Sonic & Knuckles
Sonic & Knuckles

Game Info arrow_drop_down favorite | |
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Category | Sega Genesis / 32X |
Assets | 175 |
Hits | 1,630,088 |
Comments | 60 |
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Alternative Names (1):
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Sonic and Knuckles
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[3]
Playable Characters
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[16]
Enemies & Sub-Bosses
Badniks (Death Egg Zone)

Badniks (Flying Battery Zone)

Badniks (Lava Reef Zone)

Badniks (Mushroom Hill Zone)

Badniks (Sandopolis Zone)

Death Ball

Egg Robo

Gapsule

Guardian

Heat Arms

Hey Ho

Hyūdoro (Ghosts)

Knuckles (Enemy/NPC)

Lava Drill

Mecha Sonic Mk. II

Red Eye

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[8]
Bosses
Barrier Eggman / Laser Prison

Dr. Robotnik / Eggman

Egg Golem

Final Weapon

Giant Eggman Robo

Hang Mobile/Egg Hanger

Hot Mobile / Egg Inferno

Jet Mobile/Egg Scrambler

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[51]
Stages
Death Egg Zone Act 1 (1/3)

Death Egg Zone Act 1 (2/3)

Death Egg Zone Act 1 (3/3)

Death Egg Zone Act 2 (1/3)

Death Egg Zone Act 2 (2/3)

Death Egg Zone Act 2 (3/3)

Flying Battery Zone Act 1 (Exterior Pieces, 1/2)

Flying Battery Zone Act 1 (Exterior Pieces, 2/2)

Flying Battery Zone Act 1 (Interior Pieces, 1/2)

Flying Battery Zone Act 1 (Interior Pieces, 2/2)

Flying Battery Zone Act 2 (1/3)

Flying Battery Zone Act 2 (2/3)

Flying Battery Zone Act 2 (3/3)

Hidden Palace Zone

Lava Reef Zone Act 1 (1/2)

Lava Reef Zone Act 1 (2/2)

Lava Reef Zone Act 2 (1/3)

Lava Reef Zone Act 2 (2/3)

Lava Reef Zone Act 2 (3/3)

Lava Reef Zone Boss Sub-Act (Cool Variant)

Lava Reef Zone Boss Sub-Act (Hot Variant)

Mushroom Hill Zone Act 1 (1/3)

Mushroom Hill Zone Act 1 (2/3)

Mushroom Hill Zone Act 1 (3/3)

Mushroom Hill Zone Act 2 (Autumn, 1/4)

Mushroom Hill Zone Act 2 (Autumn, 2/4)

Mushroom Hill Zone Act 2 (Autumn, 3/4)

Mushroom Hill Zone Act 2 (Autumn, Boss/4)

Mushroom Hill Zone Act 2 (Summer, 1/4)

Mushroom Hill Zone Act 2 (Summer, 2/4)

Mushroom Hill Zone Act 2 (Summer, 3/4)

Mushroom Hill Zone Act 2 (Summer, Boss/4)

Mushroom Hill Zone Act 2 (Winter, 1/4)

Mushroom Hill Zone Act 2 (Winter, 2/4)

Mushroom Hill Zone Act 2 (Winter, 3/4)

Mushroom Hill Zone Act 2 (Winter, Boss/4)

Sandopolis Zone Act 1 (1/3)

Sandopolis Zone Act 1 (2/3)

Sandopolis Zone Act 1 (3/3)

Sandopolis Zone Act 2 (1 - Well-Lit; 1/2)

Sandopolis Zone Act 2 (1 - Well-Lit; 2/2)

Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2)

Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2)

Sandopolis Zone Act 2 (3 - Dimmed; 1/2)

Sandopolis Zone Act 2 (3 - Dimmed; 2/2)

Sandopolis Zone Act 2 (4 - Dying Light; 1/2)

Sandopolis Zone Act 2 (4 - Dying Light; 2/2)

Sandopolis Zone Act 2 (5 - Unlit; 1/2)

