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Minor Light World Enemies


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Minor Light World Enemies
Asset Info favorite
Name Minor Light World Enemies
Category SNES
Game The Legend of Zelda: A Link to the Past
Section Enemies
Submitted May 21, 2023
Uploaded By Barack Obama
Size 36.19 KB (736x640)
Format PNG (image/png)
Hits 9,033
Animated GIFs (0)

Comments (7)


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Poe has its sfx already separated in the tiles and as mentioned on the other sheet, every sfx for every enemy doesn't palette swap when the monster gets a hit.
Barack Obama Jan 16, 2025, 9:28 PM
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The thing I mentioned for the Hyu's lantern also applies for the Poe.
P-Tux7 Mar 8, 2024, 8:50 PM
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Reduced a bit of blank space and repositioned the ripper tag.
Barack Obama Jul 24, 2023, 1:47 AM
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+ added unused Hoarder sprites (stored next to lumberjacks and their tree in VRAM)
+ added notes for both Leever in terms of submerging back into the ground
+ changed notes for the Leever sand overlay, since it's frame-by-frame rather than an independent animation
+ added idle with shadow for the crow and the vulture
Barack Obama Jul 15, 2023, 8:36 PM
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Apparently, the golden bee just uses 4 palettes, which are present on every map and therefore don't change. I put it on a new sheet anyway since it uses more than one palette for itself.
Barack Obama Jun 14, 2023, 1:30 PM
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Not sure if the golden bee is even rippable at this point, since it cycles through a lot of palettes. Also you can release it on nearly every map and since a lot of them use various enemies/bosses/npcs/objects and therefore different palettes, the bee sprite most likely adapts to it and uses other palettes each time you change certain maps.
Barack Obama May 22, 2023, 10:56 AM
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Think it's missing the "gold" (actually blue) bee from the ice cave-connected fairy fountain at Lake Hylia. Nice one getting the ending Crow, by the by.
Doc von Schmeltwick May 22, 2023, 4:00 AM
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