Sonic the Hedgehog
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Asset Info favorite | |
---|---|
Name | Sonic the Hedgehog |
Category | PC / Computer |
Game | Sonic Mania |
Section | Playable Characters |
Submitted | August 31, 2017 |
Uploaded By | kewlzonic |
Additional Credits | AsuharaMoon |
Size | 223.79 KB (1226x2466) |
Format | PNG (image/png) |
Hits | 392,843 |
Animated GIFs (0)
Comments (121)

Does anyone know where the "ride" sprites are? I might be blind but I can't find them...

@Samey the Hedgewhatever: It may seem that way due to Super Sonic's sprites being given their own sheet when it was updated earlier.

Is it just me, or is this sheet smaller then it used to be?

Nevermind found them

Does anyone know where the Outta Here sprites are? I can't seem to find them...

@EXEcutor-The-Bat: Except Triangly didn't work on this sheet in particular (just ones for the older Sonic games). I was the one that re-arranged this sheet (and Super Sonic) to match the ones I personally ripped, for consistency's sake.

It's a raging battle between Asuhara and Triangly to see who could claim this rip.

so smooth

@Doc If we are judging by staff, yeah Spinball was the only one that had full American staff and half the people who worked on that were known for the early PGA Tour Golf games.
Sonic 2 was half done by Japanese staff (Yuji Naka, sound team, Tails' creator) and half by the American staff (Tom Payne, Brenda Ross, Craig Stitt, Peter Morawiec who was the special stage programmer) in the US. Sonic 3&K was almost completely done by the Japanese staff apart from Howard Drisson and MJ's sound team but was located in the US with Yuji Naka. No different than Sonic Adventure 2 for the latter.
Sonic 2 was half done by Japanese staff (Yuji Naka, sound team, Tails' creator) and half by the American staff (Tom Payne, Brenda Ross, Craig Stitt, Peter Morawiec who was the special stage programmer) in the US. Sonic 3&K was almost completely done by the Japanese staff apart from Howard Drisson and MJ's sound team but was located in the US with Yuji Naka. No different than Sonic Adventure 2 for the latter.

Um, last I checked, the only Sonic Genesis sidescroller to be developed in the West was Spinball....

@Doc also keep in mind that Sonic 1 was developed in Japan, and S2 and S3K were developed in the US, so there may have been some cultural influence as well how different Sega of Japan and Sega of America were at that time, Japanese Sonic was more anime-like, and American Sonic was portrayed as the "dude with the 'tude".

Sonic CD was always its own game iirc, and I never got that impression. I got the impression that Sonic Team had become better at drawing and allocating palettes. Besides, I personally think he looks the "oldest" in the first game, and more childlike in StH3&K, just on body language.

@Doc What I was saying was that whenever you play Sonic 1, 2, 3&K back to back, you get the idea that Sonic has aged since the previous game. Sonic CD was originally meant to be a Sega CD port of Sonic 1 I think, and It's obvious that the 8-bit games weren't Sega's main focus back then.

@Beaky Preeeetty sure that's just them working out what his palette should be, not an indicator of age. Besides, explain CD, which reuses the StH1 sprites tit-for-tat, and all of the 8-bit games of the time.

The problem I have with these sprites is that, they're inconsistent with the classic games, see, in Sonic 1 and Sonic CD, Sonic's fur was more of a light purple than blue, indicating that he's probably in his preteens, in Sonic 2 he's a darker shade of blue and looks different in some places, meaning that he's a young teenager, and in Sonic 3 & Knuckles he looks like a younger version of the Dreamcast-era Sonic, meaning that he's probably 15 or 16 (He even has green eyes in his super form, explaining the change) we even see this trend continue into modern games, but more recent games just break this trend completely.

Sonic Did a Thing!

me

Who thinks Sonic 3 Plus should exist? it seems like a great idea.

Well, thanks for answer! Then gotta try it myself. Pretty love these boxes, they are extremly useful because it is possible to make a perfect animations with them

@Traingly: Probably not, but if I ever get around to re-ripping the Sonic Advance sprites, I'll leave their bounding boxes intact.
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