Sandopolis Zone Act 2 (5 - Unlit; 2/2)

Sky Sanctuary Zone

Sky Sanctuary Zone (Final Boss Sub-Act)

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[16]
Backgrounds
Death Egg Zone Act 1

Death Egg Zone Act 2

The Doomsday Zone

Flying Battery Zone (Exterior)

Flying Battery Zone (Interior)

Hidden Palace Zone

Lava Reef Zone Act 1

Lava Reef Zone Act 2

Lava Reef Zone Act 2 (Boss Sub-Act, Cool)

Lava Reef Zone Act 2 (Boss Sub-Act, Hot)

Mushroom Hill Zone

Sandopolis Zone Act 1

Sandopolis Zone Act 1 (Mini-Boss)

Sandopolis Zone Act 2

Sky Sanctuary Zone

Sky Sanctuary Zone (Sonic's Act, High BG Layer)

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[16]
Tilesets
Death Egg Zone

Flying Battery Zone

Hidden Palace Zone

Lava Reef Zone Act 1

Lava Reef Zone Act 2

Lava Reef Zone Act 2 (Boss Sub-Act, Cool Variant)

Lava Reef Zone Act 2 (Boss Sub-Act, Hot Variant)

Mushroom Hill Zone (Autumn)

Mushroom Hill Zone (Summer)

Mushroom Hill Zone (Winter)

Sandopolis Zone

Sandopolis Zone Act 2 (2 - Semi-Bright)

Sandopolis Zone Act 2 (3 - Dimmed)

Sandopolis Zone Act 2 (4 - Dying Light)

Sandopolis Zone Act 2 (5 - Unlit)

Sky Sanctuary Zone

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[24]
Stage Objects
Capsule

Death Egg Zone Objects

Flying Battery Transport

Flying Battery Zone Objects

Goal Signs

Hidden Palace Zone Objects

Lava Reef Zone Act 1 Objects

Lava Reef Zone Act 2 Objects

Lava Reef Zone Boss Sub-Act Objects

Master Emerald

Monitors

Mushroom Hill Zone Act 1 & Act 2 Summer Objects

Mushroom Hill Zone Act 2 Autumn Objects

Mushroom Hill Zone Act 2 Winter Objects

Objects (Common)

Rings, Special Rings & Super Rings

Rising Sand Trap

Sandopolis Zone Act 1 & Act 2 Well-Lit Objects

Sandopolis Zone Act 2 (2 - Semi-Bright) Objects

Sandopolis Zone Act 2 (3 - Dimmed) Objects

Sandopolis Zone Act 2 (4 - Dying Light) Objects

Sandopolis Zone Act 2 (5 - Unlit) Objects

Sky Sanctuary Zone Objects

Star Post

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[3]
Bonus & Special Stages
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[18]
Miscellaneous
Animals

Chaos Emeralds

Continue Screen

Credits

Ending

Fonts & HUD

Get Blue Spheres Title Screen & Results

HUD Overlay

Lava Reef Zone Act 1 (Act 1.5 Palette; 1/2)

Lava Reef Zone Act 1 (Act 1.5 Palette; 2/2)

Lava Reef Zone Act 1 Chunks (Act 1.5 Palette)

Shields

Sound Test

Stage Clear Text

Stage Title Cards

Super Emeralds

Title Screen & SEGA Logo

Tornado

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[20]
Unused Content
The Doomsday Zone (Unused Background)

Glowing Spheres (Development)

Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 1/2)

Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 2/2)

Lava Reef Zone Act 1 Chunks (Prototype Act 1.5 Palette)

Lava Reef Zone Act 2 (Prototype Palette, 1/3)

Lava Reef Zone Act 2 (Prototype Palette, 2/3)

Lava Reef Zone Act 2 (Prototype Palette, 3/3)

Lava Reef Zone Act 2 Chunks (Prototype Palette)

