Kirby Super Star / Kirby's Fun Pak
Kirby Super Star / Kirby's Fun Pak

arrow_drop_down
[26]
Playable Characters
Beam Kirby

Bomb Kirby

Cook Kirby

Copy Kirby

Crash Kirby

Cutter Kirby

Fighter Kirby

Fire Kirby

Hammer Kirby

Ice Kirby

Jet Kirby

Kirby

Kirby Palettes

Mike Kirby

Mirror Kirby

Ninja Kirby

Paint Kirby

Parasol Kirby

Plasma Kirby

Sleep Kirby

Stone Kirby

Suplex Kirby

Sword Kirby

Wheel Kirby

Wing Kirby

Yo-Yo Kirby

arrow_drop_down
[19]
Helper Characters
Biospark

Birdon

Blade Knight

Bonkers

Bugzzy

Burnin' Leo

Capsule-J

Chilly

Gim

Knuckle Joe

Parasol Waddle Dee

Plasma Wisp

Poppy Bros. Jr.

Rocky

Simirror

Sir Kibble

TAC

Waddle Doo

Wheelie & Wheelie Rider

arrow_drop_down
[37]
Enemies
Biospark (Enemy)

Birdon (Enemy)

Blade Knight (Enemy)

Blipper, Slippy, & Glunk

Bomber

Bounder

Bronto Burt

Broom Hatter

Burnin' Leo (Enemy)

Cappy

Capsule J (Enemy)

Chilly (Enemy)

Gator

Gim (Enemy)

Gordo

Grizzo

Jungle Bomb

Kabu

Knuckle Joe (Enemy)

Laser Ball

Lovely

Magical Sweeper

Moto Shotzo

Noddy

Plasma Wisp (Enemy)

Poppy Bros. Jr. (Enemy)

Rocky (Enemy)

Scarfy

Shotzo

Simirror (Enemy)

Sir Kibble (Enemy)

Squishy

TAC (Enemy)

Twizzy & Tookey

Waddle Dee & Waddle Doo

Walky

Wheelie (Enemy)

arrow_drop_down
[24]
Bosses & Minibosses
Bonkers (Miniboss)

Bugzzy (Miniboss)

Chameleo Arm

Chef Kawasaki

Combo Cannon

Computer Virus

Dyna Blade

Fatty Whale

Halberd Reactor

Heart of Nova (Background Objects)

Heart of Nova (Sprites)

Heavy Lobster

Iron Mam

Jukid

King Dedede

Kracko

Lololo and Lalala

Marx

Meta Army

Meta Knight

Mr. Frosty

Poppy Bros. Sr.

Twin Woods

Wham Bam Rock

arrow_drop_down
[13]
Spring Breeze Stages
Bubbly Clouds 1

Bubbly Clouds 2

Bubbly Clouds 3

Bubbly Clouds 4

Bubbly Clouds 5

Float Islands 1

Float Islands 2

Float Islands 3

Float Islands 4

Float Islands 5

Green Greens

Mt. Dedede

Mt. Dedede Stadium

arrow_drop_down
[3]
Dyna Blade Stages
arrow_drop_down
[1]
The Great Cave Offensive Stages
arrow_drop_down
[3]
Milky Way Wishes Stages
arrow_drop_down
[5]
Minigames
arrow_drop_down
[2]
Tilesets
arrow_drop_down
[6]
Cutscenes
Dyna Blade (Ending)

Gourmet Race Introduction

The Great Cave Offensive Congratulations Screen

Milky Way Wishes (Ending)

Milky Way Wishes Cutscenes

Revenge of Meta Knight Cutscenes

arrow_drop_down
[21]
Miscellaneous
Ability Icons

The Beginner's Show

Chariots

Copy Essences

Corkboard & Game Select

Dyna Blade Overworld

Dyna Chicks

Font

Food and Edibles

Galactic Nova

Game Over & Continue Screens

The Great Cave Offensive Treasures

Interactable Objects

Intro, Title, & Data Select

Pause Screen Frames

Sound Test

Splash Screens

Status Bars

Title Screen

Warp Star & Damage Effects

Warp Star Combinations

Comments (16)

Is it just me or can you guys emulate videogames in your head? Not just like prerecorded inputs, but the full game in your head. Cause I can run this game in my head, and soon enough Doom.

where are the graphics for starting gourmet race?

@Flaming Hot Toons From what I've seen it's the similar art direction some of the games take

Why are the castle interior and grassland tilesets in The Great Cave Offensive section? Both are in other subgames and the latter isn't even in TGCO.

Did this game use pre-rendered 3d sprites for its backgrounds? Most of them have a 90s CG feeling (sort of).

@GameyFireBro i think every kirby fan did

Anyone watch the Kirby Found Footage Horror Series TMK?

The best Kirby game in existence comes with a famous meme: NOVA DYING!!!!

These sprites look like someting from the gba not snes.

yo does anyone know where to find the butterflies in the green greens intro? need them for smth

Woah, that's weird. I found it interesting that the Ultra remake had 24x24 tiles, but it turns out the tiles were that size in the original too? How is that even possible? I thought tiles on the snes had to be 8x8, 16x16, or 32x32, etc.
edit: wow in the past two years since I made this very naive comment I have learned a lot about how the SNES works, and now know that all the snes knows about is 8x8 tiles. You can make your game engine's "tiles" be any multiple of 8 but the graphics processor itself does not care.
edit: wow in the past two years since I made this very naive comment I have learned a lot about how the SNES works, and now know that all the snes knows about is 8x8 tiles. You can make your game engine's "tiles" be any multiple of 8 but the graphics processor itself does not care.

hey, just wanted to know, what was used to rip the sprites?

is it bad that i prefer this games sprites to ultra's
i really like their style and choppy animation frames its so charming compared to ultra
i really like their style and choppy animation frames its so charming compared to ultra

ONE, TWO, I'm so sorry...

Did some general cleanup/made notes on what we need to replace here.

oh well, look at that. they added the uk name.
You must be logged in to post comments.