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Sonic


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Sonic
Asset Info favorite
Name Sonic
Category Sega Genesis / 32X
Game Sonic the Hedgehog 3 (November 3, 1993 Prototype)
Section Playable Characters
Submitted November 21, 2019
Uploaded By TarkanDragon
Additional Credits Paraemon
Size 166.99 KB (688x2130)
Format PNG (image/png)
Hits 47,234
Animated GIFs (0)

Comments (33)


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ngl, i kind of prefer the "Hanging from Tails" sprites here over the final version
also i'm only gonna guess that the reason they reused the S2 sprites is because it was likely a placeholder or something
Danny Jarquin Feb 2, 2025, 5:06 AM
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@Fourthestickman: They modified the sprites to remove the 4th shade of blue from the palette. So technically they are new sprites.
MadeKillaSam Jan 11, 2025, 6:09 AM
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It's just the sonic 2 sprites with the s3 pallete
Fourthestickman Dec 24, 2024, 1:39 AM
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@SFYTAG I think that's in Sonic 3C Delta
MadeKillaSam Dec 20, 2024, 1:58 AM
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Where's the sprite of him lifting his fist up?
SFYTAG Dec 18, 2024, 8:45 PM
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Can i use the surfboarding sprites please? i need it for a custom spritesheet
Prosto_igrok2 Jul 15, 2023, 5:40 PM
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Where are Tails' sprites?
VegasPro/UnderDeltaFan Dec 9, 2021, 2:51 AM
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what about the surfboard after sonic jumps off it? I legit can't find it anywhere at all

edit: nvm I found it on tsr
Mystical Greninja Feb 19, 2020, 3:29 AM
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@A983 - For some reason, the palette, which goes from light to dark in the palette line, reverses its order when Sonic transforms. Rather than have one version of the appearance and it look odd, I put in two - the original, and how it should be. There are broken sprites from the final version that also get fixes on their respective sheets.
Paraemon Jan 15, 2020, 12:09 AM
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"(Fixed)"
This-This is the Genesis/Mega Drive Category. Not the Custom/Edited category.
A983Dev Jan 14, 2020, 10:02 PM
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Fix revision submitted. If I could be PM'd regarding issues with this sheet from now on, that'd be great.
Paraemon Dec 17, 2019, 4:31 PM
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Also, walk frame 5 is incorrectly shifted right a bit than it should be.
Left: Sheet, Middle: S3B Screenshot, Right: S2 Screenshot
https://i.imgur.com/yJK5orY.png
JoeyTheRabbit Dec 17, 2019, 2:37 PM
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I like how he becomes funny and compressed in the holding on animation
Fredrikrg Dec 6, 2019, 5:06 PM
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You're welcome, happy to have helped!
Paraemon Nov 27, 2019, 6:56 PM
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@The Observer Thanks for fixing this. I'm very happy that you managed to fix the sheet by adding the Surfboard and the palettes. :)
TarkanDragon Nov 27, 2019, 5:33 PM
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@Sf32 - I'll fix it. But the only sprites I placed onto the sheet myself are the Super in movement and Surfboard. Everything else was color-corrected, I didn't touch them outside of reorganisation. Check the disclaimer box.
Paraemon Nov 26, 2019, 11:34 PM
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@The Observer
It's not. There never was a difference between S3Beta and S2's idle sprites. He's trying to say that the leftmost part of Sonic's sprite in your sheet is incorrectly shifted upward a bit than it should be.
Left: Sheet, Middle: S3B Screenshot, Right: S2 Screenshot
Posted Image

Also unrelated, but you seemed to have added back the (non-existent) 2nd frame of Sonic checking his watch. His foot stays still during that part of the animation.

EDIT: Thank you for fixing those!
Sonicfan32 Nov 26, 2019, 9:47 PM
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Yeah, that's intentional by the programmers. At the very least, the top spike reverts back to the S2 'layout' for the S3 style. Hence the "minor difference".
Paraemon Nov 26, 2019, 9:28 PM
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https://imgur.com/a/cqXpRPG
If you look closely at the S3B sprite and the S2 sprite, the quills are slightly off a bit on the S3B one.
JoeyTheRabbit Nov 26, 2019, 9:24 PM
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Keep your eyes peeled, folks, the surfboard sprites update is incoming.

@Garfielf - Still don't understand what that means. Are you talking about the minor difference between the Sonic 2 idle sprite and this idle sprite?
Paraemon Nov 26, 2019, 8:59 PM
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