Sonic & Knuckles
Sonic & Knuckles

Game Info arrow_drop_down favorite | |
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Category | Sega Genesis / 32X |
Assets | 175 |
Hits | 1,630,077 |
Comments | 60 |
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Alternative Names (1):
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Sonic and Knuckles
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[3]
Playable Characters
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[16]
Enemies & Sub-Bosses
Badniks (Death Egg Zone)

Badniks (Flying Battery Zone)

Badniks (Lava Reef Zone)

Badniks (Mushroom Hill Zone)

Badniks (Sandopolis Zone)

Death Ball

Egg Robo

Gapsule

Guardian

Heat Arms

Hey Ho

Hyūdoro (Ghosts)

Knuckles (Enemy/NPC)

Lava Drill

Mecha Sonic Mk. II

Red Eye

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[8]
Bosses
Barrier Eggman / Laser Prison

Dr. Robotnik / Eggman

Egg Golem

Final Weapon

Giant Eggman Robo

Hang Mobile/Egg Hanger

Hot Mobile / Egg Inferno

Jet Mobile/Egg Scrambler

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[51]
Stages
Death Egg Zone Act 1 (1/3)

Death Egg Zone Act 1 (2/3)

Death Egg Zone Act 1 (3/3)

Death Egg Zone Act 2 (1/3)

Death Egg Zone Act 2 (2/3)

Death Egg Zone Act 2 (3/3)

Flying Battery Zone Act 1 (Exterior Pieces, 1/2)

Flying Battery Zone Act 1 (Exterior Pieces, 2/2)

Flying Battery Zone Act 1 (Interior Pieces, 1/2)

Flying Battery Zone Act 1 (Interior Pieces, 2/2)

Flying Battery Zone Act 2 (1/3)

Flying Battery Zone Act 2 (2/3)

Flying Battery Zone Act 2 (3/3)

Hidden Palace Zone

Lava Reef Zone Act 1 (1/2)

Lava Reef Zone Act 1 (2/2)

Lava Reef Zone Act 2 (1/3)

Lava Reef Zone Act 2 (2/3)

Lava Reef Zone Act 2 (3/3)

Lava Reef Zone Boss Sub-Act (Cool Variant)

Lava Reef Zone Boss Sub-Act (Hot Variant)

Mushroom Hill Zone Act 1 (1/3)

Mushroom Hill Zone Act 1 (2/3)

Mushroom Hill Zone Act 1 (3/3)

Mushroom Hill Zone Act 2 (Autumn, 1/4)

Mushroom Hill Zone Act 2 (Autumn, 2/4)

Mushroom Hill Zone Act 2 (Autumn, 3/4)

Mushroom Hill Zone Act 2 (Autumn, Boss/4)

Mushroom Hill Zone Act 2 (Summer, 1/4)

Mushroom Hill Zone Act 2 (Summer, 2/4)

Mushroom Hill Zone Act 2 (Summer, 3/4)

Mushroom Hill Zone Act 2 (Summer, Boss/4)

Mushroom Hill Zone Act 2 (Winter, 1/4)

Mushroom Hill Zone Act 2 (Winter, 2/4)

Mushroom Hill Zone Act 2 (Winter, 3/4)

Mushroom Hill Zone Act 2 (Winter, Boss/4)

Sandopolis Zone Act 1 (1/3)

Sandopolis Zone Act 1 (2/3)

Sandopolis Zone Act 1 (3/3)

Sandopolis Zone Act 2 (1 - Well-Lit; 1/2)

Sandopolis Zone Act 2 (1 - Well-Lit; 2/2)

Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2)

Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2)

Sandopolis Zone Act 2 (3 - Dimmed; 1/2)

Sandopolis Zone Act 2 (3 - Dimmed; 2/2)

Sandopolis Zone Act 2 (4 - Dying Light; 1/2)

Sandopolis Zone Act 2 (4 - Dying Light; 2/2)

Sandopolis Zone Act 2 (5 - Unlit; 1/2)

Sandopolis Zone Act 2 (5 - Unlit; 2/2)

