Hinox, Eyegore, Zazak, Lynel & Goriya
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Asset Info favorite | |
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Name | Hinox, Eyegore, Zazak, Lynel & Goriya |
Category | SNES |
Game | The Legend of Zelda: A Link to the Past |
Section | Enemies |
Submitted | April 24, 2023 |
Uploaded By | Barack Obama |
Size | 31.31 KB (744x424) |
Format | PNG (image/png) |
Hits | 9,138 |
Animated GIFs (0)
Comments (12)

Looks like it always has the shine on the right to me?
https://imgur.com/a/H3v6Rwv
https://imgur.com/a/H3v6Rwv

Added fireball impact + tiles + palette, but nothing else.
As mentioned, Zazak's head is fine.
The Hinox too, since bomb and enemy get both mirrored if they face left.
As mentioned, Zazak's head is fine.
The Hinox too, since bomb and enemy get both mirrored if they face left.

How is the head flipped wrongly? This is how it looks ingame.

https://imgur.com/a/V9EhvSt
Also, the Hinox needs a fixed right-facing sprite and a new left-facing sprite, because the shine on the bomb is always on the right in my experience.
Also, the Hinox needs a fixed right-facing sprite and a new left-facing sprite, because the shine on the bomb is always on the right in my experience.

Which Zazak sprite exactly has its head flipped wrongly?

One of the Zazak sprites in the third row has the head flipped wrongly. I would also suggest to add the SFX for when the fireballs hit a wall. While this technically can be seen on any fireball that is blocked by the Red Shield, it is seen without blocking for these types of fireballs.

Rearranged the sheet layout, it has now less blank space and a better arrangement for the tiles.

They look more like a dark army than the other small critters, also they can face four directions and have at least one special attack (colour variants not included).

I am a bit curious why this particular arrangement of enemies was chosen to share a sheet. Just miscellaneous large semi-humanoid enemies using some of the main three palettes?

Changed the palettes, since only half of the bar (7 colours) is used for each enemy.

Added Hinox, Eyegore, Lynel & Goriya, also erased the hit flash palettes since they differ from area to area and depend on the enemy colour as well as which sprite palettes are loaded into the VRAM. Since these flash palettes concern all enemies in an area, separate sheets are more efficent than slapping them on the respective enemy sheet.
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Revision is coming.