Zelda 2: The Adventure of Link
Zelda 2: The Adventure of Link

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Category | NES |
Assets | 28 |
Hits | 472,463 |
Comments | 18 |
Tags (10): arrow_right | |
Alternative Names (8):
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The Legend of Zelda 2:, The Legend of Zelda 2: Link no Bouken (Japanese), Zelda II, Zelda II: A Aventura de Link (Portuguese), Зелда II - Приключението на Линк, Зелда II Приключението на Линк, Зелда II: Приключението на Линк, 젤다2 (Korean)
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[1]
Playable Characters
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[3]
Enemies & Bosses
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[16]
Stages
Caves

Death Mountain Caves

Goriya's Cave (Dark)

Great Palace

Hidden Palace

Island Palace

Maze Island Encounters / Caves

Maze Palace

Midoro Palace

Northern Palace

Ocean Palace

Parapa Palace

Secret Cave Area 1 (Dark)

Set Encounters

Wild Encounters: Multiple Screens

Wild Encounters: Single Screens

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[8]
Miscellaneous
Comments (18)

@Doc von Schmeltwick Huh, I never knew that. At least they are consistent with the source material...

@johnston Correct! This also relates to why the CD-i games called them "rubies," since that's what the first game's manual called them while they were absent from the second.

Wait... there are no Rupees in this game?

The game that had a Game Over screen that creeped me out as a young kid.

I am not Joe Hawley.

@MisterMike my bad. I could help with the ones like the Crystalis hero if you like but not sure on the cartoons ones like Peter Griffin. Just want to help my friend.

@Plokman The overworld sprites are on the 'Hyrule Overworld' sheet. You're right about the custom sheets though, I simply never found it too important to add due to their simplicity.

@Ton we are missing some important sprites, no character overworld Sprites. All we have are side scrolling stage sprites. Link as well as all of the otherwise excellent customs and enemies have no overhead versions we can't cross Hyrule just the temples!

This game aged vastly better than Zelda 1.
Fite me
Fite me

Her sprite is in "Northern Palace".

What happened to Princess Zelda? I thought her sprite was here.

I think NOW we're pretty much complete here.

@Doc von Schmeltwick Yes, that is correct.

Let me see if I've got this straight....
Objects in an area can have one of 4 palettes.
1: The one Link is using
2: The orange palette, which doesn't change depending on the area
3: The red palette, which depending on the area, has either a black or a dark red "outline," and in towns, has tan substitute white.
4: The blue palette, which works the same as the red palette, but sometimes, the blue is more cyan, and in towns, the blue is purple and white is tan, which explains the purple Aches, Moas, and Bot.
Have I got that right?
Objects in an area can have one of 4 palettes.
1: The one Link is using
2: The orange palette, which doesn't change depending on the area
3: The red palette, which depending on the area, has either a black or a dark red "outline," and in towns, has tan substitute white.
4: The blue palette, which works the same as the red palette, but sometimes, the blue is more cyan, and in towns, the blue is purple and white is tan, which explains the purple Aches, Moas, and Bot.
Have I got that right?

@Ton Nope, there's no Moblin sprites, Helmethead's incomplete, and Geldarm is also incomplete. The Old Man is missing the "casting" pose. The Beach encounter background and Graveyard encounter background haven't been ripped. There could be more missing, but I'm not exactly in the position to make requests.

I gotta say, the thumbnails on these rips are the best I've ever seen on this website.

Huh. Is the game over screen the only thing missing?

Wow, this whole section is pretty comprehensive and the thumbnails look great. Props to everyone who worked on this!
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