Minor Dark World Enemies
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Asset Info favorite | |
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Name | Minor Dark World Enemies |
Category | SNES |
Game | The Legend of Zelda: A Link to the Past |
Section | Enemies |
Submitted | June 12, 2023 |
Uploaded By | Barack Obama |
Size | 61.95 KB (992x888) |
Format | PNG (image/png) |
Hits | 8,448 |
Animated GIFs (0)
Comments (7)

Updated the sheet with Hyu's sparkle and Zirro's projectile in the tiles.
Didn't add the note though, since the sfx not flashing applies to all enemies.
Didn't add the note though, since the sfx not flashing applies to all enemies.

Since I'm doing Rudra now, I'll keep your notes in one place for later:
https://www.vg-resource.com/thread-41663-post-681217.html#pid681217
https://www.vg-resource.com/thread-41663-post-681217.html#pid681217

You forgot the Hyu's sparkle and the Zirro's projectile in the tiles. The Hyu also needs a note to show that its sparkle does not change colours while the enemy itself is flashing.

Sluggula was probably going to have a slime attack before the devs settled for it to lay bombs on the floor.

Never saw the middle sprites from Sluggula before.

- added shadow tiles
- changed note for flashing eyes (Babusu)
- added Babusu's other direction
- added more water tiles (Pirogusu)
- gave grid boxes to Kodongo fireball
- 4th column of tiles, erased some blank space
- changed note for flashing eyes (Babusu)
- added Babusu's other direction
- added more water tiles (Pirogusu)
- gave grid boxes to Kodongo fireball
- 4th column of tiles, erased some blank space
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The Ku + fireball together can be seen as its own sprite if you stun the Ku, proving that it's stored as one of the sprite poses before the fireball actually spawns.