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Sonic the Hedgehog


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Sonic the Hedgehog
Asset Info favorite
Name Sonic the Hedgehog
Category Sega Genesis / 32X
Game Sonic the Hedgehog 3
Section Playable Characters
Submitted A long, long time ago
Uploaded By Triangly
Additional Credits Paraemon
Size 310.59 KB (1122x2714)
Format PNG (image/png)
Hits 367,263
Animated GIFs (0)

Comments (113)


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How do you report a spritesheet? B)
ChrisFurry Dec 23, 2020, 3:00 PM
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Okay, I get the feeling you just took the sprites from the original sheet, rearranged them, gave them an inaccurate palette, and called it a day. The fact you copied an inaccuracy you called out on the original sheet and didn’t bother to “fix” it leads me to believe you didn’t rerip it.

Not only that, but you agreed not to replace the original sheet if Kris fixed the spin sprite, WHICH THEY DID, and yet you still replaced it.
Void-the-Bat Dec 19, 2020, 11:39 PM *
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some of the sprites here are missing and aren't correct, the rotation sprite is missing the original standing frame, the spin is just the single frame being rotated even though its not like that on the insta-shield and the hang move sprites aren't on there (idk if they were used in the normal sonic 3 but still)

https://cdn.discordapp.com/attachments/658813271180050447/789999729077387285/unknown.png
Freshwoomy Dec 19, 2020, 11:38 PM
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"They're not all the same. The rolling/jumping sprites are exactly like that in the game."

About that Posted Image

And Posted Image
Deno Dec 19, 2020, 11:37 PM
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y..you rotated the first spin sprite..
its painfully obvious..
ChrisFurry Dec 19, 2020, 11:37 PM
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is
CardboardBox Nov 26, 2020, 7:58 PM
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That could've been clearer.

But what would be the point? There isn't a port that uses it? Besides, it's not impossible to track it down on another sheet, S3K (which accidentally have it) or otherwise.
Paraemon Nov 7, 2020, 7:32 PM
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Cool. But I didn't ask you to change the scheme to Raw, I was asking for you to add the values with the other schemes shown in the bottom right.
someguyonline Nov 7, 2020, 6:32 PM
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Rotation 3 fixed, incoming revision. The other two are exactly like that in-game.

And no, I'm not changing to raw scheme. The colors used are the accurate ones. I've had multiple conversations regarding this in the past year.
Paraemon Nov 7, 2020, 11:20 AM
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Also the 3rd Rotation sprite has an incorrect yellow pixel and the 1st and 5th Rotation frames are different from the Idle. (I also think you should add the RAW scheme)
someguyonline Nov 7, 2020, 6:21 AM *
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They're not all the same. The rolling/jumping sprites are exactly like that in the game. Two of the varieties lack a mandated shine that shows the difference of the others.
Paraemon Nov 3, 2020, 9:30 PM
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I hate to be rude, but why are all the sprites for the rolling and jumping the same but rotated when the actual frames are still in the insta sheild combinations?
someguyonline Nov 3, 2020, 3:59 PM *
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to all those wondering why the balancing 2 sheet has multiple arms , in the 90's they used this technique with fast moving objects to make it seem smoother , spongebob season 1 has that i believe
Cateye Aug 16, 2020, 5:33 AM
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I mean, if it bothers you so much,the S3C sheet has a S3K style version.
JoshTheHedgehog33 Jul 23, 2020, 1:52 PM
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corkscrew shaft is still sonic 2 styled... why... why Sega
supersonic392 Jul 6, 2020, 4:43 PM
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@The Sprite Planet. Most likely to match the Japanese art at the time. (STH1/CD and STH2's Sonic had traits from the American art)
Dolphman Jun 22, 2020, 12:50 AM
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I wonder why Sonic went through many design changes in Sonic 1, 2, and 3&K
The Sprite Planet Jun 21, 2020, 11:14 PM
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We shouldn't have to go to a page for a ROM hack to get sprites that are in the original.
Murphmario Jun 5, 2020, 3:02 PM
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COMMENT 100
You Gotta be Joshing me Feb 27, 2020, 4:40 AM
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I disagree with ThiccOof, SomethingStupid, Smoke-The-Pyroling and MrSonicSMSSpriter: They're on the S3C Sonic sheet.
Sonicfan32 Feb 20, 2020, 11:42 PM
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