Tileset (SMB1)
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Asset Info favorite | |
---|---|
Name | Tileset (SMB1) |
Category | Nintendo Switch |
Game | Super Mario Maker 2 |
Section | Super Mario Bros. |
Submitted | June 30, 2019 |
Uploaded By | Random Talking Bush |
Size | 168.11 KB (1369x3160) |
Format | PNG (image/png) |
Hits | 114,603 |
Animated GIFs (0)
Comments (41)

Why in each tilesets there are 4 of the same conveyors?

@Jod Dan you know how you select a group of blocks/items to move it and there's a yellow outline around it? thats what that's for

What is “Rail Selection Outlines” used for?

probably because all tilesets in every theme are set up the same way so you need to have the same texture for every piece of ground

why are there so much of the same ground texture repeated? (does that make sense?)

not really a unique feature if thats on most basic image editors

for everybody that's complaining about the size, there's this unique feature called crop and save as a copy

@Jonnywardy_: It's really not *that* big. I've ripped hundreds of single-character submissions that are more than three times this sheet's size. No point in splitting this sheet up arbitrarily.

Ideally this needs to be split up. It's way too big

@Tiger Willow: The doors are located on the Objects spritesheet.

Is the door texture on here? i can't seem to find it...

@Martinelplayz I'm asuming that's Scratch, since I have the same issue.

can we please get these in seperate sheets? the image is so large that the game making engine i'm using renders it in terrible quality.

Damn That's A Lot.

No. I prefer the many colors, @Caylie C

@Caylie C i mean all of them DO keep to the limitation of 3 colors per sprite/tile but the palette being limited to 13 colors would look awful with this game

@Caylie C Ikr

Does it tick anyone else off that these sprites don't adhere to the restrictions of the NES or is it just me?

@rad i have no idea

So, bush, How might I go and get rid of the grid and move everything together? I want to use an edited version in Tiled but I can't because of the grid.
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