Super Mario World
Super Mario World

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[2]
Playable Characters
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[3]
Non-Playable Characters
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[24]
Enemies & Bosses
Amazing Flyin' Hammer Brother

Aquatic Enemies

The Big Boo

Bowser

Chargin' Chucks

Dry Bones & Boo Variants

Fireball Enemies

Fishin' Boo

Goomba & Bob-Omb

Iggy & Larry

Koopas & Masked Koopas

Lakitu & Spiny

Lemmy & Wendy

Magikoopa

Mechakoopa

Morton, Ludwig & Roy

Object Enemies & Hazards

Piranha Plant, Pokey, & Plant Enemies

Rex, Blargg, & Dino-Rhino

Reznor

Sumo Bro

Super Koopas

Various Enemies

Wiggler

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[17]
Yoshi's Island Stages
#1 Iggy's Castle (1/2)

#1 Iggy's Castle (2/2)

Yellow Switch Palace (1/1)

Yellow Switch Palace (2/2)

Yoshi's House

Yoshi's House (JPN)

Yoshi's House (Prototype)

Yoshi's Island 1

Yoshi's Island 1 (Sub Area)

Yoshi's Island 2

Yoshi's Island 2 (Sub Area)

Yoshi's Island 3

Yoshi's Island 3 (Sub Area)

Yoshi's Island 4 (1/2)

Yoshi's Island 4 (1/2) - Scrolling Water Overlay

Yoshi's Island 4 (2/2)

Yoshi's Island 4 (Sub Area)

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[31]
Donut Plains Stages
#2 Morton's Castle (1/3)

#2 Morton's Castle (2/3)

#2 Morton's Castle (3/3)

#2 Morton's Castle (3/3) - Movable Stage Objects

Donut Ghost House (1/3)

Donut Ghost House (2/3)

Donut Ghost House (3/3)

Donut Ghost House (Alternative Exit)

Donut Plains 1

Donut Plains 1 (Sub Area)

Donut Plains 2 (1/2, JPN)

Donut Plains 2 (1/2)

Donut Plains 2 (1/2) - Movable Stage Objects

Donut Plains 2 (2/2)

Donut Plains 2 (Sub Area)

Donut Plains 3 - Switch Off

Donut Plains 3 - Switch On

Donut Plains 4

Donut Plains 4 (Sub Area A)

Donut Plains 4 (Sub Area B)

Donut Secret 1

Donut Secret 1 (Sub Area)

Donut Secret 2

Donut Secret 2 (Sub Area)

Donut Secret House (1/3, JPN)

Donut Secret House (1/3)

Donut Secret House (2/3)

Donut Secret House (3/3)

Green Switch Palace (1/1)

Green Switch Palace (2/2)

Top Secret Area

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[28]
Vanilla Dome Stages
#3 Lemmy's Castle (1/4)

#3 Lemmy's Castle (2/4)

#3 Lemmy's Castle (3/4)

#3 Lemmy's Castle (3/4) - Movable Stage Objects

#3 Lemmy's Castle (4/4)

Red Switch Palace (1/1)

Red Switch Palace (2/2)

Vanilla Dome 1

Vanilla Dome 1 (Sub Area)

Vanilla Dome 1 (Sub Area) - Movable Stage Object

Vanilla Dome 2

Vanilla Dome 2 (Sub Area)

Vanilla Dome 3

Vanilla Dome 3 (Sub Area)

Vanilla Dome 4

Vanilla Dome 4 (Sub Area)

Vanilla Fortress (1/2)

Vanilla Fortress (2/2)

Vanilla Ghost House (1/2)

Vanilla Ghost House (2/2)

Vanilla Secret 1 (1/3)

Vanilla Secret 1 (2/3)

Vanilla Secret 1 (3/3)

Vanilla Secret 2

Vanilla Secret 2 (Sub Area)

Vanilla Secret 3 (1/2)

Vanilla Secret 3 (1/2) - Scrolling Water Overlay

Vanilla Secret 3 (2/2)

