle (3/4) - Movable Stage Objects

#3 Lemmy's Castle (4/4)

Red Switch Palace (1/1)

Red Switch Palace (2/2)

Vanilla Dome 1

Vanilla Dome 1 (Sub Area)

Vanilla Dome 1 (Sub Area) - Movable Stage Object

Vanilla Dome 2

Vanilla Dome 2 (Sub Area)

Vanilla Dome 3

Vanilla Dome 3 (Sub Area)

Vanilla Dome 4

Vanilla Dome 4 (Sub Area)

Vanilla Fortress (1/2)

Vanilla Fortress (2/2)

Vanilla Ghost House (1/2)

Vanilla Ghost House (2/2)

Vanilla Secret 1 (1/3)

Vanilla Secret 1 (2/3)

Vanilla Secret 1 (3/3)

Vanilla Secret 2

Vanilla Secret 2 (Sub Area)

Vanilla Secret 3 (1/2)

Vanilla Secret 3 (1/2) - Scrolling Water Overlay

Vanilla Secret 3 (2/2)

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[17]
Twin Bridges Stages
#4 Ludwig's Castle (1/3)

#4 Ludwig's Castle (1/3) - Background

#4 Ludwig's Castle (2/3)

#4 Ludwig's Castle (2/3) - Movable Stage Object

#4 Ludwig's Castle (3/3)

Butter Bridge 1 (1/2)

Butter Bridge 1 (2/2)

Butter Bridge 2

Butter Bridge 2 (Sub Area)

Cheese Bridge Area

Cheese Bridge Area (Sub Area A)

Cheese Bridge Area (Sub Area B)

Cookie Mountain

Cookie Mountain (Sub Area)

Cookie Mountain (Sub Area) - Scrolling Water Overlay

Soda Lake (1/2)

Soda Lake (2/2)

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[17]
Forest of Illusion Stages
#5 Roy's Castle

Blue Switch Palace (1/1)

Blue Switch Palace (2/2)

Forest Fortress (1/2)

Forest Fortress (2/2)

Forest Ghost House (1/2)

Forest Ghost House (1/2) - Background

Forest Ghost House (2/2)

Forest Ghost House (Alternative Exit)

Forest of Illusion 1

Forest of Illusion 2

Forest of Illusion 3

Forest of Illusion 3 (Sub Area)

Forest of Illusion 4

Forest of Illusion 4 (Sub Area A)

Forest of Illusion 4 (Sub Area B)

Forest Secret Area

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[32]
Chocolate Island Stages
#6 Wendy's Castle (1/3)

#6 Wendy's Castle (2/3)

#6 Wendy's Castle (2/3) - Movable Stage Objects

#6 Wendy's Castle (3/3)

Choco-Ghost House (1/2)

Choco-Ghost House (2/2)

Chocolate Fortress (1/2)

Chocolate Fortress (2/2)

Chocolate Island 1

Chocolate Island 1 (Sub Area)

Chocolate Island 2 (1/4)

Chocolate Island 2 (2/4) - Variation (1/3)

Chocolate Island 2 (2/4) - Variation (2/3)

Chocolate Island 2 (2/4) - Variation (3/3)

Chocolate Island 2 (3/4) - Variation (1/3)

Chocolate Island 2 (3/4) - Variation (2/3)

Chocolate Island 2 (3/4) - Variation (3/3)

Chocolate Island 2 (4/4) - Variation (1/2)

Chocolate Island 2 (4/4) - Variation (2/2)

Chocolate Island 3

Chocolate Island 3 (JPN)

Chocolate Island 3 (Sub Area)

Chocolate Island 4

Chocolate Island 4 (Sub Area)

Chocolate Island 5

Chocolate Island 5 (Sub Area)

Chocolate Secret (1/4)

Chocolate Secret (2/4)

Chocolate Secret (3/4)

Chocolate Secret (3/4) - Movable Stage Objects

Chocolate Secret (4/4)

Chocolate Secret (Sub Area)

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[33]
Valley of Bowser Stages
#7 Larry's Castle (1/2)

#7 Larry's Castle (2/2)

Back Door

Bowser Boss Room

Front Door (Door 1)

Front Door (Door 2)

Front Door (Door 3)

Front Door (Door 4)

Front Door (Door 5)

Front Door (Door 6)

Front Door (Door 6) - Movable Stage Objects

Front Door (Door 7)

Front Door (Door 8)

Front Door (Door Hub 1-4)

Front Door (Door Hub 5-8)

Sunken Ghost Ship (1/3)

Sunken Ghost Ship (2/3)

Sunken Ghost Ship (3/3)

Valley Fortress

Valley Ghost House (1/3)

Valley Ghost House (2/3)

Valley Ghost House (3/3)

Valley of Bowser 1 (1/2)

Valley of Bowser 1 (2/2)