Sky Sanctuary Zone

Sky Sanctuary Zone (Final Boss Sub-Act)

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[16]
Backgrounds
Death Egg Zone Act 1

Death Egg Zone Act 2

The Doomsday Zone

Flying Battery Zone (Exterior)

Flying Battery Zone (Interior)

Hidden Palace Zone

Lava Reef Zone Act 1

Lava Reef Zone Act 2

Lava Reef Zone Act 2 (Boss Sub-Act, Cool)

Lava Reef Zone Act 2 (Boss Sub-Act, Hot)

Mushroom Hill Zone

Sandopolis Zone Act 1

Sandopolis Zone Act 1 (Mini-Boss)

Sandopolis Zone Act 2

Sky Sanctuary Zone

Sky Sanctuary Zone (Sonic's Act, High BG Layer)

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[16]
Tilesets
Death Egg Zone

Flying Battery Zone

Hidden Palace Zone

Lava Reef Zone Act 1

Lava Reef Zone Act 2

Lava Reef Zone Act 2 (Boss Sub-Act, Cool Variant)

Lava Reef Zone Act 2 (Boss Sub-Act, Hot Variant)

Mushroom Hill Zone (Autumn)

Mushroom Hill Zone (Summer)

Mushroom Hill Zone (Winter)

Sandopolis Zone

Sandopolis Zone Act 2 (2 - Semi-Bright)

Sandopolis Zone Act 2 (3 - Dimmed)

Sandopolis Zone Act 2 (4 - Dying Light)

Sandopolis Zone Act 2 (5 - Unlit)

Sky Sanctuary Zone

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[24]
Stage Objects
Capsule

Death Egg Zone Objects

Flying Battery Transport

Flying Battery Zone Objects

Goal Signs

Hidden Palace Zone Objects

Lava Reef Zone Act 1 Objects

Lava Reef Zone Act 2 Objects

Lava Reef Zone Boss Sub-Act Objects

Master Emerald

Monitors

Mushroom Hill Zone Act 1 & Act 2 Summer Objects

Mushroom Hill Zone Act 2 Autumn Objects

Mushroom Hill Zone Act 2 Winter Objects

Objects (Common)

Rings, Special Rings & Super Rings

Rising Sand Trap

Sandopolis Zone Act 1 & Act 2 Well-Lit Objects

Sandopolis Zone Act 2 (2 - Semi-Bright) Objects

Sandopolis Zone Act 2 (3 - Dimmed) Objects

Sandopolis Zone Act 2 (4 - Dying Light) Objects

Sandopolis Zone Act 2 (5 - Unlit) Objects

Sky Sanctuary Zone Objects

Star Post

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[3]
Bonus & Special Stages
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[18]
Miscellaneous
Animals

Chaos Emeralds

Continue Screen

Credits

Ending

Fonts & HUD

Get Blue Spheres Title Screen & Results

HUD Overlay

Lava Reef Zone Act 1 (Act 1.5 Palette; 1/2)

Lava Reef Zone Act 1 (Act 1.5 Palette; 2/2)

Lava Reef Zone Act 1 Chunks (Act 1.5 Palette)

Shields

Sound Test

Stage Clear Text

Stage Title Cards

Super Emeralds

Title Screen & SEGA Logo

Tornado

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[20]
Unused Content
The Doomsday Zone (Unused Background)

Glowing Spheres (Development)

Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 1/2)

Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 2/2)

Lava Reef Zone Act 1 Chunks (Prototype Act 1.5 Palette)

Lava Reef Zone Act 2 (Prototype Palette, 1/3)

Lava Reef Zone Act 2 (Prototype Palette, 2/3)

Lava Reef Zone Act 2 (Prototype Palette, 3/3)

Lava Reef Zone Act 2 Chunks (Prototype Palette)

