Kirby's Dream Course
Kirby's Dream Course

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[2]
Playable Characters
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[4]
Enemies & Bosses
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[6]
Courses
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[6]
Menus
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[12]
Miscellaneous
Comments (11)

@h2643 Great work.. Especially with the animated icons for each sprite sheet, nice touch. Hope the rest can be added at some point :)

@h2643 Amazing job. Thanks for ripping all of that!

As much as I'd love to rip every single thing from this game, I have to stop here. I achived everything I wanted with this game and I gotta prepare for war in my dear Ukraine [edit 13.09.2023: I'm still alive lol]
At this point the only things missing are:
-course hud (1p and 2p), kirby pics & ability icons (1p and 2p)
-guide sprites (1p and 2p) + underwater palettes
-pause menus for all modes including debug menu (1p & 2p)
-everything related to hole in one
-results tabs (1p and 2p modes)
-preset profile drawings (demo, map select, player1 & player2, menu; 1p drawings and early unused icons are already in 1P Game sheet)
-ending & credits (stars & constellations)
-hud sprites for: 1p & 2p modes, dance area (fonts), demoplay (snes controllers from various regions, 3 to be exact)
-various gameplay vfx
-and obviously Kirby (Pink, Yellow + their other colors that depend on an ability (for example green when using Spark or red when burning) + their underwater palettes). Don't forget they have a lot of sprites exclusive to 2p mode, mainly when special interactions occur if one Kirby uses certain abilities against another Kirby.
Maybe I missed something but if all of the above will get ripped someday, only then the game could be considered truly complete in terms of ripped material
At this point the only things missing are:
-course hud (1p and 2p), kirby pics & ability icons (1p and 2p)
-guide sprites (1p and 2p) + underwater palettes
-pause menus for all modes including debug menu (1p & 2p)
-everything related to hole in one
-results tabs (1p and 2p modes)
-preset profile drawings (demo, map select, player1 & player2, menu; 1p drawings and early unused icons are already in 1P Game sheet)
-ending & credits (stars & constellations)
-hud sprites for: 1p & 2p modes, dance area (fonts), demoplay (snes controllers from various regions, 3 to be exact)
-various gameplay vfx
-and obviously Kirby (Pink, Yellow + their other colors that depend on an ability (for example green when using Spark or red when burning) + their underwater palettes). Don't forget they have a lot of sprites exclusive to 2p mode, mainly when special interactions occur if one Kirby uses certain abilities against another Kirby.
Maybe I missed something but if all of the above will get ripped someday, only then the game could be considered truly complete in terms of ripped material

@h2643: We don't normally give recolors their own sheets, though. All of its sprites are identical to Kirby's other than the palette, which anyone can swap without too much effort.

Unfortunately both sheets are missing some frames. And Keeby should get its own spritesheet imo

Raccoon Sam ripped from the tiles, which means his sheet is probably complete, although the palette is off. Sleet on the other hand ripped the effects, icons, etc. too and also has the correct palette applied, since he ripped the frames from emulator. But if you compare his sheet to the one from Raccoon Sam, you can easily see that his version is incomplete.
And since none of these sheets are perfect, both of them stay until a better one is submitted.
And since none of these sheets are perfect, both of them stay until a better one is submitted.

wait, why are there 2 sheets for kirby?

oh. thanks :)

@CrazyMario64: The palette is on the first sprite sheet, right in the middle. You'll need to recolor the sprites yourself.

WHERE'S KEEBY? (yellow kirby)

Why do I have a feeling that this is the Kirby version of Sonic Labyrinth? *Notices the Game Over & Continue sprites* Now I have a huge feeling that's exactly what it is.
EDIT: I was wrong, of course. Still kinda shocked at how the Game Over text is so similar to the Sonic games.
EDIT: I was wrong, of course. Still kinda shocked at how the Game Over text is so similar to the Sonic games.
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