Sonic the Hedgehog
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Asset Info favorite | |
---|---|
Name | Sonic the Hedgehog |
Category | Sega Genesis / 32X |
Game | Sonic the Hedgehog 3 |
Section | Playable Characters |
Submitted | A long, long time ago |
Uploaded By | Triangly |
Additional Credits | Paraemon |
Size | 310.59 KB (1122x2714) |
Format | PNG (image/png) |
Hits | 367,263 |
Animated GIFs (0)
Comments (113)

How do you report a spritesheet? B)

Okay, I get the feeling you just took the sprites from the original sheet, rearranged them, gave them an inaccurate palette, and called it a day. The fact you copied an inaccuracy you called out on the original sheet and didn’t bother to “fix” it leads me to believe you didn’t rerip it.
Not only that, but you agreed not to replace the original sheet if Kris fixed the spin sprite, WHICH THEY DID, and yet you still replaced it.
Not only that, but you agreed not to replace the original sheet if Kris fixed the spin sprite, WHICH THEY DID, and yet you still replaced it.

some of the sprites here are missing and aren't correct, the rotation sprite is missing the original standing frame, the spin is just the single frame being rotated even though its not like that on the insta-shield and the hang move sprites aren't on there (idk if they were used in the normal sonic 3 but still)
https://cdn.discordapp.com/attachments/658813271180050447/789999729077387285/unknown.png
https://cdn.discordapp.com/attachments/658813271180050447/789999729077387285/unknown.png

"They're not all the same. The rolling/jumping sprites are exactly like that in the game."
About that
And
About that

And


y..you rotated the first spin sprite..
its painfully obvious..
its painfully obvious..

is

That could've been clearer.
But what would be the point? There isn't a port that uses it? Besides, it's not impossible to track it down on another sheet, S3K (which accidentally have it) or otherwise.
But what would be the point? There isn't a port that uses it? Besides, it's not impossible to track it down on another sheet, S3K (which accidentally have it) or otherwise.

Cool. But I didn't ask you to change the scheme to Raw, I was asking for you to add the values with the other schemes shown in the bottom right.

Rotation 3 fixed, incoming revision. The other two are exactly like that in-game.
And no, I'm not changing to raw scheme. The colors used are the accurate ones. I've had multiple conversations regarding this in the past year.
And no, I'm not changing to raw scheme. The colors used are the accurate ones. I've had multiple conversations regarding this in the past year.

Also the 3rd Rotation sprite has an incorrect yellow pixel and the 1st and 5th Rotation frames are different from the Idle. (I also think you should add the RAW scheme)

They're not all the same. The rolling/jumping sprites are exactly like that in the game. Two of the varieties lack a mandated shine that shows the difference of the others.

I hate to be rude, but why are all the sprites for the rolling and jumping the same but rotated when the actual frames are still in the insta sheild combinations?

to all those wondering why the balancing 2 sheet has multiple arms , in the 90's they used this technique with fast moving objects to make it seem smoother , spongebob season 1 has that i believe

I mean, if it bothers you so much,the S3C sheet has a S3K style version.

corkscrew shaft is still sonic 2 styled... why... why Sega

@The Sprite Planet. Most likely to match the Japanese art at the time. (STH1/CD and STH2's Sonic had traits from the American art)

I wonder why Sonic went through many design changes in Sonic 1, 2, and 3&K

We shouldn't have to go to a page for a ROM hack to get sprites that are in the original.

COMMENT 100

I disagree with ThiccOof, SomethingStupid, Smoke-The-Pyroling and MrSonicSMSSpriter: They're on the S3C Sonic sheet.
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