Sonic the Hedgehog 3
Sonic the Hedgehog 3

Game Info arrow_drop_down favorite | |
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Category | Sega Genesis / 32X |
Assets | 198 |
Hits | 2,674,272 |
Comments | 152 |
Tags (9): arrow_right | |
Alternative Names (1):
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Sonic 3
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[3]
Playable Characters
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[13]
Enemies & Sub-Bosses
Badniks (Angel Island Zone)

Badniks (Carnival Night Zone)

Badniks (Hydrocity Zone)

Badniks (Ice Cap Zone)

Badniks (Launch Base Zone)

Badniks (Marble Garden Zone)

Big Icedus/Iceball

Big Shaker/Dr. Robotnik's Whirlpool Machine

Bowling Spin/Self D-Struct Machine

Fire Breath/Dr. Robotnik's Flame Craft

Knuckles the Echidna (NPC)

Tunnelbot

Twin Hammer/Swing'm Spikez

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[9]
Bosses
Ball Shooter / Egg Cannon

Beam Rocket/Egg Rocket

Big Arm

Dr. Robotnik / Eggman

Drill Mobile/Egg Drillster Mk. II

Flame Mobile/Egg Scorcher Mk. III

Freezer Mobile/Egg Froster

Graviton Mobile/Egg Gravitron

Screw Mobile/Egg Vortex

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[61]
Stages
Angel Island Zone Act 1 (Burning, Dry)

Angel Island Zone Act 1 (Burning, Underwater)

Angel Island Zone Act 1 (Green, Dry)

Angel Island Zone Act 1 (Green, Underwater)

Angel Island Zone Act 2 (Dry, 1/3)

Angel Island Zone Act 2 (Dry, 2/3)

Angel Island Zone Act 2 (Dry, 3/3)

Angel Island Zone Act 2 (Underwater, 1/3)

Angel Island Zone Act 2 (Underwater, 2/3)

Angel Island Zone Act 2 (Underwater, 3/3)

Carnival Night Zone Act 1 (1/3)

Carnival Night Zone Act 1 (2/3)

Carnival Night Zone Act 1 (3/3)

Carnival Night Zone Act 2 (Bright, 1/3)

Carnival Night Zone Act 2 (Bright, 2/3)

Carnival Night Zone Act 2 (Bright, 3/3)

Carnival Night Zone Act 2 (Dark, 1/3)

Carnival Night Zone Act 2 (Dark, 2/3)

Carnival Night Zone Act 2 (Dark, 3/3)

Carnival Night Zone Act 2 (Flash, 1/3)

Carnival Night Zone Act 2 (Flash, 2/3)

Carnival Night Zone Act 2 (Flash, 3/3)

Carnival Night Zone Act 2 (Underwater, 1/3)

Carnival Night Zone Act 2 (Underwater, 2/3)

Carnival Night Zone Act 2 (Underwater, 3/3)

Hydrocity Zone Act 1 (Dry, 1/3)

Hydrocity Zone Act 1 (Dry, 2/3)

Hydrocity Zone Act 1 (Dry, 3/3)

Hydrocity Zone Act 1 (Underwater, 1/3)

Hydrocity Zone Act 1 (Underwater, 2/3)

Hydrocity Zone Act 1 (Underwater, 3/3)

Hydrocity Zone Act 2 (Dry, 1/3)

Hydrocity Zone Act 2 (Dry, 2/3)

Hydrocity Zone Act 2 (Dry, 3/3)

Hydrocity Zone Act 2 (Underwater, 1/3)

Hydrocity Zone Act 2 (Underwater, 2/3)

Hydrocity Zone Act 2 (Underwater, 3/3)

Ice Cap Zone Act 1 (Main Area)

Ice Cap Zone Act 1 (Snowboarding Area)

Ice Cap Zone Act 2 (Dry; 1/3)

Ice Cap Zone Act 2 (Dry; 2/3)

Ice Cap Zone Act 2 (Dry; 3/3)

Ice Cap Zone Act 2 (Underwater; 1/3)

Ice Cap Zone Act 2 (Underwater; 2/3)

Ice Cap Zone Act 2 (Underwater; 3/3)

Launch Base Zone Act 1 (1/3)

Launch Base Zone Act 1 (2/3)

Launch Base Zone Act 1 (3/3)

Launch Base Zone Act 1 (Buildings)

Launch Base Zone Act 2 (Death Egg Underside)

Launch Base Zone Act 2 (Dry, 1/3)

Launch Base Zone Act 2 (Dry, 2/3)

