disabled_by_defaultWelcome to new Spriters Resource open beta! All data here is temporary, subject to change at any time, and will be deleted prior to the final launch. Please provide any feedback or bug reports in the #beta-feedback channel on our Discord.

Final Fantasy 6


Game Info arrow_drop_down favorite
Category SNES
Assets 146
Hits 1,929,232
Comments 14
Tags (10): arrow_right
Alternative Names (8): arrow_right
FF3, FF6, FFIII, FFVI, Final Fantasy 3, Final Fantasy III, FINAL FANTASY VI, 最终幻想6 (Chinese)
arrow_drop_down [15] Playable Characters
arrow_drop_down [11] Non-Playable & Guest Characters
arrow_drop_down [4] Enemies & Bosses
arrow_drop_down [55] World of Balance Maps
arrow_drop_down [29] World of Ruin Maps
arrow_drop_down [2] Tilesets
arrow_drop_down [14] Special Effects
arrow_drop_down [9] Cutscenes
arrow_drop_down [7] Miscellaneous

Comments (14)


Avatar
Thanks, I just wanted to make some test rips with FF6Tools before going back to BoF2.
Can you delete the faulty tilesets? I just did a full rerip, everything should be fine now.
Barack Obama Apr 8, 2025, 2:57 PM
Avatar
@Barack Obama What a surprise! Incredible work. This is one of my favorite games ever, so I'm pretty excited for new rips. :P
Ton Senior Staff Apr 8, 2025, 12:59 PM
Avatar
Did my rips for this game with FF6Tools, which has problems with black backgrounds and transparency. Since others also used this tool for their rips, some errors occured and this is why certain tiles have holes in them which should be black. The following tilesets are affected (as far as I can see):
- Cliffs, Fanatic's Tower, Imperial Camp, Kefka's Tower, Magitek Research Facility, Overworld (bottom), Phantom Train & Forest, Zozo.
At one point, these need rerips. It also means for me, that I need to play this game to make layer rips for maps like the exterior of Zozo.

Edit: Found the solution. Go to Map Tilesets and on the right side, you can select "export tilemap". Daemoth probably just made screenshots and therefore got these errors on his sheets.

@AerospaceCoot35: Should be in customs.
@MotheringQueen1: They are not ripped yet.
Barack Obama Apr 8, 2025, 4:05 AM *
Avatar
Hey guys, I tried to recreate the floating sprites the characters were gonna have before getting out of the game altogether (They are only in the Pixel Remaster and have been heavily modified for that version). I used the Ultimania Archive I-VI Vol. 1 as it features those sprites in it. I want to upload the sprites onto the site but I am not sure where? Should I put them here or should I put them in FFVI Customs?
AerospaceCoot35 Mar 18, 2025, 4:45 PM *
Avatar
where's the White and Blue magic cast animations?
MotheringQueen1 Apr 6, 2024, 1:05 AM
Avatar
@grass8888: Seems to be in the lower-right section of the NPCs (Creatures) sheet.
Random Talking Bush Administrators Feb 14, 2021, 9:14 PM
Avatar
i can't find the magicite sprite did it not got ripped?
Steela Light Feb 14, 2021, 9:06 PM
Avatar
Mt. Koltz is missing large chunks and the background. The Phantom Train is also missing its background.
Ton Senior Staff Sep 13, 2019, 12:38 PM
Avatar
^^ Added the smoke from that scene in Cutscene Effects. We are also missing the boats backgrounds i think.( When going to thamasa with Leo and when Cyan, Gau and Sabin goes back to Narshe)
daemoth Mar 7, 2018, 11:57 PM
Avatar
You are amazing. I think that just leaves... Kefka's smoke effect when he transforms from Gestahl? Is that it? Do we really have everything but that ripped?
Ton Senior Staff Mar 7, 2018, 10:29 PM
Avatar
Oh, you're right! I added them.
daemoth Mar 7, 2018, 9:04 PM
Avatar
Yeah, the cutscene after the Floating Continent.
Ton Senior Staff Jan 6, 2018, 12:17 AM
Avatar
Apocalypse?
daemoth Nov 26, 2017, 3:36 AM
Avatar
We still need the Apocalypse cutscene from the end of the WOB.
Ton Senior Staff Mar 5, 2017, 3:49 PM
You must be logged in to post comments.