Vectorman
Vectorman

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Category | Sega Genesis / 32X |
Assets | 14 |
Hits | 47,377 |
Comments | 9 |
Tags (15): arrow_right |
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[12]
Backgrounds
Day 01: Terraport / Day 08: Death Alley

Day 02: Metalhead

Day 03: Tidal Surge

Day 04: Absolute Zero

Day 05: Arctic Ridge

Day 09: Hydroponic Lab

Day 10: Superstructure

Day 12: Nightscape

Day 13: Dark Ruins

Day 14: Underground Vault

Day 16: Twist and Shout

Sega Screen

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[2]
Miscellaneous
Comments (9)

Bitmapman

these backgrounds dont got no parallax
if i figure out how the FUCK!!!!!!!!! to rip sprites i'll do these backgrounds some justice
if i figure out how the FUCK!!!!!!!!! to rip sprites i'll do these backgrounds some justice

@SonicFanFromScratch Yes and no... Yes there is a rip of Vectorman there but it may not be complete...
The issue being is that it's a rip from 2009. All things considering at that time Grim had done a great job and MD ripping is not the easiest thing to do (I know...). This is one of the few Sega of America/BlueSky games that actually does use some hardware and software coding tricks. It was basically taking influence from the Euro developers.
Also as mentioned by nearly everyone else, there aren't actually many sprites for the character as they are technically ball segments and that rip doesn't have them.
Personally to do the rip justice would require vast knowledge of the game for all the poses (there might be some obscure or even unused poses) and someone technical enough on par with the Sonic rips. Going through disassemblies, coding and stuff...
The issue being is that it's a rip from 2009. All things considering at that time Grim had done a great job and MD ripping is not the easiest thing to do (I know...). This is one of the few Sega of America/BlueSky games that actually does use some hardware and software coding tricks. It was basically taking influence from the Euro developers.
Also as mentioned by nearly everyone else, there aren't actually many sprites for the character as they are technically ball segments and that rip doesn't have them.
Personally to do the rip justice would require vast knowledge of the game for all the poses (there might be some obscure or even unused poses) and someone technical enough on par with the Sonic rips. Going through disassemblies, coding and stuff...

Hey, just giving you all a heads up, but Vectorman has already been ripped over at the Sprite Database,

I think having both segmented and assembled sheets (Like Symphony of the Night has) would be the best route, especially since then, people who *do* use the individual segments would have references for each animation, should they want to recreate them for whatever reason.

Yeah, but consider me in for reconstructing, if it's Vectorman I'll take it

honestly, you could be cheeky and probably just upload the ball segments on their own for both him and the enemies. i dunno how many people would bother reconstructing it all though

@SunJammer97 He's going to take a while to rip seeing as his entire body is made of segments. (Think Rayman, Plok and even Yoshi's Island)

I'm kinda surprised that Vectorman hasn't been ripped but the backgrounds have??
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