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Badniks (Development)


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Badniks (Development)
Asset Info favorite
Name Badniks (Development)
Category Sega Genesis / 32X
Game Sonic the Hedgehog 2 (Prototypes)
Section Enemies
Submitted November 4, 2020
Uploaded By Paraemon
Size 93.59 KB (1460x628)
Format PNG (image/png)
Hits 19,912
Animated GIFs (0)

Comments (21)


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@Danny Jarquin No, those sprites look incomplete and rushed.


But the Crawl Badnik's where it's at babyyyy
MadeKillaSam Jan 25, 2025, 9:40 AM
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am i the only one who likes the "Sand Crab" sprites better than the final release of Sonic 2?
Danny Jarquin Dec 16, 2024, 2:51 PM
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ant head buzzer
CaptainKyl3_1 May 14, 2023, 8:57 AM
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@Tailsmonster12: I'm afraid Polka down there doesn't know your language...she only knows Japanese; though, she has played Among Us with English players before... ha⬇ha⬆ha⬆ha⬆ha⬆ (that's what her laugh sounds like. VTubers tend to have different-sounding laughs, often with arrow emojis in between the ha's.)
CrazySockpuppet Dec 10, 2021, 4:43 PM
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mfw ? :)
Tailsmonster12 Dec 10, 2021, 11:46 AM
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Hidden Palace was expunged, so logically, those two were too. I wouldn't know if they're buried deep in the data, that sort of data-diving is out of my field.
Paraemon Oct 29, 2021, 9:57 AM
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Didnt The Bbat and Redz used for the original relase?
DZTVE Oct 28, 2021, 10:30 PM
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1. Because these are different than the final game, if they're not included in it.
2. If you're referring to what you just linked on the game page, then read the two comments below yours.
Paraemon Oct 16, 2021, 8:44 AM
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You added some badniks, but not others. Why?
PGE Oct 15, 2021, 11:55 PM
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Not to mention majority of them were half finished or incomplete
Dolphman Oct 14, 2021, 6:20 AM
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A lot of those don't even meet Sonic 1 standards. Plus there's a level of inappropriateness to slapping them in. Some only made it in after looking at it relative to prototype and port content.
Paraemon Oct 13, 2021, 11:13 PM
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What about the Tom Payne Archives?
PGE Oct 13, 2021, 10:31 PM
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Then I'll get to it tomorrow. I've been working on sheets for most of the day, I'll like to do something else before I go to bed.
Paraemon Nov 6, 2020, 12:39 AM
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No it doesn't, Stego's Nick Arcade sprites have different shading.
Murphmario Nov 6, 2020, 12:27 AM
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Works in the same manner as BBat's intended/in-game palette.
Paraemon Nov 6, 2020, 12:12 AM
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Missing the version of Stego/Stegway from the Nick Arcade prototype
Techokami Nov 6, 2020, 12:09 AM
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Thanks for the code, I'll get on that and check. But I literally addressed the rest in the first comment.

Edit: the Crawl's dirt is not present insofar as I can tell. It's earliest entry in the Protos in Sept 14, and Casino Night wouldn't have any need for mud. The others aren't so easy to get without relying on Digitizer content and the Mobile port.
Paraemon Nov 5, 2020, 11:26 AM *
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Apparently Pro Action Replay code 01C1D8:0007 fixes the garbled badniks, at least according to TCRF.

Also missing are Bubbler, Bubbler's Mother, Crawl's dirt, and apparently Flasher in the August 21st proto has a different flashing sprite.
Murphmario Nov 5, 2020, 5:51 AM
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I didn't, I literally cannot find it in-game. I get the wrong tiles loaded when I use Debug Mode, and of the three prototypes I can check for it, it's not in the VDP.
Paraemon Nov 5, 2020, 2:06 AM
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You forgot the grey piranha
Dolphman Nov 5, 2020, 1:52 AM
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