Undertale
Undertale

Game Info arrow_drop_down favorite | |
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Category | PC / Computer |
Assets | 140 |
Hits | 6,836,835 |
Comments | 372 |
Tags (14): arrow_right | |
Alternative Names (1):
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UT
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[1]
Playable Characters
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[25]
Non-Playable Characters
Alphys

Amalgamates

Annoying Dog

Asgore Dreemurr

Asriel Dreemurr

Chara

Flowey

Grillby

Mettaton

Monster Kid

Muffet

Mystery Man & Gaster Followers

Napstablook and Dummies

Nice Cream Guy

NPCs / Monster Overworlds

Onion-san

Papyrus

Ragel

The River Person

Royal Guards 01 & 02

Sans

Snowdin Canine Unit

Temmie

Toriel

Undyne

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[24]
Enemies & Bosses
Alphys

Amalgamates

Asgore Dreemurr

Asriel Dreemurr

Flowey

Glyde

Mettaton

Mettaton EX

Mettaton NEO

Monster Kid

Monsters (CORE / Hard Mode)

Monsters (Hotland)

Monsters (Snowdin Forest)

Monsters (The Ruins)

Monsters (Waterfall)

Muffet

Napstablook and Dummies

Papyrus

Photoshop Flowey

Sans

Snowdin Canine Unit

So Sorry

Toriel

Undyne

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[6]
Vendors
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[21]
Backgrounds
Alphys' Lab

Asgore's Castle

The Core

The Dump (Date)

Home and New Home

Hotland

Mettaton's House (Interior)

Mtt Resort

Napstablook's House

Papyrus and Sans's House

Ruins

Ruins (Full, 1 / 2)

Ruins (Full, 2 / 2)

Snowdin

The Surface

Temmie Village

True Laboratory

True Pacifist Ending

Undyne's House

Waterfall

Waterfall (Continued)

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[7]
Dialogue Portraits
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[9]
Console-Exclusive Content
Borders (PS4 / Switch / Xbox)

Button Icons (PS4/Vita/Switch/Xbox)

Controller Buttons

Dog Shrine (PS4 / Switch / Xbox)

Goner Clam (Switch)

Mad Mew Mew (Overworld) (Switch)

Mad Mew Mew (Switch)

Mad Mew Mew Battle Effects

Trophies (PS4)

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[25]
Miscellaneous
Asriel Dreemurr Battle Background

Attack Effects

Battle Background

Battle Menu

Demo Instructions

Flowey (Winter Alarm Clock)

Fonts

Game Over

Garbage Dump Sprites

The Gauntlet of Deadly Terror

The Human Souls

Introduction

Items

Japanese-Version Assets

Jetpack

Joystick Config / Control Test

Miscellaneous Sprites

Monster Kidz Word Search

MTT News

Papyrus Dating HUD

Punchcard

Shopkeeper Backgrounds

Telescope Backgrounds

Text Bubbles

Tile Puzzle

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[16]
Unused Content
100 Robot

98 Robot

bg_firstroom

Big Bob

Debug Sprites

Doge

Ground Torch

Map Concept Drawings

Monster Test

Notes from Flowey

NPC Test

Photoshop Flowey Concept Art

Ruins (Beta)

Spriters Resource Message

Test (Intelligence)

Test Bullets

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[6]
Trailer/Promotional Sprites
Comments (372)

Be patient, you do realize people are ripping these, right? There's not some kind of ripping machine where you input a request and it pops it out fresh and ready to be submitted.

Also Add Undyne in Overworld and Battle?

Add Mettaton, Flowey, Muffet, and Asgore in Battle PLZ?

Wait nevermind, I found one

(no pun intended) Small fonts?!

I'm about to upload another sprite sheet, though can anyone recommend any fonts to use on the sprite sheets, because my current font is way too big.

Could I do the souls?!

@RTB nah dont worry, im just getting mad for not much of a good reason

Yeah, there's no reason to group the demo-only sprites into a separate game when most of them are the same as the full game's. You could probably make a separate category for 'em, if anything.

I just assumed there was a sprite-sheet maker, and it was a requirement, so I tried to emulate it.
Also, should the demo-only sprites be put here, or do they deserve it's own game? (Example: The demo supports Korean fonts due to having it support different languages)
Also, should the demo-only sprites be put here, or do they deserve it's own game? (Example: The demo supports Korean fonts due to having it support different languages)

Whichever way you feel is best, it's not a requirement to set sprites up they same way others have (I'm actually surprised by the fact that everyone else has been using the same colours for their sheets). As long as everything's there, it should be acceptable.

As for the way sheets are assembled, should I keep doing it the way I do them? By sorting the sprites in a lined box with the name of the groups. Or should I follow the way Underfail does so?

Yeah, the shadows clashed too much with the way the other icons were done, hence why I went and edited those out. Other than that they're fine.
@Daytin13: Not my fault -- there was already a complete sprite sheet in the queue before you made your comment. The Undertale sprite submissions are a feeding frenzy right now. And there was also a Flowey sprite sheet submitted earlier too, except it was missing some sprites. Waiting for it to be re-submitted right now.
@Daytin13: Not my fault -- there was already a complete sprite sheet in the queue before you made your comment. The Undertale sprite submissions are a feeding frenzy right now. And there was also a Flowey sprite sheet submitted earlier too, except it was missing some sprites. Waiting for it to be re-submitted right now.

Sorry if this is a minor issue, but should I stop using shadows for the sprite icons? Since most of them seem to have been edited out.
If it's not a wanted demand, nor should I do it at all. I'll stop doing so.
If it's not a wanted demand, nor should I do it at all. I'll stop doing so.

and you might as well do flowey for me

NEVER MIND! >:|

@8bitnintendokid, currently working on mettaton, almost done, ive considered doing flowey too

All we need is Undyne, Mettaton, and Flowey for overworld sprites

The placeholder sprites might as well deserve their own sheet, since there's quite a-load to look at. And some don't really fit with other sheets (Like the concept art versions of the lab and Undye's house)
Here's an example of a placeholder sprite I posted on Underminers awhile ago, it's just a rough version of the final boss' sword graphic.
http://i.imgur.com/nnbJISb.png
(And just to note: even the player's soul heart has a placeholder sprite. I kid you not)
Here's an example of a placeholder sprite I posted on Underminers awhile ago, it's just a rough version of the final boss' sword graphic.
http://i.imgur.com/nnbJISb.png
(And just to note: even the player's soul heart has a placeholder sprite. I kid you not)

@Filler we aim to have as much from a game as possible, which includes unused, useless, and alternate sprites.
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