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[17]
Twin Bridges Stages
#4 Ludwig's Castle (1/3)

#4 Ludwig's Castle (1/3) - Background

#4 Ludwig's Castle (2/3)

#4 Ludwig's Castle (2/3) - Movable Stage Object

#4 Ludwig's Castle (3/3)

Butter Bridge 1 (1/2)

Butter Bridge 1 (2/2)

Butter Bridge 2

Butter Bridge 2 (Sub Area)

Cheese Bridge Area

Cheese Bridge Area (Sub Area A)

Cheese Bridge Area (Sub Area B)

Cookie Mountain

Cookie Mountain (Sub Area)

Cookie Mountain (Sub Area) - Scrolling Water Overlay

Soda Lake (1/2)

Soda Lake (2/2)

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[17]
Forest of Illusion Stages
#5 Roy's Castle

Blue Switch Palace (1/1)

Blue Switch Palace (2/2)

Forest Fortress (1/2)

Forest Fortress (2/2)

Forest Ghost House (1/2)

Forest Ghost House (1/2) - Background

Forest Ghost House (2/2)

Forest Ghost House (Alternative Exit)

Forest of Illusion 1

Forest of Illusion 2

Forest of Illusion 3

Forest of Illusion 3 (Sub Area)

Forest of Illusion 4

Forest of Illusion 4 (Sub Area A)

Forest of Illusion 4 (Sub Area B)

Forest Secret Area

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[32]
Chocolate Island Stages
#6 Wendy's Castle (1/3)

#6 Wendy's Castle (2/3)

#6 Wendy's Castle (2/3) - Movable Stage Objects

#6 Wendy's Castle (3/3)

Choco-Ghost House (1/2)

Choco-Ghost House (2/2)

Chocolate Fortress (1/2)

Chocolate Fortress (2/2)

Chocolate Island 1

Chocolate Island 1 (Sub Area)

Chocolate Island 2 (1/4)

Chocolate Island 2 (2/4) - Variation (1/3)

Chocolate Island 2 (2/4) - Variation (2/3)

Chocolate Island 2 (2/4) - Variation (3/3)

Chocolate Island 2 (3/4) - Variation (1/3)

Chocolate Island 2 (3/4) - Variation (2/3)

Chocolate Island 2 (3/4) - Variation (3/3)

Chocolate Island 2 (4/4) - Variation (1/2)

Chocolate Island 2 (4/4) - Variation (2/2)

Chocolate Island 3

Chocolate Island 3 (JPN)

Chocolate Island 3 (Sub Area)

Chocolate Island 4

Chocolate Island 4 (Sub Area)

Chocolate Island 5

Chocolate Island 5 (Sub Area)

Chocolate Secret (1/4)

Chocolate Secret (2/4)

Chocolate Secret (3/4)

Chocolate Secret (3/4) - Movable Stage Objects

Chocolate Secret (4/4)

Chocolate Secret (Sub Area)

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[33]
Valley of Bowser Stages
#7 Larry's Castle (1/2)

#7 Larry's Castle (2/2)

Back Door

Bowser Boss Room

Front Door (Door 1)

Front Door (Door 2)

Front Door (Door 3)

Front Door (Door 4)

Front Door (Door 5)

Front Door (Door 6)

Front Door (Door 6) - Movable Stage Objects

Front Door (Door 7)

Front Door (Door 8)

Front Door (Door Hub 1-4)

Front Door (Door Hub 5-8)

Sunken Ghost Ship (1/3)

Sunken Ghost Ship (2/3)

Sunken Ghost Ship (3/3)

Valley Fortress

Valley Ghost House (1/3)

Valley Ghost House (2/3)

Valley Ghost House (3/3)

Valley of Bowser 1 (1/2)

Valley of Bowser 1 (2/2)

Valley of Bowser 2 (1/3)

Valley of Bowser 2 (1/3) - Movable Stage Objects

Valley of Bowser 2 (2/3)

