Super Mario Maker 2
Super Mario Maker 2

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Category | Nintendo Switch |
Assets | 103 |
Hits | 1,787,154 |
Comments | 348 |
Tags (7): | |
Alternative Names (2):
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超级马里奥创作家2 (Chinese), 马里奥制造2 (Chinese)
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[7]
Super Mario Bros.
Backgrounds (SMB1)

Clear Condition Icons (SMB1)

Editor Icons (SMB1)

Enemies (SMB1)

Mario, Luigi, Toad, Toadette and Items (SMB1)

Objects (SMB1)

Tileset (SMB1)

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[7]
Super Mario Bros. 3
Backgrounds (SMB3)

Clear Condition Icons (SMB3)

Editor Icons (SMB3)

Enemies (SMB3)

Mario, Luigi, Toad, Toadette and Items (SMB3)

Objects (SMB3)

Tileset (SMB3)

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[7]
Super Mario World
Backgrounds (SMW)

Clear Condition Icons (SMW)

Editor Icons (SMW)

Enemies (SMW)

Mario, Luigi, Toad, Toadette and Items (SMW)

Objects (SMW)

Tileset (SMW)

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[33]
New Super Mario Bros. U: Enemies
Angry Sun and Moon (NSMBU)

Blasta Mechakoopa (NSMBU)

Blooper (NSMBU)

Bob-omb (NSMBU)

Boo (NSMBU)

Bullet Bill (NSMBU)

Buzzy Beetle (NSMBU)

Chain Chomp (NSMBU)

Cheep Cheep (NSMBU)

Dry Bones (NSMBU)

Fire Piranha Plant (NSMBU)

Fish Bones (NSMBU)

Goomba (NSMBU)

Goombrat (NSMBU)

Hammer Bro. (NSMBU)

Koopa Troopa (NSMBU)

Lakitu (NSMBU)

Lava Bubble (NSMBU)

Magikoopa (NSMBU)

Mechakoopa (NSMBU)

Monty Mole (NSMBU)

Muncher (NSMBU)

Piranha Plant (NSMBU)

Pokey (NSMBU)

Rocky Wrench (NSMBU)

Sledge Bro. (NSMBU)

Spike (NSMBU)

Spike Top (NSMBU)

Spiny (NSMBU)

Stretch (NSMBU)

Thwomp (NSMBU)

Wiggler (NSMBU)

Zappa Mechakoopa (NSMBU)

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[27]
New Super Mario Bros. U: Miscellaneous
10, 30 & 50 Coins (NSMBU)

Arrow Signboard (NSMBU)

Bubble (NSMBU)

Burner (NSMBU)

Cannon (NSMBU)

Checkpoint Flag (NSMBU)

Clear Condition Icons (NSMBU)

Editor Icons (NSMBU)

Fortress (NSMBU)

Goal Pole (NSMBU)

Grinder & Bumper (NSMBU)

Icicle (NSMBU)

Junior Clown Car (NSMBU)

One Way Wall (NSMBU)

P-Switch (NSMBU)

POW Block (NSMBU)

Rotten Mushroom (NSMBU)

Seesaw (NSMBU)

Snake Block (NSMBU)

Stone (NSMBU)

Super Acorn (NSMBU)

Swinging Claw (NSMBU)

Tileset (NSMBU)
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Trampoline (NSMBU)

Twister (NSMBU)

Warp Door (NSMBU)

Yoshi Egg (NSMBU)

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[2]
Super Mario 3D World
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[13]
UI Elements
Course Clear Icons (Miscellaneous)

Coursebot and Worldbot

Cursor

Endless Challenge

Game Style Icons

Mii Outfit Previews

Partrick and Sound Frog

Reset Rocket

Scrolling Icons

Sound Icons

Stamps
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Theme Icons

World Maker Icons

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[7]
Miscellaneous
Comments (348)

@Doctor_Coco SMB1, SMB3, SMW, and NSMBU (it looks pretty much the same in all of these styles). The block in question is under the upside-down yellow pipe top.

Can’t wait to see the NSMBU angry sun in here in absolutely *coruscating* HD.

@Corrin Which tileset?

What is the pyramid-shaped blue block in the tileset sprite-sheets called?

@Doctor_Coco: They're considered models and therefore have textures, not sprites.

NSMBU water, poison and lava tiles will be ripped? Or they're not sprites?

does the general ui of the game have some kind of dump? ive always wanted to have a look at the game's ui assets but the dump of that was absent from the first game's rip and now here too.

@Geoshi I understand, I was just worried that someone forgot to rip them.

@Corrin When they are ready! You can't rush effort, it takes time!

Where are the sprites from the story mode credits?

How did they rip it that FAST?!

Neat

@Brian Fan They' re ripping, but it takes sometime, I think the Objects and Enemies sheets from SMB3 will came first, then the SMW and finally the NSMBU

SMW Stuff?

ITS THERE
ITS FINALLY THERE THANK YOU!
ITS FINALLY THERE THANK YOU!

@ninetalescommander SMB, SMB3 and SMW are full sprites, NSMBU too, but there are some exceptions like Mario, Yoshi, Bowser and now Probably Boomboom, Toad, Toadette, Luigi, Red Yoshi are Models too, but if I'm not wrong, 3D world is full models, including the tiles

Okay so from what I can see; The first 3 styles use sprites all of the time even in gameplay but when it comes to the New Super Mario Bros U and Super Mario 3D World styles, it's in sprites when on the level editor but uses 3D models when in actual gameplay.
Right?
Right?

To Kirby
Me 2
Me 2

cant wait for the enemies to be ripped

Once you finish ripping enemies and objects from SMB3, SMW and NSMBU, you will start focusing in the UI stuff? Like Undodog, the cursor and etc?
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