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Undertale


arrow_drop_down [1] Playable Characters
arrow_drop_down [25] Non-Playable Characters
arrow_drop_down [24] Enemies & Bosses
arrow_drop_down [6] Vendors
arrow_drop_down [21] Backgrounds
arrow_drop_down [7] Dialogue Portraits
arrow_drop_down [9] Console-Exclusive Content
arrow_drop_down [25] Miscellaneous
arrow_drop_down [16] Unused Content
arrow_drop_down [6] Trailer/Promotional Sprites

Comments (372)


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Be patient, you do realize people are ripping these, right? There's not some kind of ripping machine where you input a request and it pops it out fresh and ready to be submitted.
JamminJelly Feb 19, 2016, 2:37 AM
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Also Add Undyne in Overworld and Battle?
SuperTVGRFan18496 Feb 18, 2016, 10:53 PM
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Add Mettaton, Flowey, Muffet, and Asgore in Battle PLZ?
SuperTVGRFan18496 Feb 18, 2016, 10:53 PM
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Wait nevermind, I found one
Insert Kert Feb 16, 2016, 9:38 PM
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(no pun intended) Small fonts?!
Daytin13 Feb 16, 2016, 9:36 PM
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I'm about to upload another sprite sheet, though can anyone recommend any fonts to use on the sprite sheets, because my current font is way too big.
Insert Kert Feb 16, 2016, 9:31 PM
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Could I do the souls?!
Daytin13 Feb 15, 2016, 10:57 PM
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@RTB nah dont worry, im just getting mad for not much of a good reason
Daytin13 Feb 15, 2016, 10:14 PM
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Yeah, there's no reason to group the demo-only sprites into a separate game when most of them are the same as the full game's. You could probably make a separate category for 'em, if anything.
Random Talking Bush Administrators Feb 15, 2016, 10:04 PM
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I just assumed there was a sprite-sheet maker, and it was a requirement, so I tried to emulate it.

Also, should the demo-only sprites be put here, or do they deserve it's own game? (Example: The demo supports Korean fonts due to having it support different languages)
Filler Feb 15, 2016, 9:56 PM
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Whichever way you feel is best, it's not a requirement to set sprites up they same way others have (I'm actually surprised by the fact that everyone else has been using the same colours for their sheets). As long as everything's there, it should be acceptable.
Random Talking Bush Administrators Feb 15, 2016, 9:53 PM
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As for the way sheets are assembled, should I keep doing it the way I do them? By sorting the sprites in a lined box with the name of the groups. Or should I follow the way Underfail does so?
Filler Feb 15, 2016, 9:50 PM
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Yeah, the shadows clashed too much with the way the other icons were done, hence why I went and edited those out. Other than that they're fine.

@Daytin13: Not my fault -- there was already a complete sprite sheet in the queue before you made your comment. The Undertale sprite submissions are a feeding frenzy right now. And there was also a Flowey sprite sheet submitted earlier too, except it was missing some sprites. Waiting for it to be re-submitted right now.
Random Talking Bush Administrators Feb 15, 2016, 9:47 PM
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Sorry if this is a minor issue, but should I stop using shadows for the sprite icons? Since most of them seem to have been edited out.

If it's not a wanted demand, nor should I do it at all. I'll stop doing so.
Filler Feb 15, 2016, 9:46 PM
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and you might as well do flowey for me
Daytin13 Feb 15, 2016, 9:42 PM
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NEVER MIND! >:|
Daytin13 Feb 15, 2016, 9:40 PM
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@8bitnintendokid, currently working on mettaton, almost done, ive considered doing flowey too
Daytin13 Feb 15, 2016, 8:43 PM
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All we need is Undyne, Mettaton, and Flowey for overworld sprites
8bitNintendoKid Feb 15, 2016, 7:32 PM
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The placeholder sprites might as well deserve their own sheet, since there's quite a-load to look at. And some don't really fit with other sheets (Like the concept art versions of the lab and Undye's house)

Here's an example of a placeholder sprite I posted on Underminers awhile ago, it's just a rough version of the final boss' sword graphic.

http://i.imgur.com/nnbJISb.png

(And just to note: even the player's soul heart has a placeholder sprite. I kid you not)
Filler Feb 15, 2016, 4:11 PM
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@Filler we aim to have as much from a game as possible, which includes unused, useless, and alternate sprites.
Ton Senior Staff Feb 15, 2016, 3:31 PM
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