Launch Base Zone Act 2 (Dry, 3/3)

Launch Base Zone Act 2 (Underwater, 1/3)

Launch Base Zone Act 2 (Underwater, 2/3)

Launch Base Zone Act 2 (Underwater, 3/3)

Marble Garden Zone Act 1 (1/2)

Marble Garden Zone Act 1 (2/2)

Marble Garden Zone Act 2 Foreground (1/3)

Marble Garden Zone Act 2 Foreground (2/3)

Marble Garden Zone Act 2 Foreground (3/3)

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[35]
Backgrounds
Angel Island Zone (General, Dry)

Angel Island Zone (General, Underwater)

Angel Island Zone (Intro Cutscene)

Angel Island Zone Act 1 (Green, Dry)

Angel Island Zone Act 1 (Green, Underwater)

Angel Island Zone Act 2 (Bomber & Boss)

Carnival Night Zone (General)

Carnival Night Zone Act 1 (Mini-Boss)

Carnival Night Zone Act 2 (Dark)

Carnival Night Zone Act 2 (Underwater)

Hydrocity Zone Act 1 (Dry)

Hydrocity Zone Act 1 (Underwater)

Hydrocity Zone Act 2 (Dry)

Hydrocity Zone Act 2 (Underwater)

Ice Cap Zone (General, Day)

Ice Cap Zone (General, Night)

Ice Cap Zone (General, Sunrise 1/8)

Ice Cap Zone (General, Sunrise 2/8)

Ice Cap Zone (General, Sunrise 3/8)

Ice Cap Zone (General, Sunrise 4/8)

Ice Cap Zone (General, Sunrise 5/8)

Ice Cap Zone (General, Sunrise 6/8)

Ice Cap Zone (General, Sunrise 7/8)

Ice Cap Zone (General, Sunrise 8/8)

Ice Cap Zone (Snowboarding Section)

Ice Cap Zone Act 1 (Caverns)

Ice Cap Zone Act 2 (Caverns, Dry)

Ice Cap Zone Act 2 (Caverns, Underwater)

Launch Base Zone Act 1

Launch Base Zone Act 2 (Dry)

Launch Base Zone Act 2 (Final Boss)

Launch Base Zone Act 2 (Underwater)

Marble Garden Zone Act 1

Marble Garden Zone Act 2

Marble Garden Zone Act 2 (Collapsing Areas)

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[20]
Tilesets
Angel Island Zone (Intro)

Angel Island Zone Act 1 (Dry)

Angel Island Zone Act 1 (Underwater)

Angel Island Zone Act 2 (Dry)

Angel Island Zone Act 2 (Underwater)

Carnival Night Zone

Carnival Night Zone (Dark)

Carnival Night Zone (Flash)

Carnival Night Zone (Underwater)

Hydrocity Zone Act 1 (Dry)

Hydrocity Zone Act 1 (Underwater)

Hydrocity Zone Act 2 (Dry)

Hydrocity Zone Act 2 (Underwater)

Ice Cap Zone Act 1

Ice Cap Zone Act 2 (Dry)

Ice Cap Zone Act 2 (Underwater)

Launch Base Zone Act 1

Launch Base Zone Act 2 (Dry)

Launch Base Zone Act 2 (Underwater)

Marble Garden Zone

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[26]
Stage Objects
Air & Countdown Bubbles

Angel Island Zone (Burning Area, Dry) Objects

Angel Island Zone (Burning Area, Underwater) Objects

Angel Island Zone Act 1 (Green Area) Objects

Bomber

Capsule

Carnival Night Zone Large Objects

Carnival Night Zone Large Objects (Dark)

Carnival Night Zone Large Objects (Flash)

Carnival Night Zone Large Objects (Underwater)

Carnival Night Zone Objects

Carnival Night Zone Objects (Dark)

Carnival Night Zone Objects (Underwater)

Goal Signs

Hydrocity Zone Objects

Hydrocity Zone Objects (Underwater)

Ice Cap Zone Objects

Ice Cap Zone Objects (Underwater)

Launch Base Zone Debris

Launch Base Zone Objects

Launch Base Zone Objects (Underwater)

Marble Garden Zone Objects

Monitors

Objects (Common)

Rings & Special Rings

Star Post

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[2]
Bonus & Special Stages
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[7]
2-Player Competition
Azure Lake

Balloon Park

Chrome Gadget

Desert Palace

Endless Mine

Menu & Results

Objects & Characters

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[13]
Miscellaneous
Act / Stage Cleared Text & Font

