Minotaur (Enemy)
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Asset Info favorite | |
---|---|
Name | Minotaur (Enemy) |
Category | PlayStation |
Game | Castlevania: Symphony of the Night |
Section | Enemies (Assembled) |
Submitted | October 13, 2021 |
Uploaded By | elpegaso7 |
Size | 155.73 KB (1720x680) |
Format | PNG (image/png) |
Hits | 4,904 |
Animated GIFs (0)
Comments (8)

Centralized Sprite Sheets, I just uploaded Alucard, take a look; I don't know how you are going to organize everything because there will be a whole new section jajaja

That sounds pretty cool. Maybe we can put the tiles on there too and ultimately merge the Assembled/Tiled sections?

Sorry, I didn't know that. Anyway, I've been thinking about a better way to organize the sprites, so when using them in a video game engine like Unity, the programmer saves a lot of work centralizing the sprites.So you just have to put the sprite and at once you can implement it in the game without having to adjust the pivot too much.

Yeah, as a general rule on ripped sheets we want to make sure the sheet only contains sprites from that game. We don't want people mixing things up or using edited work thinking it's original. Next time, if you want to include it as an example, you can put it in a box or something and label it as such. No big deal!

I added it as an example, but I can erase that from the sheet, I'll do it

Wait, @elpegaso7 does the minotaur use those fire tiles in the game, or did you add them to this sheet?

If you are going to create a fan made videogame, the effect you use does not matter as long as it fulfills the purpose you are looking for, and that effect fits the Minotaur's attack very well. If you want to put another effect, you only have to start from the sixth frame, and repeat it as many times as the attack lasts.

MAN THE MINOTAUR FIRE SPRITE IS THE SAME FROM GOLDEN AXE DRAGON FIRE
https://www.spriters-resource.com/genesis_32x_scd/goldenaxe/sheet/59635/
https://www.spriters-resource.com/genesis_32x_scd/goldenaxe/sheet/59635/
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