Stage Tiles
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Asset Info favorite | |
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Name | Stage Tiles |
Category | NES |
Game | Super Mario Bros. 3 |
Section | Tilesets |
Submitted | August 2, 2016 |
Uploaded By | Pocku |
Additional Credits | Doc von Schmeltwick, rotodisco |
Size | 478.76 KB (2003x1600) |
Format | PNG (image/png) |
Hits | 147,539 |
Animated GIFs (0)
Comments (34)

It's missing the corner and straight down sprites for the shadow bits of the triangular background pattern for peaches room.

@Xanderrock98 you're right this is desorganized as heck

yeah it really needs some re-organizing

this sheet is so compact

@RavenclawNimbus i think those show which koopaling level certain colors for the tiles were used in (for example, morton's airship had green tiles.) then again, im probably wrong as i have never played smb3. if i do play it on the Nintendo Switch Online NES for NIntendo Switch, I'll know for sure.

I like how they added the extra detail to make custom sprites, like the tileset for some of the ground blocks have a bottom to them, even though that was never in the game. Also, what are those koopaling icons for?

I was looking through SMB3 graphics just now, and I realized that there is actually some light animation on the top of the Bullet Bill Blaster tiles which is missing in this sheet (and virtually every other SMB3 tileset rip out there). I remember always seeing some sort of "shimmering" on that tile every time I played the NES version, so I'm surprised nobody has ripped it yet... I also realized it's missing the unique 3-frame ? block graphics used in the tank levels. I'd add them myself, but this sheet is so compact and well put together, I'm almost afraid to mess with it myself at the risk of ruining something else on it..
Oh and for what it's worth, that 5th coin frame on this sheet perplexes me, because it doesn't seem to exist in the game's data at all, and given how animated tiles work, it COULDN'T exist in the game, as nearly all animated background tiles only have up to 4 frames (the only exceptions being the tiles in the tank levels and overworld maps, which have 3 frames instead). Also kinda wish this sheet had unused tiles on it too...
Oh and for what it's worth, that 5th coin frame on this sheet perplexes me, because it doesn't seem to exist in the game's data at all, and given how animated tiles work, it COULDN'T exist in the game, as nearly all animated background tiles only have up to 4 frames (the only exceptions being the tiles in the tank levels and overworld maps, which have 3 frames instead). Also kinda wish this sheet had unused tiles on it too...

what is that empty block next to the brick blocks and wood blocks

Is the 5th coin sprite actually used? In-game it just skips over it

Dude, this is amazing! Now I can have fun cloning this amazing ass madafuckin game! :))))

Wow just wow.

Holy shit, I'd thought I'd never live to see the day of a complete Mario 3 rip in it's original state!

It's about time we got a tile rip complete as this.

Beautiful tile rip.
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