disabled_by_defaultWelcome to new Spriters Resource open beta! All data here is temporary, subject to change at any time, and will be deleted prior to the final launch. Please provide any feedback or bug reports in the #beta-feedback channel on our Discord.

Objects (Animated)


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail.)
Objects (Animated)
Asset Info favorite
Name Objects (Animated)
Category SNES
Game Super Mario World
Section Miscellaneous
Submitted December 11, 2020
Uploaded By Barack Obama
Size 32.55 KB (536x896)
Format PNG (image/png)
Hits 49,942
Animated GIFs (0)

Comments (17)


Avatar
the fire flower looks odd compared to the 3 predeseccors
starpuppy201 Jan 27, 2025, 9:25 PM
Avatar
peak fire flower design
Unoriginal_Fox Aug 8, 2024, 1:57 PM
Avatar
Now that I think about it... that Fire Flower design is a little unusual for the Mario series.
Alefy San Sep 24, 2023, 10:13 PM
Avatar
I feel silly. I kept looking over the sheet but couldn't find them for the life of me until now.
davidkerks Jun 8, 2022, 3:23 AM
Avatar
@davidkerks: They're already on this sheet.
Random Talking Bush Administrators Jun 7, 2022, 8:23 PM
Avatar
Any chance you can add the birds in Yoshi's House? Or is that in a different sprite sheet?
davidkerks Jun 7, 2022, 8:14 PM
Avatar
Revision is on the way.
Barack Obama May 1, 2022, 6:36 AM
Avatar
Sorry to be a pest, but it lacks the bubble pop effect
P-Tux7 Apr 5, 2022, 6:34 PM
Avatar
Oh, duh, thanks!
So I've noticed at least two missing grab block palette flash sets. One used in Donut Secret 1 and the other used in Donut Secret House boss fight. I will look for more, once I'm done can I compile the palettes and send them to you so you can update the sheet? I have no idea how to arrange them on here.
P-Tux7 Feb 25, 2022, 4:43 AM
Avatar
This one?
https://www.mariowiki.com/Rotating_Block
It's already included within the blinking grab block debris (7th row).
Barack Obama Aug 23, 2021, 5:34 PM
Avatar
Oh wait, it forgets the debris from spin-jumping on a flip block.
P-Tux7 Aug 9, 2021, 4:16 PM
Avatar
+ Added mushroom in a bubble
+ Fixed code for reserve box starman, it should work now
+ Note for the block debris
Barack Obama Dec 28, 2020, 6:42 PM
Avatar
+ Added Count-Lift, Coin Block Coin, Reserve Box Starman (unused) & Yoshi Cloud / Coin Cloud Coin (they belong together, so whatever)
+ Changed "Trampolin" to "Trampoline"
+ Re-ripped Gray P-Switch + its palette, since it was the wrong one
+ Changed the Starman grid to match the one in vSNES
+ Fixed the grid for Ludwig's torches
+ Added Ghost House Door & Bubble from two other sheets
+ Changed the ripper tag and added Recolor as one of the used tools
- the lava sprites will go on the lava sheet, no need to separate them
Barack Obama Dec 12, 2020, 4:52 PM
Avatar
Wait, is "trampolin" spelt like that in the official SMW media?

Edit: Also, where's the coin that appears after you kill an enemy/when you hit a question block?
Murphmario Dec 12, 2020, 7:11 AM
Avatar
Is the countdown lift, hit block coin and the yoshi cloud coin on some other sheet? Also, the silver P-switch palette is wrong, it should be like the dry bones etc., check it in Star Road 3. Also, I think the lava in Iggy/Larry's boss room counts as a sprite object, since just like Ludwig's torches it has a mode 7 object overlapping it. I would also suggest to put the unused reserve box starman palette that you can see on TCRF.
P-Tux7 Dec 12, 2020, 3:25 AM
Avatar
You're right, it's animated. Therefore I just added the cycling debris and rearranged the sheet to fit everything. I also changed the note for the spin gate and added palettes for the beanstalk heads.
Barack Obama Dec 11, 2020, 9:34 PM
Avatar
Is the Grab Block Debris static or does it cycle through palettes like the whole version does?
SmithyGCN Dec 11, 2020, 12:13 PM
You must be logged in to post comments.