Sandopolis Zone Act 2 (1 - Well-Lit; 1/2) Unused Foreground

Sandopolis Zone Act 2 (1 - Well-Lit; 2/2) Unused Foreground

Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2) Unused Foreground

Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2) Unused Foreground

Sandopolis Zone Act 2 (3 - Dimmed; 1/2) Unused Foreground

Sandopolis Zone Act 2 (3 - Dimmed; 2/2) Unused Foreground

Sandopolis Zone Act 2 (4 - Dying Light; 1/2) Unused Foreground

Sandopolis Zone Act 2 (4 - Dying Light; 2/2) Unused Foreground

Sandopolis Zone Act 2 (5 - Unlit; 1/2) Unused Foreground

Sandopolis Zone Act 2 (5 - Unlit; 2/2) Unused Foreground

Sky Sanctuary Zone (Unused Foreground)

Comments (60)

@pacmastermeow most of the sprites are different, only 3-4 pages are shared, the rest is entirely different.

Not necessarily hard (though Mushroom Hill was hell just in the map format), it's time-consuming and I'm in full-time employment compared to this time two years ago. When there's other things to also take care of, you can only do so much at once.

You know what, I'll do it myself, I have SonLVL so why not

I know ripping is hard, but it's about time someone updated the tileset sheets for Sky Sanctuary and Mushroom Hill

@DarmaGaming sorry I'm late

& Knuckles

where is the hidden palace zone tileset

and knuckles

Because Sonic & Knuckles was released separately from Sonic 3 originally

why is this a separate page from sonic 3

and knuckles

Not too much left til Sonic 3 and Sonic & Knuckles crosses the finish line.

Closer and closer~
There's just a bit more to do, and then all of Lava Reef Zone will be absolutely finished!
There's just a bit more to do, and then all of Lava Reef Zone will be absolutely finished!

Yeah, i noticed the jigsaw method on the Angele Island maps. Pretty neat solution, but i don't think Death Egg is a good candidate for it. I've actually gotten a fair amount done on act 1 using the palette provided on the DE objects sheet and i'd like to pm you the progress i've made so far.

Well, Lava Reef just became easier now that I've managed to establish it as a jigsaw puzzle. I just need to make the jigsaw pieces.

"the actual workload required for them is high"
Understatement of the century.
Understatement of the century.

You're welcome! A little more (is what I say but the actual workload required for them is high) and all the acts will be uploaded! Lava Reef Zone itself needs complete overhauling to make sure of a few things too, besides the more recent Mushroom Hill and Flying Battery Zones, everything else to be brought to the new standard will be smooth sailing.

Yes, they finally added the levels! Thanks, Paraemon!

Now that i think about it, 11 prototypes of Sonic 2 + 5 protos of Knux in Sonic 2 + 2 finals = Holy bleeping horseshit...+_+"
That's super beast level. But you've inspired me to give the Mortal Kombat arcades similar treatment. Or at least die trying give it my best shot.
"Death Egg (on hold to identify new tactics to get at it)"
^This is what i was referring to. I'd like to try to come up with some techniques that'd help it's progression. It's my favorite Zone (Lava Reef being a close 2nd).
Thanks for your consideration! And enjoy your break. I know all too well how important it is to recharge.
That's super beast level. But you've inspired me to give the Mortal Kombat arcades similar treatment. Or at least die trying give it my best shot.
"Death Egg (on hold to identify new tactics to get at it)"
^This is what i was referring to. I'd like to try to come up with some techniques that'd help it's progression. It's my favorite Zone (Lava Reef being a close 2nd).
Thanks for your consideration! And enjoy your break. I know all too well how important it is to recharge.

Sonic 1's done, just needs to be brought to the new standard. Sonic 2 is still very much far from done, to the point that Sonic 3 is so much closer to completion than it; CD's probably at around the same amount of completion in terms of percentage. For here, there's a fair amount that needs to be sifted through and done, mostly down to the stage maps: Mushroom Hill (in progress), Flying Battery, Lava Reef Act 2 (on hold), Death Egg (on hold to identify new tactics to get at it). Prototypes are a whole other ballgame.
Thanks, I'll let you know in time! I'm returning to break mode so I can try and deal with things offline for now, but I'll keep it in mind!
Thanks, I'll let you know in time! I'm returning to break mode so I can try and deal with things offline for now, but I'll keep it in mind!
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