Sonic the Hedgehog
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Asset Info favorite | |
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Name | Sonic the Hedgehog |
Category | Sega Genesis / 32X |
Game | Sonic the Hedgehog 3 |
Section | Playable Characters |
Submitted | A long, long time ago |
Uploaded By | Triangly |
Additional Credits | Paraemon |
Size | 310.59 KB (1122x2714) |
Format | PNG (image/png) |
Hits | 367,258 |
Animated GIFs (0)
Comments (113)

Did you know that his unused bored sprites are used in Bug! from Sega Saturn in the secret on Reptilla scene 3?

yes

Anyone ever noticed those 2 yellow pixels on the first frame of the walking animation?

ok, anti-gravity motion is ok, but running in vertical cylindral structures does use sonic 2's sprites, with sonic 3 pallete

It's actually pretty much the same. The palette even shifts to the Sonic 1 style to accommodate it.

fun fact lol: the first frame of sonic's ending sprite is just the sonic 1 ending sprite recolored lol

These sprites are the NEXT LEVEL

best ending?

S3&K Super Sonic is the closest thing to Super Saiyan with the green eyes

Since the Super Sonic transformation and balancing sprites are fixed, should the idle poses and the Special Stage idle pose be corrected, too?

@Spicy Spicy: You mean the ones that are already on the Ice Cap Zone objects sprite sheet?

The separate frames for the ICZ Snowboard are missing. There also might be an unused frame for those, but I'm not sure about that

The dark grey shade becomes full black. It's a very minor change and basically pointless but a change nonetheless.

What's the difference of the regular Sonic and Hydrocity Zone Act 2 Boss Fight palettes

Super sonic has green eyes

...? Could you be more specific?

Can i edit the sprites on this sheet?

So how come the Vertical Swing animation appears twice

Alright, thank you.

...in Mushroom Hill Zone. I just checked the best analogue to that pole in Carnival Night Zone, and the frame doesn't crop up there. I'll adjust the S&K sheet, but not this one.
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