disabled_by_defaultWelcome to new Spriters Resource open beta! All data here is temporary, subject to change at any time, and will be deleted prior to the final launch. Please provide any feedback or bug reports in the #beta-feedback channel on our Discord.

Game Over Screen Animation


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail.)
Game Over Screen Animation
Asset Info favorite
Name Game Over Screen Animation
Category Sega Genesis / 32X
Game Sonic 3D Blast / Flickies' Island
Section Miscellaneous
Submitted November 22, 2017
Uploaded By Mister Man
Size 352.94 KB (3085x2712)
Format PNG (image/png)
Hits 15,437
Animated GIFs (0)

Comments (5)


Avatar
@Its-A-Me_Austin
My name is Cleveland Brown, and I am proud to be
MadeKillaSam Feb 28, 2025, 5:20 AM
Avatar
@BeefyDie
I misread this as "my mind is brown"
Its-A-Me_Austin Feb 28, 2025, 12:26 AM
Avatar
my mind is blown
BeefyDie Feb 27, 2025, 11:29 PM
Avatar
@WhiteFelineWonder To make the animation run smoothly, they didn't store all 108 frames separately. The green and black frames shown below are how they're actually stored, and the game just cycles between those blue palettes you see at the bottom, which helps gives it the illusion of movement. The game's programmer, Jon Burton, explains it better in this video
MishuK9 Dec 12, 2020, 3:07 AM
Avatar
I’ve only seen the blue variation of the game over screen. Does the black and green variation occur at the final boss? That’s my only guess.
WhiteFelineWonder Aug 9, 2020, 1:00 AM
You must be logged in to post comments.