Sonic the Hedgehog 3 (November 3, 1993 Prototype)
Sonic the Hedgehog 3 (November 3, 1993 Prototype)

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Category | Sega Genesis / 32X |
Assets | 41 |
Hits | 235,228 |
Comments | 25 |
Tags (9): arrow_right | |
Alternative Names (1):
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Sonic 3
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[1]
Playable Characters
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[3]
Enemies
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[6]
Stages
Angel Island Zone Act 1 (Green, Dry)

Angel Island Zone Act 1 (Green, Underwater)

Carnival Night Zone Act 2 (Underwater, 1/3)

Carnival Night Zone Act 2 (Underwater, 2/3)

Carnival Night Zone Act 2 (Underwater, 3/3)

Carnival Night Zone Act 2 (Underwater, Large Animations)

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[11]
Backgrounds
Carnival Night Zone Act 2 (Underwater)

Flying Battery Zone

Hydrocity Zone Act 1 (Dry)

Hydrocity Zone Act 1 (Pre-Prototype)

Hydrocity Zone Act 1 (Underwater)

Launch Base Zone Act 1 (Dry)

Launch Base Zone Act 1 (Underwater)

Launch Base Zone Act 2 (Dry)

Launch Base Zone Act 2 (Underwater)

Lava Reef Zone Act 1

Lava Reef Zone Act 2

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[4]
Tilesets
Carnival Night Zone (Underwater)

Launch Base Zone Act 1 (Dry)

Launch Base Zone Act 1 (Underwater)

Lava Reef Zone
folder_zip

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[6]
Stage Objects
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[10]
Miscellaneous
Comments (25)

@CrazySockpuppet Ohhh, Paraemon is Παρατηρητής, that makes more sense now...

so that means Sonic is just his Sonic 2 sprite.. but slightly darker

@GenesisAGES1990 its because they are the S2 sprites but with different grays.

Why isnt there a tails sprite? Like with the Palletes, I mean?

Sonic the Hedgehog 3... ho yeah without knuckles because why not?

I like launch base zone act 1's music in this proto

You mean Glowing Sphere? There would be no point in ripping it - as you say, it's a background with naught but numbers for tiles that don't exist. It serves no purpose, and the rest of the content from the stage matches that seen in the 0408 Prototype.

wheres that one bg with the numbers used for one of the Bonus Stages?

@Παρατηρητής Interesting...
Anyways, I just realized your name was in Greek, and it reads "Paratiritís", meaning "observer".
Anyways, I just realized your name was in Greek, and it reads "Paratiritís", meaning "observer".

I'm... not sure how feasible it is for a 512x512 tileset sheet for the Hydrocity Zone background, when, without the 2.5D water surface (which is an overlay anyway), the height of the background is 768 pixels to 256 pixels in the width (512 on-sheet to demonstrate looping). You would literally have to have two versions of the background; one with the lower 256 pixels removed, and another with the upper 256 pixels removed.

is there a dissasembly that you can rip tilesets from
i am wondering bc i wanna rip the background tileset for hydrocity zone and have it in a 512x512 sheet
but i cant find any
i am wondering bc i wanna rip the background tileset for hydrocity zone and have it in a 512x512 sheet
but i cant find any

@SonicStorm478 it is funny
idk why they did not just remove michaels music for this
idk why they did not just remove michaels music for this

It's funny to me that the replacement music used in the PC version of Sonic 3 turned out to be the original tracks all along.

@Chainspike I know idk how different it could be

@SonicTron It actually isn't even that early, it's only about one month or less from the final version. If a build this late has this many differences, it makes you wonder how different an earlier prototype could be.

I'm blown away by how TCRF and HP found a prototype this early. I thought it would just be another "1 week before final" version with little to no changes.

Yes, they do, as does Robotnik (non-Boss unit objects) and a majority of the objects (until Super Tails eventually comes along and affects them). But Tails can't just be slapped onto Sonic's sheet with that logic in mind, it wouldn't work.

@The Observer Correct me if I'm wrong, but don't Sonic and Tails share the same palette?

I just got Tails' Sonic 2 Sprite sheet and changed the pallete

@The Observer This may sound a little dumb, but I'd say put Tails on Sonic's sheet and rename the sheet "Sonic and Tails".
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