Knuckles' Chaotix (32X)
Knuckles' Chaotix (32X)

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Category | Sega Genesis / 32X |
Assets | 149 |
Hits | 821,150 |
Comments | 72 |
Tags (7): | |
Alternative Names (2):
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Chaotix (Japanese), カオティクス ~FEATURING ナックルズ ザ エキドゥナ~ (Japanese)
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[7]
Playable Characters
Bomb

Charmy Bee

Espio the Chameleon

Heavy

Knuckles the Echidna

Mighty the Armadillo

Vector the Crocodile

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[9]
Enemies & Bosses
Amazing Arena Boss

Badniks

Botanic Base Boss

Dr. Eggman / Dr. Robotnik

Final Boss

Marina Madness Boss

Metal Sonic

Speed Slider Boss

Techno Tower Boss

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[36]
Stages
Isolated Island (Intro) Level 2 (Day)

Isolated Island (Intro) Level 2 (Morning)

Isolated Island (Intro) Level 2 (Night)

Isolated Island (Intro) Level 2 (Sunset)

Isolated Island (Intro) Level 3 (Day)

Isolated Island (Intro) Level 3 (Morning)

Isolated Island (Intro) Level 3 (Night)

Isolated Island (Intro) Level 3 (Sunset)

Isolated Island (Intro) Level 4 (Day)

Isolated Island (Intro) Level 4 (Morning)

Isolated Island (Intro) Level 4 (Night)

Isolated Island (Intro) Level 4 (Sunset)

Isolated Island (Intro) Levels 0 & 1 (Day)

Isolated Island (Intro) Levels 0 & 1 (Morning)

Isolated Island (Intro) Levels 0 & 1 (Night)

Isolated Island (Intro) Levels 0 & 1 (Sunset)

Isolated Island (Training) Level 2 (Day)

Isolated Island (Training) Level 2 (Morning)

Isolated Island (Training) Level 2 (Night)

Isolated Island (Training) Level 2 (Sunset)

Isolated Island (Training) Level 3 (Day)

Isolated Island (Training) Level 3 (Morning)

Isolated Island (Training) Level 3 (Night)

Isolated Island (Training) Level 3 (Sunset)

Isolated Island (Training) Level 4 (Day)

Isolated Island (Training) Level 4 (Morning)

Isolated Island (Training) Level 4 (Night)

Isolated Island (Training) Level 4 (Sunset)

Isolated Island (Training) Levels 0 & 1 (Day)

Isolated Island (Training) Levels 0 & 1 (Morning)

Isolated Island (Training) Levels 0 & 1 (Night)

Isolated Island (Training) Levels 0 & 1 (Sunset)

Marina Madness Level 1 (Day)

Marina Madness Level 1 (Morning)

Marina Madness Level 1 (Night)

Marina Madness Level 1 (Sunset)

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[66]
Backgrounds
Amazing Arena Level 5 (Day)

Amazing Arena Level 5 (Morning)

Amazing Arena Level 5 (Night)

Amazing Arena Level 5 (Sunset)

Amazing Arena Levels 1 & 2 (Day)

Amazing Arena Levels 1 & 2 (Morning)

Amazing Arena Levels 1 & 2 (Night)

Amazing Arena Levels 1 & 2 (Sunset)

Botanic Base Level 3 (Day)

Botanic Base Level 3 (Morning)

Botanic Base Level 3 (Night)

Botanic Base Level 3 (Sunset)

Botanic Base Level 4 (Day)

Botanic Base Level 4 (Morning)

Botanic Base Level 4 (Night)

Botanic Base Level 4 (Sunset)

Botanic Base Level 5 (Day)

Botanic Base Level 5 (Morning)

Botanic Base Level 5 (Night)

Botanic Base Level 5 (Sunset)

Botanic Base Levels 1 & 2 (Day)

Botanic Base Levels 1 & 2 (Morning)

Botanic Base Levels 1 & 2 (Night)

Botanic Base Levels 1 & 2 (Sunset)

Isolated Island (Day)

Isolated Island (Morning)

Isolated Island (Night)

Isolated Island (Sunset)

Marina Madness Level 1 (Day)

Marina Madness Level 1 (Morning)

Marina Madness Level 1 (Night)

Marina Madness Level 1 (Sunset)

Marina Madness Level 2 (Day)

Marina Madness Level 2 (Morning)

Marina Madness Level 2 (Night)

Marina Madness Level 2 (Sunset)

Marina Madness Level 3 (Day)

Marina Madness Level 3 (Morning)

