Pillar & Skewer
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Asset Info favorite | |
---|---|
Name | Pillar & Skewer |
Category | SNES |
Game | Super Mario World |
Section | Backgrounds |
Submitted | December 20, 2020 |
Uploaded By | Barack Obama |
Size | 12.42 KB (608x360) |
Format | PNG (image/png) |
Hits | 11,803 |
Animated GIFs (0)
Comments (5)

IMO I classify them as foreground. The Skewers are placed on layer 2 foregrounds (so not any less foreground than the yellow ground in caves) whereas the pillar is a background image (statically generated) but also used as a foreground hazard (similar to e.g. Bowser which is on a Mode 7 tilemap).

The game handles them as background (objects).

why is this in the backgrounds sheet?

Now I see why it's so much harder to make 16-bit games than it is to make 8-bit games.

And to think they upgraded the skewer to spin as it strikes in later games and giving it a makeover.
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