Mega Man 7 (Prototype)
Mega Man 7 (Prototype)

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[1]
Non-Playable Characters
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[6]
Enemies
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[4]
Miscellaneous
Comments (4)

How different, though?

It is different from the final version. So I believe it should be in it's own game.

I think these sheets should be moved to an "Unused" section of Mega Man 7. Should it really be its own game?
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- The Opening Stage is very different in the Prototype.
- You can only access Spring Man's, Burst Man's, Shade Man's, and Turbo Man's Stages through a code.
- The Prototype Version has some sounds that aren't used in the Final Version.
- The robot dinosaur in Slash Man's Stage is partially implemented in the Prototype version. (His arms haven't been added. And after he chases you, he just stands and does nothing else.)
- The speech box in the Opening Stage is completely different. (I'm almost halfway done ripping it right now)
- The Mini Boss in Shade Man's Stage is completely different.
- The Prototype version runs a lot smoother than the Final version.
You can read more about the Mega Man 7 Sample Prototype from this page on The Cutting Room Floor. It also shows you the codes to access Spring Man's, Burst Man's, Shade Man's, and Turbo Man's Stages, and other differences I didn't mention here.