Marina Madness Level 3 (Night)

Marina Madness Level 3 (Sunset)

Marina Madness Level 4 (Day)

Marina Madness Level 4 (Morning)

Marina Madness Level 4 (Night)

Marina Madness Level 4 (Sunset)

Marina Madness Level 5 (Day)

Marina Madness Level 5 (Morning)

Marina Madness Level 5 (Night)

Marina Madness Level 5 (Sunset)

Speed Slider (Starting Area, Day)

Speed Slider (Starting Area, Morning)

Speed Slider (Starting Area, Night)

Speed Slider (Starting Area, Sunset)

Speed Slider Level 5 (Boss)

Speed Slider Levels 1 & 2 (Main Area, Morning)

Techno Tower Level 5 (Day)

Techno Tower Level 5 (Morning)

Techno Tower Level 5 (Night)

Techno Tower Level 5 (Sunset)

Techno Tower Levels 1 & 2 (Day)

Techno Tower Levels 1 & 2 (Morning)

Techno Tower Levels 1 & 2 (Night)

Techno Tower Levels 1 & 2 (Sunset)

Techno Tower Levels 3 & 4 (Day)

Techno Tower Levels 3 & 4 (Morning)

Techno Tower Levels 3 & 4 (Night)

Techno Tower Levels 3 & 4 (Sunset)

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[7]
Backgrounds (Development)
Speed Slider Levels 1 & 2 (Starting Area, Day) (0111 Prototype)

Speed Slider Levels 1 & 2 (Starting Area, Morning) (0111 Prototype)

Speed Slider Main Area (1207 Prototype)

Speed Slider Starting Area (1207 Prototype)

Techno Tower Levels 1 & 2 (Day) (1207 Prototype)

Techno Tower Levels 1 & 2 (Morning) (1207 Prototype)

Techno Tower Levels 1 & 2 (Sunset) (1207 Prototype)

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[8]
Tilesets
Amazing Arena
folder_zip

Botanic Base
folder_zip

Entrance
folder_zip

Isolated Island
folder_zip

Marina Madness
folder_zip

Speed Slider
folder_zip

Techno Tower
folder_zip

Tutorial Zone
folder_zip

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[12]
Miscellaneous
Amy Rose

Attraction Title Cards (Chaotix)

Bad Ending Background

Fonts

HUD

Introduction / Good Ending

Items

Level Objects

Menus

Special Stage Background

Special Stages

Title Card

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[4]
Unused Content
Comments (72)

@Gensokyo It's not impossible. It's just a recolor.

I'd like to see if anyone can get a complete sheet of Wechnia (**********)
Though, it might be impossible.
Though, it might be impossible.

There was a bit of Chaos with the development of Chaotix, huh? I still feel bad for Mighty.

@SonicHex
Currently, it's difficult to rip the art assets on the 32X side of the Prototypes. We do have softwares for them, but they're incomplete; the completed ones can only read the 32x art assets on the completed version.
Currently, it's difficult to rip the art assets on the 32X side of the Prototypes. We do have softwares for them, but they're incomplete; the completed ones can only read the 32x art assets on the completed version.

@Dolphman yeah it was tedious since I had to do it with SonED2 and Stealth has a TGA format fetish. Lots of converting and splitting. Also, I had to manually extract the Lit palettes for Amazing Arena, then edit the project files to use those palettes.
Also, transparency was a bit of an issue, in that I just let SonED2 do what it thought was best... bahahahaha bad idea. If I were to revisit those rips, I'd make my own tools to generate the artwork from the data files, with considerations for transparent colors and such.
Also, transparency was a bit of an issue, in that I just let SonED2 do what it thought was best... bahahahaha bad idea. If I were to revisit those rips, I'd make my own tools to generate the artwork from the data files, with considerations for transparent colors and such.

Glad the levels are finally ripped. I wanted to do it, but I gave up due to being tedious.
Maybe I'll take a crack at getting the level specific objects and even the animated tiles.
Don't expect them immediately, though. It'll be submitted when it's done. ;)
Maybe I'll take a crack at getting the level specific objects and even the animated tiles.
Don't expect them immediately, though. It'll be submitted when it's done. ;)

@SonicHex no

since we got the tilesets now,when will there be effects like explosions and the unused monitors from the 1207 beta?

somebody should rip and upload the animals from the games prototype i have them but they got reshaded and recolored by me for a friends fangame project

@Sid Starkiller
I know already
I know already

The ones from Sonic Crackers? That has its own page.

someone upload the unused sonic and tails sprites
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