Enemies (SMW)
(Current scale is below 100% - zoom in to view full detail.)


Asset Info favorite | |
---|---|
Name | Enemies (SMW) |
Category | Nintendo Switch |
Game | Super Mario Maker 2 |
Section | Super Mario World |
Submitted | July 6, 2019 |
Uploaded By | Random Talking Bush |
Size | 142.50 KB (888x1214) |
Format | PNG (image/png) |
Hits | 111,515 |
Animated GIFs (0)
Comments (63)

I like that Roy in Maker 2's SMW style resembles his original design with the pink shell.

at least theyre better than lemmy and wendy

nintendo did SMW bosses dirty

SNES supports 15 colors per sprite palette, yes, but SMW's graphics are stored in a 3bpp format by default (7 colors + transparency). the editors we enjoy today change the format of the graphics so that we can use 4bpp (15 colors + transparency).
a very small selection of graphics in SMW are stored in 4bpp format -- Mario's graphics is one of these exceptions
a very small selection of graphics in SMW are stored in 4bpp format -- Mario's graphics is one of these exceptions

@MarioFanGamer Doesn't the SNES support 15 colors per sprite palette?

Not sure if anyone noticed, but Hammer Bro has one sprite where his helmet and shell have black outlines instead of colored ones.

I think the biggest problem with these graphics is that the palette limitations of SMW. The biggest one is that most graphics in SMW can only use 7 unique colours per tile and there are many, many sprites in this game which use way more than that. Even if a sprite uses that many colours, a single sprite tile palette in SMW is usually made of black, white, three shades of a single colour (most notably, red, green, blue and yellow, the global colours) as well as two shades of orange, though it's also common to find black, white and four shades of a single colour and a different colour (brown and grey, also global) as well.

@Goyangi - Nope, they were in SMM1, too.

So are Bowser's sprites unique to SMM2?

@NotoBook6 especially when smw's palette depends on max color count on screen and the players create the levels

@Doc von Schmeltwick 1, Bowser's sprite in smw is way huge, and not really good for a game where a mushroom can double something's size, the user creates the levels and there's a max of 3. 2, bowser's sprite is in his clown car which he never leaves, which is an item in the game already and also looks way different than in the original

@Doc von that's like grabbing an SMB1 sprite and recoloring it with the SMW Palette and calling it an SMW-Styled Sprite. IMO, the palette is not really important in SMM2, I think what does matter is the shading and stuff.

@Rakoon CD: Well, on one of his sprites it looks like his jaw doesn’t exist.

I’m trying to replace these sprites for Smb2, and see if anyone will make a mod out of it. It would be cool if there was a mod for Smm2 that had Smb2 in it.

Me: *looks closely at the blooper sprite*
Me: Mungus!
Me: Mungus!

Well, aoe, it's because Winged Boom-Boom's arms are wings.

Winged Boom-Boom has no arms

The Spike sprite looks awful...

Also I don't like how SMW looks... I know it's because it's an early Snes game, but it's so sloppy in places, pillowshading, dark outlines where there shouldn't be, and an odd use of color on enemies. But overall, I'd prefer if SMM sticks to that iffy art.

With all the conversation about the koopaling sprites, Id say they look great compared to bowser as they look pretty weird in an already weird artstyle. Bowser looks too good for Super Mario World.
You must be logged in to post comments.