Valley of Bowser 2 (2/3) - Movable Stage Object

Valley of Bowser 2 (3/3)

Valley of Bowser 2 (3/3) - Movable Stage Objects

Valley of Bowser 3

Valley of Bowser 4

Valley of Bowser 4 (Sub Area)

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[7]
Star World Stages
Star World 1 (1/2)

Star World 1 (2/2)

Star World 2 (1/2)

Star World 2 (2/2)

Star World 3

Star World 4

Star World 5

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[16]
Special World Stages
Awesome

Funky

Funky (JPN)

Gnarly (1/2)

Gnarly (2/2)

Groovy

Mondo (1/2)

Mondo (1/2) - Scrolling Water Overlay

Mondo (2/2)

Mondo (Sub Area)

Outrageous

Tubular

Way Cool - Switch Off

Way Cool - Switch On

Way Cool (Sub Area A)

Way Cool (Sub Area B)

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[14]
Miscellaneous Stages
Bonus Game

Boss Test Room (Unused)

Castle & Fortress Entrance

Castle & Fortress Entrance (PAL, Revision 1)

Fortress Boss Room

Ghost House Entrance

Ghost House Exit

Goal Bonus Game

Iggy's & Larry's Castle - Boss Room

Ludwig's Castle - Boss Room

Morton's & Roy's Castle - Boss Room (Assembled)

TEST Level (Unused)

Title Screen Stage

Welcome Screen Stage

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[3]
Backgrounds
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[10]
Tilesets
Athletic Tileset

Castle / Fortress Tileset

Cloud Tileset

Forest Tileset

Ghost House / Sunken Ghost Ship Tileset

Ground Tileset

Ground Tileset (8x8)

Switch Palace / Bonus Game Tileset

Underground / Underwater Tileset

Yoshi's House Tileset

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[7]
Overworld
Level Tiles

Overworld Sprites

Overworld Tiles

World Map

World Map (Spriteless, Alternate Palette)

World Map (Spriteless)

World Map Border

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[15]
Miscellaneous
Comments (175)

they have

I wonder if the backgrounds have been posted yet.

@PeashooterfromPvZ if you're still looking for them, here they are

@PeashooterfromPvZ If you found the comments section, I think you can find the ? blocks.

Where are the question blocks

@AnangaTheRipper_off
It's already here: https://www.spriters-resource.com/snes/smarioworld/sheet/142408/
It's already here: https://www.spriters-resource.com/snes/smarioworld/sheet/142408/

for development assets, you can use tcrf.org

donut plains 2 (usa) missing

@Son1c: It's on the After Castle Cutscenes sheet (under "Miscellaneous").

anyone know where the bomb mario uses to blow up the castles is?

"Sweet Christmas, you totally Yoshi'd that poor guy!"

Also, we're not SNES Maps. What they have has no bearing on what we have.

@Crafty These are sprite layers without the other things like backgrounds and foregrounds added. Those are the whole things. There's an obvious difference.


A comprehensive sheet for SMW particles hasn't been created yet.

Where can i find the particles that appear when Mario collects a coin?

Honestly, even without the legal issues I'm glad we don't, I prefer the site not bog itself down with enormous amounts of unused stuff mixed with the finalized product's sprites, and those times where there's a split "prototype" section comes with its own issues (particularly when there's multiple builds involved). If you want gigaleak stuff, look on TCRF, they at least have an excuse to have it in that documenting unused stuff in games is their entire purpose.

I don't know how many times I'll have to repeat this, but keep in mind that we're supposed to be ripping assets from the games themselves as they were released, "ripping" (more like repurposing) development assets illegally obtained from developer servers by a cybercriminal goes against that whole concept.
So no, we are not "missing" them, and we will continue to be "missing" them since we were never supposed to have them in the first place.
So no, we are not "missing" them, and we will continue to be "missing" them since we were never supposed to have them in the first place.

@BeefyDie It'll never be put up. We don't want Nintendo all over us.

i think stuff from the gigaleak is missing
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