Bosses
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Asset Info favorite | |
---|---|
Name | Bosses |
Category | NES |
Game | Super Mario Bros. 3 |
Section | Enemies & Bosses |
Submitted | A long, long time ago |
Uploaded By | 125scratch |
Additional Credits | Doc von Schmeltwick |
Size | 84.97 KB (356x1442) |
Format | PNG (image/png) |
Hits | 101,611 |
Animated GIFs (0)
Comments (16)

I have added assembly examples in addition to the wandless ones that are already there.

I made the background color more consistent with the other sheets.

@johnston I've got it sent now; I've had this one complete for a few weeks now, I was just waiting to complete the tile sheets before posting it since I kept forgetting to add things to the items and objects sheet and wanted to avoid multiple pointless revisions. You almost got it perfect... but you didn't fix Bowser's final sprite being incorrectly assembled from the original rip. I also flipped the wands to actually face the same direction as the Koopalings (those are weird in the data, with the diagonal rod and the gem actually facing different directions in the data, at least sometimes).

@Doc Sorry.

I was gonna send a revision of this that fixes an issue with Bowser's sprites, fixes some alignment inconsistencies, and shows the proper tile parameters, but it looks like one's clogging it currently.

Revision sent: now includes color flashes.

@Austin Don't worry, I assumed when I saw him in SMW he was wearing a hat with a feather on it rather than that being part of his face and his hair.

For the longest time I never noticed that Iggy was wearing blue glasses and just assumed that he had a weird line across his face

whats a boom boom

@RavenclawNimbus The Limit per sprite is 3 + Transparency. However, through Stacking Sprites and using the Background Color, you can make a Sprite with more Colors. Stacking Sprites was used in Mega Man and Super Mario Bros 2 USA, and the use of Transparency + Background Color was used, even in the original Super Mario Bros Bowser and Princess Peach Sprites.

@RavenclawNimbus The NES supports three colors per sprite.

I think it’s interesting how they make it transparent so they can have more colors! Do you know the limit?

I Love how they use the Black Background to create the illusion of Black Outlines just like The Battle Sprites in EarthBound Beginnings/MOTHER

Is the emulator these were ripped in the same as the enemy sheet's one, or are they different? If they're different, the palettes may not jive properly.

That attention to detail is pretty nice.

You need to change bowser flame
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