Kirby's Dream Land 3
Kirby's Dream Land 3

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[2]
Playable Characters
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[6]
Animal Buddies
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[10]
Enemies & Bosses
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[7]
Maps
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[6]
Backgrounds
Level 1: Grass Land

Level 2: Ripple Field

Level 3: Sand Canyon

Level 4: Cloudy Park

Level 5: Iceberg

Level 6: Hyper Zone

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[32]
Tilesets
Cloud Park 1

Cloud Park 2 & 4

Cloud Park 3-1

Cloud Park 3-2

Cloud Park 5

Cloud Park 6

Debug Room Tileset & Background

Goal Game/Jumping Minigame

Grass Land Foreground Set 1

Grass Land Foreground Set 2

Iceberg 1-1

Iceberg 1-2

Iceberg 1-3

Iceberg 2

Iceberg 3

Iceberg 4

Iceberg 5

Iceberg 6

Ripple Field 1

Ripple Field 2

Ripple Field 3

Ripple Field 4

Ripple Field 5-1

Ripple Field 5-2

Sand Canyon 1

Sand Canyon 2

Sand Canyon 3-1

Sand Canyon 3-2

Sand Canyon 3-3

Sand Canyon 4

Sand Canyon 5

Sand Canyon 6

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[22]
Miscellaneous
Boss Butch Images

Cutscene Locations

Ending 1

Ending 2 & 3 Cutscenes

Ending 2 & 3 Images

Environmental Objects

File Select

Fonts

Foregrounds (Layer 3 BGs)

Friendly Characters

Game Over

HUD

Iceberg Plants

Intro & Title Screen

Items & Effects

Logos

Magma Blocks

Menus

Pause Screen

Planet Popstar

Stage Select Screen

Water

Comments (17)

Honestly, this may be my favorite Kirby game, it introduced stuff like Zero, which expanded the lore, it has a beautiful art style, it gave the series some much needed speed, and it brought series staples like there being a unique gimmick each game.

Sad beige video game

Where are the rest of the stages like iceberg? There's only the background here

Hyper Zone BGs are in Zero spritesheet

where are the hyper zones?

this is the best dreamland game out of the 3 (excluding return to dreamland) imo

best looking game on the snes and one of the best looking games of all time, i could gush about the character designs for hours

@SonicHex I agree, but like Poudink mentioned, this game came out in 1997 in the US, so it didn't get as much attention as Yoshi's Island.

everyone always seems to praise yoshi's island, but what about this game, this game nails the cutesy drawing book aesthetic way better than yoshi's island

It's undeniable truth that the prerendered 3D graphics used by DKC, DKC2, DKC3 and SMRPG are impressive, but in an age where real time 3D graphics are commonplace, pixelated renders of dated-looking 3D models haven't aged the best. Through art style alone, this game manages to be the most aesthetically-pleasing SNES game I have seen. It uses a hand drawn art style not unlike that of Yoshi's Island, but unlike Yoshi's Island, Kirby's Dream Land 3 doesn't limit itself to flat colors, making it look just that much better. It's a wonder so many early Kirby games like Kirby's Adventure, Kirby's Dream Land 3 and Kirby 64 managed to be some of the best looking games on their respective systems, if not the best looking games on their respective systems. That's not something you'd expect out of a franchise like Kirby. If I had to guess, I'd say these all being late releases in the system's life span has something to do with it. Kirby's Adventure released in 1993, two years after the Super Nintendo, Kirby's Dreamland 3 released in 1997, a year after the N64 and Kirby 64 released in 2000, a year before the Gamecube. Nonetheless, impressive stuff.

here's The Old Thumbnail if you didn't remember:


I've Always Though That The Entire Game Was Made By Ado\Adeleine...

I've always wondered if the game was hand drawn or computer made...

What about the Ending 1 Images

so l've went and submitted a sheet for the HUD, since it's not there... apparently. Now do l just wait for any of the staff to approve?

This is easily my favorite Kirby game and my favorite SNES game; the graphics, the music, and the atmosphere are all so beautiful that it just makes you feel GOOD.

Really do love Kirby's Dream Land 3 over KSS (I like KSSU better) and was hoping to find the water effects/tiles... I might wanna rip 'em.
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