Dark World NPCs
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Asset Info favorite | |
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Name | Dark World NPCs |
Category | SNES |
Game | The Legend of Zelda: A Link to the Past |
Section | Non-Playable Characters |
Submitted | June 19, 2023 |
Uploaded By | Barack Obama |
Size | 70.70 KB (1304x752) |
Format | PNG (image/png) |
Hits | 11,133 |
Animated GIFs (0)
Comments (10)

Hey thanks!

Added the frames for the fleeing bone cucco.

Hey, the Archery Minigame NPC appeared in the Vinesauce "Sen" Corruption as something that lurked around the place.

Suggestion: Add the Bone Cucco's panic sprite

Catfish emerging was mistitled as submerging and vice versa. Fixed it and also swapped the rows.

1 - Inhaling / exhaling consists of three animations which loop endlessly, but ingame they're played at random starter frames and end before a full loop can happen.
2 - The bomb flash animation uses whatever it finds in the VRAM for its palettes and differs per map. Sluggula on the other hand only appears in a single room in Misery Mire, which is the reason why I included the bomb.
3 - Yes, the trees are standing on transparency. This also includes the Light World trees.
2 - The bomb flash animation uses whatever it finds in the VRAM for its palettes and differs per map. Sluggula on the other hand only appears in a single room in Misery Mire, which is the reason why I included the bomb.
3 - Yes, the trees are standing on transparency. This also includes the Light World trees.

Oooh, so the roots are basically surrounded by transparency?

Are the exhaling sprites randomized? Also, I'd point out that the tree bombs aren't here, but they're on the Sluggula sheet.

1 - Yes and no. Ground and tree are on the same layer, but the palette doesn't support the colour for the ground. I looked into it and found out that the general background colour (the one that is left when you disable all bg layers) is used.
2 - When Kiki starts following you, he doesn't have a shadow. Then when he asks you for 100 rupees to open the Darkness Palace, his sprite suddenly changes into a variant with a shadow and the transition for it shows a shadowless green Kiki with a regular Kiki + shadow on top of it. As far as I can see, even in other playthroughs, it gets shown everytime.
3 - The bomb shop owner shows this glitchy sprite nearly everytime he exhales. It's barely visible with the naked eye and I guess this shield sprite was supposed to be one of the sfx frames since his sfx for inhaling and exhaling is super fluid and therefore fast.
Btw I updated the sheet by changing a few bits of text and arranged some stuff here and there.
2 - When Kiki starts following you, he doesn't have a shadow. Then when he asks you for 100 rupees to open the Darkness Palace, his sprite suddenly changes into a variant with a shadow and the transition for it shows a shadowless green Kiki with a regular Kiki + shadow on top of it. As far as I can see, even in other playthroughs, it gets shown everytime.
3 - The bomb shop owner shows this glitchy sprite nearly everytime he exhales. It's barely visible with the naked eye and I guess this shield sprite was supposed to be one of the sfx frames since his sfx for inhaling and exhaling is super fluid and therefore fast.
Btw I updated the sheet by changing a few bits of text and arranged some stuff here and there.

Wait, the lower tree and shadow IS separate from the ground tiles?
Also, what is the wonky colored KiKi? And Bomb Boy's half-shield? Don't remember those.
Also, what is the wonky colored KiKi? And Bomb Boy's half-shield? Don't remember those.
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