Game Over Screen Animation
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Asset Info favorite | |
---|---|
Name | Game Over Screen Animation |
Category | Sega Genesis / 32X |
Game | Sonic 3D Blast / Flickies' Island |
Section | Miscellaneous |
Submitted | November 22, 2017 |
Uploaded By | Mister Man |
Size | 352.94 KB (3085x2712) |
Format | PNG (image/png) |
Hits | 15,437 |
Animated GIFs (0)
Comments (5)

@BeefyDie
I misread this as "my mind is brown"
I misread this as "my mind is brown"

my mind is blown

@WhiteFelineWonder To make the animation run smoothly, they didn't store all 108 frames separately. The green and black frames shown below are how they're actually stored, and the game just cycles between those blue palettes you see at the bottom, which helps gives it the illusion of movement. The game's programmer, Jon Burton, explains it better in this video

I’ve only seen the blue variation of the game over screen. Does the black and green variation occur at the final boss? That’s my only guess.
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My name is Cleveland Brown, and I am proud to be