Sandopolis Zone Act 2 (1 - Well-Lit; 1/2) Unused Foreground

Sandopolis Zone Act 2 (1 - Well-Lit; 2/2) Unused Foreground

Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2) Unused Foreground

Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2) Unused Foreground

Sandopolis Zone Act 2 (3 - Dimmed; 1/2) Unused Foreground

Sandopolis Zone Act 2 (3 - Dimmed; 2/2) Unused Foreground

Sandopolis Zone Act 2 (4 - Dying Light; 1/2) Unused Foreground

Sandopolis Zone Act 2 (4 - Dying Light; 2/2) Unused Foreground

Sandopolis Zone Act 2 (5 - Unlit; 1/2) Unused Foreground

Sandopolis Zone Act 2 (5 - Unlit; 2/2) Unused Foreground

Sky Sanctuary Zone (Unused Foreground)

Comments (60)

Let's see, i believe you've gotten Sonic 1 done, and Sonic 2 if i'm not mistaken. The only thing in 3&K that seems to be left is the Death Egg maps. If you need any assistance with the tile set animations i can take a swing at it.

New standard for palette display that helps with other sprite rippings I may not have gotten to yet, thus simplifying the later processes, and the disclaimer box which in my current circumstances is very much needed because I've had enough of "there's a mistake here" being out in public - it's forcing my hand to resolve it quickly when I may not be able to resolve it quickly. At least in PMs, I can address it and give an ETA.
There were a few fixes along the way too.
There were a few fixes along the way too.

What did all the updates do? I can't tell the difference.

And knuckles

ok

@ilovescratchcie: On The Doomsday Zone's background sheet.

Where is the rocks you avoid in Doomsday Zone

Ouch, I didn't realize it was a double whammy.

If you can be patient about it, yes. It just happens to be the worst set of maps for the game not because of the animations, but because the maps are like 80% made up of one kind of chunk that contains said animations.
And the animations have a cycling palette.
And the animations have a cycling palette.

any chance we could get the Death Egg's map with the animated parts? So far all we have are the non-animated tiles in that zip file.

Regarding Sandopolis Zone Act 2's map being in 1) two pieces and 2) five different palettes (that is, 10 sheets):
As I noted in the Ice Cap Zone maps, S3K map size is an issue for me when working it up for sheeting; I have to split it. Palette-wise, I wanted to be sure people didn't have the same issues I did, especially with "Dying Light" - in which note, the sheet names from this page are derived from what I labelled for the Background's palettes.
As I noted in the Ice Cap Zone maps, S3K map size is an issue for me when working it up for sheeting; I have to split it. Palette-wise, I wanted to be sure people didn't have the same issues I did, especially with "Dying Light" - in which note, the sheet names from this page are derived from what I labelled for the Background's palettes.

In-progress; refer to the comment I posted in December*. Once I've cleared the hurdle of the CD Backgrounds (there's nine left and will not take that much time), then I'll get the GBS sprites done.
*Other priorities include stuff that keep me away from the keyboard.
*Other priorities include stuff that keep me away from the keyboard.

Where are the Blue Sphere special stage character sprites?
(also I like the assembled badniks much better)
(also I like the assembled badniks much better)

What's wrong with having the sprites assembled?

The new sheets are literally just the same sprites from the Badnik sheet, but actually assembled.

Hey what the fuck?! Put my Badnik spritesheet back!!

@The Observer Hey, no worries. It'll be worth the wait

@Dolphman Sorry! I literally didn't see this until now. Sure, that shouldn't be an issue.
Should clarify that I haven't done it yet because other things have taken priority or held my interest.
Should clarify that I haven't done it yet because other things have taken priority or held my interest.

@The Observer: Sweet. And I assume you're going to align Sonic's sprites properly?
(Even in the final game, his sprites are not aligned correctly like Tails and Knuckles')
(Even in the final game, his sprites are not aligned correctly like Tails and Knuckles')

I think they were on a character's sheet previously, but have since been omitted for some reason. I have them ripped in various places in my older project folders, I can put them together later tonight/early tomorrow.
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