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Sonic the Hedgehog


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Sonic the Hedgehog
Asset Info favorite
Name Sonic the Hedgehog
Category Sega Genesis / 32X
Game Sonic the Hedgehog
Section Playable Characters
Submitted A long, long time ago
Uploaded By Triangly
Additional Credits Paraemon
Size 106.50 KB (690x1558)
Format PNG (image/png)
Hits 336,187
Animated GIFs (0)

Comments (118)


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His name under the spring bounce sprite. Also any enemy that used Sonic's palette in-game.
Deathbringer Staff May 31, 2020 1:03 AM
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What's the yellow for?
pacmastermeow May 30, 2020 2:45 AM
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Oh, Cont. Elipse is the elliptical rug he sits on during the continue screen!
pacmastermeow May 30, 2020 2:44 AM
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Continue.
Paraemon May 30, 2020 12:22 AM
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What's Cont. Elipse?
pacmastermeow May 29, 2020 11:22 PM
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Kinda late, but I just want to add that there are no some sort of Monitor/TV brightness settings in MegaDrive. It displays the same colours no matter what you're using. Athough I think it is just how Snake has tried to present different colour schemes (which were a "mystery" those days) to a regular user
Triangly May 18, 2020 8:24 AM
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The vanilla Gens has three lots of colors - whatever is going on in the main window, Raw in the VDP viewer (though the white is wrong) and PC S3K/CD port scheme for the Plane Viewer.

Fusion doesn't match any of the above.
Paraemon May 3, 2020 7:04 PM
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I believe the mobile port colors originally come from Gens, and also the TV brightness in Fusion. (I personally prefer the brighter Monitor brightness.)
125scratch May 3, 2020 6:55 PM
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Those may have come from one of my Sonic 2 or S3K sheets, it's an oversight both myself and Triangly have had. The Shadow and Highlight values shouldn't be present, they didn't crop up until the Sonic 2 prototypes.

As for the why - it's mostly noted on below, but simply - the Default values that scale in increments of 36 are the actual values in terms of programming. The tangential values (52, 87 etc) are then what's output to the TV through the Genesis (90s hardware). The Mobile Port values (32, 64) etc, also known as Raw, are a catch-all since there are programs that utilise those values and some people prefer it; you'll see a lot of colors with these values in the Mobile page for this game.
Paraemon Apr 18, 2020 8:33 PM
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Why are there different values for Default, Shadow and Highlight?
125scratch Apr 18, 2020 7:55 PM
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If it's the vanilla Gens, that white can be adjusted to RGB:224, since the rest of the colors in the VDP viewer fit the raw/mobile scheme. If it's r7, the set-up can between the raw/mobile scheme, the PC port scheme, and whatever the other one is.

The emulators were designed to do the best that they can, but were created before the evidence as to what the proper schemes were came out. This is why the palette tables in the lower right of the sheet, for example, exist now (though where it says Rendered through Genesis, it is actual, if looking at the screen and not the internal programming).
Paraemon Mar 25, 2020 11:56 AM
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@The Observer Isn't actually an issue with certain emulators? Because some have the colour settings set up too bright by default. As in so bright, the white makes them useless when editing in art programs. (IE MS Paint, GIMP, Photoshop, Paint.net)
Dolphman Mar 25, 2020 8:40 AM
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It does if it needs to be accurate. Mobile ports use the raw system, Genesis had other things going on with it. Values of 36 are the correct version.
Paraemon Mar 24, 2020 6:08 PM
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Can I ask why you're constantly changing the colors of Sonic? Keep it raw, it doesn't need to be changed.
Smoke-The-Pyroling Mar 24, 2020 4:40 PM
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What did you learn?
125scratch Mar 14, 2020 10:43 PM
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I've updated the sheet because of some new information I learned about palette stuff. This update is the last one if I won't find any problems with it @Murphmario
Triangly Mar 10, 2020 2:53 AM
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@Murphmario We can't have imperfect rips now can we?
You Gotta be Joshing me Mar 10, 2020 12:21 AM
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Gees, how many times will this get updated?
Murphmario Mar 9, 2020 6:29 PM
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@ProMentos It's in the unused section and there's a "spin" sprite (the second frame).
TehPuertoRicanRipper Feb 18, 2020 8:40 PM
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what was even added?
tannermanner Jan 29, 2020 7:47 PM
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