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Hylian Knights


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Hylian Knights
Asset Info favorite
Name Hylian Knights
Category SNES
Game The Legend of Zelda: A Link to the Past
Section Enemies
Submitted April 16, 2023
Uploaded By Barack Obama
Size 160.00 KB (989x1717)
Format PNG (image/png)
Hits 11,567
Animated GIFs (0)

Comments (10)


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All those specific color names and yet that color that looks more purple than blue is just called "blue." Personally, I'd go with "indigo."
Doc von Schmeltwick Feb 8, 2025, 3:59 PM
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Upcoming revision:
- added weaponless frames for red soldier
- swapped weaponless left/right walk frames for green + blue soldier, since they were in the wrong position (looking up was in the animation for looking down and vice-versa)
Barack Obama Feb 8, 2025, 8:56 AM
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A few rows for the flail knights had missing shadows, it is now fixed.
Barack Obama May 8, 2023, 3:09 PM
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Turns out only half of the palette is used for an enemy, so I changed that. Some knights like archer, bomb knight, etc. have separate objects on them and therefore make use of an additional palette. These objects are not affected by the hit flash, though.
Barack Obama Apr 27, 2023, 6:00 PM
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Such precise work, I'm jealous.
Dark_Ansem Apr 23, 2023, 12:06 PM
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Figured out the hit flash palettes, they depend on the colour of the knight. Had to slow down ZSNES to see all of them, since they happen way too fast. Revision is on the way.
Barack Obama Apr 22, 2023, 5:37 PM
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@P-Tux I'd thought of that too, but these are definitely different, those were more rectangular. These appear to be anchored to the floor, and of course are included with the soldier sprites.
Doc von Schmeltwick Apr 20, 2023, 3:05 PM
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@Doc von Schmeltwick: Aren't the "bike pump" tiles the ones where you pull the switch in the Sanctuary and Swamp Palace? Or maybe it's a beta design for it.

Great job on the rip! These really suck to rip because of all the head directions. Also great job on the Cannon Knight.
P-Tux7 Apr 19, 2023, 4:50 PM
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Oh hey, I always love when games use independent sprites for each body part of a character. This allows for much smarter and dynamic animations.

Having the knights have independent sprites for their head, body and weapon is a genius move and I'm impressed that they managed to do this so early on the SNES' life.
Alefy San Apr 18, 2023, 1:01 PM *
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Thank you for using the proper term for "flail."
Always wondered what those tiles resembling a bike pump or dynamite plunger next to the "falling" tiles were about...
Also, are the face-unshadowed ones in the ending scene in a different sprite bank?
Doc von Schmeltwick Apr 18, 2023, 5:01 AM
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