Hammer Eggman/Egg Hammer
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Asset Info favorite | |
---|---|
Name | Hammer Eggman/Egg Hammer |
Category | Sega Genesis / 32X |
Game | Sonic the Hedgehog 2 |
Section | Enemies & Bosses |
Submitted | A long, long time ago |
Uploaded By | Paraemon |
Size | 31.91 KB (372x824) |
Format | PNG (image/png) |
Hits | 23,516 |
Animated GIFs (0)
Comments (6)

Fun fact, if you have tails airlift, you can cheese the fight.

I'm inclined to agree they were better, but they were incorrect. As for the orange, I'll have a look at that first opportunity, I got more important things this morning.
Edit: revision submitted, turns out one of the values was wonky.
Edit: revision submitted, turns out one of the values was wonky.

I don't like it. The white is too bright, close to default (255 RGB) and the orange shades don't look right. (The lightest shade is too off-yellow and the darkest too off-orange)
The palettes you had before were way better
The palettes you had before were way better

I'm just glad someone's willing to go that far in-depth for the sake of accuracy across multiple fronts.

Yeah, I've had extensive discussions over Discord as to what the actual scheme should be. Turns out, RGB values in increments of 36 is correct, not in 32 as used in mobile ports, or 34 as in the PC ports. When there's several variations based on end result and no point in repeating sheets across multiple platforms, it basically comes down to "screw trying to please everyone and just get it accurate as it should be". The only compromise I have left is the palette tables, as from here I'm sticking to 36-scaling. I just want to get things done now.

Hmm. There's something off with the palette.
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