Sonic
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Asset Info favorite | |
---|---|
Name | Sonic |
Category | Sega Genesis / 32X |
Game | Sonic 3D Blast / Flickies' Island |
Section | Playable Characters |
Submitted | A long, long time ago |
Uploaded By | Mister Man |
Size | 215.88 KB (845x1218) |
Format | PNG (image/png) |
Hits | 63,392 |
Animated GIFs (0)
Comments (16)

@Cascade Computer Services: Yeah, you just need to hold the B button to do so (A and C are both jump like with the other games).

Stupid question: You can spindash in this game?

@TheAwesomeZave It is "3D" Blast after all

@Danny Jarquin: Yes.

i have a question about these sprites:
are they pre-rendered models?
are they pre-rendered models?

Silicon graphics computers

I wonder if Jon Burton has one? I doubt he has the original from 26 years ago, but maybe he's tried to make a recreation.

if anyone could try to recreate this sonic model then it would be nice for it to give more custom sprites as well as 3D animations as well.
Well someone might have done one but... Y'know.
Well someone might have done one but... Y'know.

They fooled us. I always thought this was a model. I'd rather be using the pre-rendered Sonic R model or this model rn

That's a lot of sprites.. wow.

The Spinning sprites look like they had their own model, kinda like what happened to Crash.

Hey, is it okay if I use this layout to rip Sonic from the Sega Saturn version?

I bet this model was based on the Sonic 3 title model. Oh, or maybe the Sonic Jam CG model...

Now this looks better. (Also, the prototype sprites are a nice touch, too.)

It also needs a better background colour.

I know there's more than this.
(Examples of missing frames are the rest of the hit and brake sprites, frozen sprites, etc.)
(Also, seperating the main sprites, effects, and shadows would be nice.)
(Examples of missing frames are the rest of the hit and brake sprites, frozen sprites, etc.)
(Also, seperating the main sprites, effects, and shadows would be nice.)
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