Animals

Chaos Emeralds

Continue Screen

Credits

Data Select & Sound Test

Ending Cutscene

Fonts & HUD

HUD Overlay

Shields

Stage Title Cards

Title Screen & SEGA Logo

Tornado

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[9]
Unused Content
Angel Island Zone (General, Dry) Development Background

Angel Island Zone (General, Underwater) Development Background

Angel Island Zone Act 2 (Bomber & Boss) Development Background

Launch Base Zone Act 1 Background (Underwater)

Launch Base Zone Act 1 Chunks (Underwater)

Launch Base Zone Act 1 Foreground (Underwater, 1/3)

Launch Base Zone Act 1 Foreground (Underwater, 2/3)

Launch Base Zone Act 1 Foreground (Underwater, 3/3)

Launch Base Zone Act 1 Foreground (Underwater, Buildings)

Comments (152)

well, we could have a sheet for knuckles and sonic (ex: Sonic (S&K pallete))

The palette rules for each game are different - there is no underwater sets for Sonic & Knuckles, where as S&K have more objects that rely on the character palettes. Merging the two pages would create a mess of content. Earlier comments elaborate further.

in my opinion, I think sonic 3 and sonic and knuckles should be in one game and not 2 here mainly it is because sonic and knuckles is sonic 3 part 2

...Stunning... ...Original...
...Sonic 3 climbs back to the top -- check it out!...
...Sonic 3 climbs back to the top -- check it out!...

Greek, Gaia. But I can craft a name in Cyrillic too.

On the bright side Dolphman, the Observer (now in russian) can't touch your customs.

Again with removing my sheets? >:(

@TheVengefulRevolvenant: Mecha Sonic isn't in Sonic 3, it's only in Sonic & Knuckles.

where's mecha sonic?

Either way, the current boss names should be kept until official English names are provided. I actually like these names.
(BTW this is probably common knowledge, but the final boss has been named Big Arm officially.)
(BTW this is probably common knowledge, but the final boss has been named Big Arm officially.)

As far as I was able to find on Google, Sega of America never actually gave the bosses names. The badniks appear in the manual of the name, with new names different from the Japanese ones, but the bosses were not shown. And I could find no record of names coming from SOA anywhere, so either they transliterated the Japanese names, or they literally don't have English names at all.

Are we sure it’s not just Japanese vs English names?

@Observer At the same time, there's no harm in keeping it after a slash, since it was indeed intended for the games moreso than their comic adaptation. It's not like how the Archie Comics called Fire Breath an "Assaulting Batter Blimp" in the comic itself, that being a misattribution to the manual's "Flying Battery Blimp."

I feel as though the topic of the names is going to get twisted out of sorts if it proceeds to carry on.
This is where I stand on it: The Fleetway series was an adaption to the games, much like Archie's was. And much like Archie had done, Fleetway had taken more than a few liberties in its adaptation of the game series and the storylines (where applicable) therein.
This extends to their names for the Boss Units, because in 1994, it wasn't like we could get their names to them like we did in Megaman. However, using the names provided by the adaptor, instead of the source, carries with it misconceptions and will result in arguments like this one.
As such, I believe using Sonic Team's intended names would suffice better than Fleetway's, as they made and named the units, not Fleetway; the latter worked with what they had, which was not a lot of on-screen name information for the units.
This is where I stand on it: The Fleetway series was an adaption to the games, much like Archie's was. And much like Archie had done, Fleetway had taken more than a few liberties in its adaptation of the game series and the storylines (where applicable) therein.
This extends to their names for the Boss Units, because in 1994, it wasn't like we could get their names to them like we did in Megaman. However, using the names provided by the adaptor, instead of the source, carries with it misconceptions and will result in arguments like this one.
As such, I believe using Sonic Team's intended names would suffice better than Fleetway's, as they made and named the units, not Fleetway; the latter worked with what they had, which was not a lot of on-screen name information for the units.

@Sid That's like saying "Don't call them Goombas, they're only called KURIBO!" Exactly like saying that, in fact.
Names that officially-affiliated localizers give are just as valid as the developers'.
Names that officially-affiliated localizers give are just as valid as the developers'.

Um, no? The actual developers gave them names. Those are their names.

@Sid An official guide from the makers of the Fleetway comics. As such, they are technically just as official as the Japanese loanword names.

So, why do some of the bosses have 2 names listed? Big Shaker, Twin Hammer, and Drill Mobile are the actual, official names for those bosses. Where did the other names come from?

What Sheet Is The Insta Shield On?

@Jacob: That's what I meant. :P
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