Undertale
Undertale

Game Info arrow_drop_down favorite | |
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Category | PC / Computer |
Assets | 140 |
Hits | 6,836,831 |
Comments | 372 |
Tags (14): arrow_right | |
Alternative Names (1):
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UT
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[1]
Playable Characters
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[25]
Non-Playable Characters
Alphys

Amalgamates

Annoying Dog

Asgore Dreemurr

Asriel Dreemurr

Chara

Flowey

Grillby

Mettaton

Monster Kid

Muffet

Mystery Man & Gaster Followers

Napstablook and Dummies

Nice Cream Guy

NPCs / Monster Overworlds

Onion-san

Papyrus

Ragel

The River Person

Royal Guards 01 & 02

Sans

Snowdin Canine Unit

Temmie

Toriel

Undyne

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[24]
Enemies & Bosses
Alphys

Amalgamates

Asgore Dreemurr

Asriel Dreemurr

Flowey

Glyde

Mettaton

Mettaton EX

Mettaton NEO

Monster Kid

Monsters (CORE / Hard Mode)

Monsters (Hotland)

Monsters (Snowdin Forest)

Monsters (The Ruins)

Monsters (Waterfall)

Muffet

Napstablook and Dummies

Papyrus

Photoshop Flowey

Sans

Snowdin Canine Unit

So Sorry

Toriel

Undyne

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[6]
Vendors
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[21]
Backgrounds
Alphys' Lab

Asgore's Castle

The Core

The Dump (Date)

Home and New Home

Hotland

Mettaton's House (Interior)

Mtt Resort

Napstablook's House

Papyrus and Sans's House

Ruins

Ruins (Full, 1 / 2)

Ruins (Full, 2 / 2)

Snowdin

The Surface

Temmie Village

True Laboratory

True Pacifist Ending

Undyne's House

Waterfall

Waterfall (Continued)

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[7]
Dialogue Portraits
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[9]
Console-Exclusive Content
Borders (PS4 / Switch / Xbox)

Button Icons (PS4/Vita/Switch/Xbox)

Controller Buttons

Dog Shrine (PS4 / Switch / Xbox)

Goner Clam (Switch)

Mad Mew Mew (Overworld) (Switch)

Mad Mew Mew (Switch)

Mad Mew Mew Battle Effects

Trophies (PS4)

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[25]
Miscellaneous
Asriel Dreemurr Battle Background

Attack Effects

Battle Background

Battle Menu

Demo Instructions

Flowey (Winter Alarm Clock)

Fonts

Game Over

Garbage Dump Sprites

The Gauntlet of Deadly Terror

The Human Souls

Introduction

Items

Japanese-Version Assets

Jetpack

Joystick Config / Control Test

Miscellaneous Sprites

Monster Kidz Word Search

MTT News

Papyrus Dating HUD

Punchcard

Shopkeeper Backgrounds

Telescope Backgrounds

Text Bubbles

Tile Puzzle

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[16]
Unused Content
100 Robot

98 Robot

bg_firstroom

Big Bob

Debug Sprites

Doge

Ground Torch

Map Concept Drawings

Monster Test

Notes from Flowey

NPC Test

Photoshop Flowey Concept Art

Ruins (Beta)

Spriters Resource Message

Test (Intelligence)

Test Bullets

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[6]
Trailer/Promotional Sprites
Comments (372)

where are the things on the lost souls faces?

i love this game..

Why are the battle background not in "Backgrounds" category instead of "Miscellaneous"?

i think the absolutely terrible very bad crusty version of the comic sans font thats used in the undertale demo should be here

Hey um, I know the Mettaton Ratings sprites are probably rendered in real time, but is there anyway to convert them to sprites? It's okay if y'all can't, just asking
@tent2 @casteor573 All fonts are stored as sprite sheets. However, they're really hard to use, so I recommend using the custom fanmade font files for all of the game's fonts. Their names are as follows: "Determination", "Monster Friend, "Mercy", "Pixelated Comic Sans" and "Pixelated Wingdings" are the ones I know of.

@tent2 No it's not, it is an actual image in the game (and so is the "KR" text btw). In fact theres an actual "obj_hpname" with its "spr_hpname" in the "room_battle". That's what I put in the sheet I submited... (Again it's been a long time but whatever)

@casteor573 I just submited an HP Text sheet and it has just entered a queue for approval :D... (Well at this point it's been a year so you probably already found it in another place but well whatever. Now the next person looking for it will find it in the myscellaneous section.)

Undertale is in almost all major video game consoles of the eighth generation:
Windows, macOS, Linux, PlayStation 4, PlayStation Vita, Nintendo Switch and Xbox One.
Windows, macOS, Linux, PlayStation 4, PlayStation Vita, Nintendo Switch and Xbox One.
@Random Talking Bush: I know it's impractical, it was more for the folk who are curious how it's saved raw but don't have the resources to rip it themselves. Since we're talking about missing sprites, I'll mention the few that inspired me to submit the raw dump: - Telescope from Waterfall & Editor overlays. (a few colliders are here, but far from everything).
Also, I was thinking of including a dump of the pre-assembled rooms. Would this be accepted if I organized them by Used / Unused / Etc and cleaned up the editor overlays? I want to ask before putting in the time to clean and organize all 336 rooms.
Also, I was thinking of including a dump of the pre-assembled rooms. Would this be accepted if I organized them by Used / Unused / Etc and cleaned up the editor overlays? I want to ask before putting in the time to clean and organize all 336 rooms.

@4Bakers: We don't accept those kinds of submissions, you need to put effort into proper organization. Not to mention we already have practically everything, we don't need unorganized, almost unusable sprite dumps like that (which would also require users to manually trim junk data around each sprite, might I add).
For those who are still waiting on specific assets, you can use Undertale Modding Tool https://github.com/krzys-h/UndertaleModTool to rip content yourself.
@Pikashu2 https://tinyurl.com/5n748dnx is a Reddit post containing rips. NOTE: These rips still have the Dev overlays (overlays for colliders, interactions, events, doors, etc), every NPC in every possible state at once, missing rooms (like Snowdin Town interiors), etc. It's not that hard to mod the game to make the dev overlays invisible and export rooms as PNGs manually...

I don't know if you guys will agree or not with me here, but I think that the Backgrounds and the Tilesets sections are confusing and even a little unorganized at its current state. There are many sheets in the Backgrounds section which would make much more sense to be on the Tilesets section(like the True Pacifist Ending and the Ruins sheets. Maybe it makes sense for the Ruins sheet to be there since it has a complete rip from the entrance area of the Ruins, but the sheet from The Core also has a similar rip from the Core entrance and it still is on the Tilesets section). But I think what contributes the most for the confusion is that most sheets on the Backgrounds section already have a tileset rip from their respective areas, and thus making the Tileset section underused. I have no clue about how to organize them in a better way, but I just wanted to point this out.

i still don't know where the hotland marquee is

can someone please just make all the rooms in one sheet, cause it's so hard to recreate it using tilesets

where is mad mew mew?
edit: oh nvm sorry
edit: oh nvm sorry

Where is the "welcome to hotland" marquee?

does anyone know where the warning boxes are? the one asgore and mettaton uses?

@casteor573 That's an actual font, and it's not stored in an image or anything like that.
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