Objects (Animated)
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Asset Info favorite | |
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Name | Objects (Animated) |
Category | SNES |
Game | Super Mario World |
Section | Miscellaneous |
Submitted | December 11, 2020 |
Uploaded By | Barack Obama |
Size | 32.55 KB (536x896) |
Format | PNG (image/png) |
Hits | 49,942 |
Animated GIFs (0)
Comments (17)

the fire flower looks odd compared to the 3 predeseccors

peak fire flower design

Now that I think about it... that Fire Flower design is a little unusual for the Mario series.

I feel silly. I kept looking over the sheet but couldn't find them for the life of me until now.

@davidkerks: They're already on this sheet.

Any chance you can add the birds in Yoshi's House? Or is that in a different sprite sheet?

Revision is on the way.

Sorry to be a pest, but it lacks the bubble pop effect

Oh, duh, thanks!
So I've noticed at least two missing grab block palette flash sets. One used in Donut Secret 1 and the other used in Donut Secret House boss fight. I will look for more, once I'm done can I compile the palettes and send them to you so you can update the sheet? I have no idea how to arrange them on here.
So I've noticed at least two missing grab block palette flash sets. One used in Donut Secret 1 and the other used in Donut Secret House boss fight. I will look for more, once I'm done can I compile the palettes and send them to you so you can update the sheet? I have no idea how to arrange them on here.

This one?
https://www.mariowiki.com/Rotating_Block
It's already included within the blinking grab block debris (7th row).
https://www.mariowiki.com/Rotating_Block
It's already included within the blinking grab block debris (7th row).

Oh wait, it forgets the debris from spin-jumping on a flip block.

+ Added mushroom in a bubble
+ Fixed code for reserve box starman, it should work now
+ Note for the block debris
+ Fixed code for reserve box starman, it should work now
+ Note for the block debris

+ Added Count-Lift, Coin Block Coin, Reserve Box Starman (unused) & Yoshi Cloud / Coin Cloud Coin (they belong together, so whatever)
+ Changed "Trampolin" to "Trampoline"
+ Re-ripped Gray P-Switch + its palette, since it was the wrong one
+ Changed the Starman grid to match the one in vSNES
+ Fixed the grid for Ludwig's torches
+ Added Ghost House Door & Bubble from two other sheets
+ Changed the ripper tag and added Recolor as one of the used tools
- the lava sprites will go on the lava sheet, no need to separate them
+ Changed "Trampolin" to "Trampoline"
+ Re-ripped Gray P-Switch + its palette, since it was the wrong one
+ Changed the Starman grid to match the one in vSNES
+ Fixed the grid for Ludwig's torches
+ Added Ghost House Door & Bubble from two other sheets
+ Changed the ripper tag and added Recolor as one of the used tools
- the lava sprites will go on the lava sheet, no need to separate them

Wait, is "trampolin" spelt like that in the official SMW media?
Edit: Also, where's the coin that appears after you kill an enemy/when you hit a question block?
Edit: Also, where's the coin that appears after you kill an enemy/when you hit a question block?

Is the countdown lift, hit block coin and the yoshi cloud coin on some other sheet? Also, the silver P-switch palette is wrong, it should be like the dry bones etc., check it in Star Road 3. Also, I think the lava in Iggy/Larry's boss room counts as a sprite object, since just like Ludwig's torches it has a mode 7 object overlapping it. I would also suggest to put the unused reserve box starman palette that you can see on TCRF.

You're right, it's animated. Therefore I just added the cycling debris and rearranged the sheet to fit everything. I also changed the note for the spin gate and added palettes for the beanstalk heads.

Is the Grab Block Debris static or does it cycle through palettes like the whole version does?
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