Valley of Bowser 2 (1/3)

Valley of Bowser 2 (1/3) - Movable Stage Objects

Valley of Bowser 2 (2/3)

Valley of Bowser 2 (2/3) - Movable Stage Object

Valley of Bowser 2 (3/3)

Valley of Bowser 2 (3/3) - Movable Stage Objects

Valley of Bowser 3

Valley of Bowser 4

Valley of Bowser 4 (Sub Area)

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[7]
Star World Stages
Star World 1 (1/2)

Star World 1 (2/2)

Star World 2 (1/2)

Star World 2 (2/2)

Star World 3

Star World 4

Star World 5

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[16]
Special World Stages
Awesome

Funky

Funky (JPN)

Gnarly (1/2)

Gnarly (2/2)

Groovy

Mondo (1/2)

Mondo (1/2) - Scrolling Water Overlay

Mondo (2/2)

Mondo (Sub Area)

Outrageous

Tubular

Way Cool - Switch Off

Way Cool - Switch On

Way Cool (Sub Area A)

Way Cool (Sub Area B)

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[14]
Miscellaneous Stages
Bonus Game

Boss Test Room (Unused)

Castle & Fortress Entrance

Castle & Fortress Entrance (PAL, Revision 1)

Fortress Boss Room

Ghost House Entrance

Ghost House Exit

Goal Bonus Game

Iggy's & Larry's Castle - Boss Room

Ludwig's Castle - Boss Room

Morton's & Roy's Castle - Boss Room (Assembled)

TEST Level (Unused)

Title Screen Stage

Welcome Screen Stage

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[3]
Backgrounds
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[10]
Tilesets
Athletic Tileset

Castle / Fortress Tileset

Cloud Tileset

Forest Tileset

Ghost House / Sunken Ghost Ship Tileset

Ground Tileset

Ground Tileset (8x8)

Switch Palace / Bonus Game Tileset

Underground / Underwater Tileset

Yoshi's House Tileset

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[7]
Overworld
Level Tiles

Overworld Sprites

Overworld Tiles

World Map

World Map (Spriteless, Alternate Palette)

World Map (Spriteless)

World Map Border

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[15]
Miscellaneous
Comments (175)

@Saadexe you can find some of them in the SNES Test Program tho.

I like the nickname "IAmALsoOnRoblox"

@IAmAlsoOnRoblox leaked stuff isnt allowed on this site

where the flippin RACOON MARIO (from the betas)

@waluigiregected They might not be exactly image files, but they look and are intended to look like that in the game. Following that logic we shouldn't have any NES/SNES sprites in here since they are usually made out of 8x8 tilesets too. :/

why is there a sheet for every level? these levels arent images in the files right? why are they here?

SMW specific: Lunar Magic
In general: Import ZSNES quicksaves into vSNES, then open PalViewer/MemViewer/SceneViewer
In general: Import ZSNES quicksaves into vSNES, then open PalViewer/MemViewer/SceneViewer

how do i extract snes sprites

The magenta (or pink) is a placeholder since it is used for a palette cycle (4 colours). Only the Yoshi coin and the curtain suspension in Bowser's castle (door 3) are using the palette animation, the rest of the tiles which use this palette are unaffected. Still, the palette cycle is running in the background and therefore it's not possible to determine only one palette for these tiles. Since there are 4 colours, there are also 4 possible palettes.

I couldn't help but notice that a lot of these sheets display the coin background palette with a magenta color that changes from light yellow to deep yellow in-game. Is the magenta color in the game's code, or is it just that way for reference?

Tileset revision and new sheet to cover the prototype contents are on the way.

Forest of Illusion released a localization prototype of Super Mario World yesterday! - https://forestillusion.com/2022/super-mario-world-usa-prototype
Where should the graphics (Yoshi's House sign and font) that are different go? I assume in the same sheets they come from, right?
Where should the graphics (Yoshi's House sign and font) that are different go? I assume in the same sheets they come from, right?

Checkpoints are on Animated Foregound Tiles within the Miscellaneous section.

Am I missing the checkpoint sprites or don'T we have them yet? Like the ones where you walk through the bar and then get bigger.

I remember playing this version of SMW with my sister back when we were kids. Awesome work on the sprite sheets to everyone!

It seems like they put a lot more work on the maps for smw than the others on here.

@Cateye I understand the enthusiasm but if you want to rip something then you shouldn't probably start with Super Mario World, a very old and popular game, which means that several rippers have worked in ripping the entirety of this game until each corner is ripped through the decades.
About the iris out, you could try but it's probably done with effects behind the scenes.
About the iris out, you could try but it's probably done with effects behind the scenes.

so im interested to get a rip actually accepted for once but idk i think its complete, is there something thats possible to rip that hasnt been yet? ill try with the iris out
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super mario world
the game where you can trigger the flappy bird glitch