Hylian Knights
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Asset Info favorite | |
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Name | Hylian Knights |
Category | SNES |
Game | The Legend of Zelda: A Link to the Past |
Section | Enemies |
Submitted | April 16, 2023 |
Uploaded By | Barack Obama |
Size | 160.00 KB (989x1717) |
Format | PNG (image/png) |
Hits | 11,567 |
Animated GIFs (0)
Comments (10)

All those specific color names and yet that color that looks more purple than blue is just called "blue." Personally, I'd go with "indigo."

Upcoming revision:
- added weaponless frames for red soldier
- swapped weaponless left/right walk frames for green + blue soldier, since they were in the wrong position (looking up was in the animation for looking down and vice-versa)
- added weaponless frames for red soldier
- swapped weaponless left/right walk frames for green + blue soldier, since they were in the wrong position (looking up was in the animation for looking down and vice-versa)

A few rows for the flail knights had missing shadows, it is now fixed.

Turns out only half of the palette is used for an enemy, so I changed that. Some knights like archer, bomb knight, etc. have separate objects on them and therefore make use of an additional palette. These objects are not affected by the hit flash, though.

Such precise work, I'm jealous.

Figured out the hit flash palettes, they depend on the colour of the knight. Had to slow down ZSNES to see all of them, since they happen way too fast. Revision is on the way.

@P-Tux I'd thought of that too, but these are definitely different, those were more rectangular. These appear to be anchored to the floor, and of course are included with the soldier sprites.

@Doc von Schmeltwick: Aren't the "bike pump" tiles the ones where you pull the switch in the Sanctuary and Swamp Palace? Or maybe it's a beta design for it.
Great job on the rip! These really suck to rip because of all the head directions. Also great job on the Cannon Knight.
Great job on the rip! These really suck to rip because of all the head directions. Also great job on the Cannon Knight.

Oh hey, I always love when games use independent sprites for each body part of a character. This allows for much smarter and dynamic animations.
Having the knights have independent sprites for their head, body and weapon is a genius move and I'm impressed that they managed to do this so early on the SNES' life.
Having the knights have independent sprites for their head, body and weapon is a genius move and I'm impressed that they managed to do this so early on the SNES' life.

Thank you for using the proper term for "flail."
Always wondered what those tiles resembling a bike pump or dynamite plunger next to the "falling" tiles were about...
Also, are the face-unshadowed ones in the ending scene in a different sprite bank?
Always wondered what those tiles resembling a bike pump or dynamite plunger next to the "falling" tiles were about...
Also, are the face-unshadowed ones in the ending scene in a different sprite bank?
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