Object Enemies & Hazards
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Asset Info favorite | |
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Name | Object Enemies & Hazards |
Category | SNES |
Game | Super Mario World |
Section | Enemies & Bosses |
Submitted | November 15, 2020 |
Uploaded By | Barack Obama |
Size | 13.92 KB (488x504) |
Format | PNG (image/png) |
Hits | 46,978 |
Animated GIFs (0)
Comments (12)

big steely is a bowling ball to me

@jiomu1official (enter vine boom sound effect here)

the ROCK (2nd thwomp frame)

The "(loop)" note for Ball 'n' Chain didn't make any sense, since it's just parts and not an animation. Therefore I got rid of it.

Put everything inside a grid and by coincidence, I found out that the game uses a cropped version of the chainsaw blade. The sheet has now both the ingame variant and the original of it.

The pillar and the skewer are part of the foreground background, not sprites.
But I agree with you, they should get their own sheet.
First I thought that the skewer/pillar sheets would align with the level just like the yellow block masses from other levels and always come up/down in the same spot. For the pillars, it's nothing like this and the position of the skewers in terms of placement height also isn't correct despite both sheets having the same dimensions.
So they could as well go as separate objects.
But I agree with you, they should get their own sheet.
First I thought that the skewer/pillar sheets would align with the level just like the yellow block masses from other levels and always come up/down in the same spot. For the pillars, it's nothing like this and the position of the skewers in terms of placement height also isn't correct despite both sheets having the same dimensions.
So they could as well go as separate objects.

I think this should should have the Sledge and the Metal Spikes on this sheet and we can delete the big, empty sheets with those objects on them.

Added Big Steely to the sheet.

I just checked it with Starman Mario, his constantly changing palette has no effect on the enemy colours. His palette is in the same row as the one for the Floating Mines, Gold Bowser Statue, Mega Mole, etc. but they don't influence each other. Also by observing the colours of the enemy with ZSNES, I couldn't find a difference.

Don't Floating Mines and Gold Bowser Statues' sixth colours change depending on your player palette (Mario, Fire Mario, Luigi, Fire Luigi)? Use a permanent starman cheat code near them and you'll see.

Re-ripped everything & added three more hazards (Wooden Spear, Wandering Pit, Loose Spike).

Revised the sheet and added more frames for the chainsaw as well as a note for the 2nd Torpedo Ted palette.
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