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Mario & Luigi


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Mario & Luigi
Asset Info favorite
Name Mario & Luigi
Category NES
Game Super Mario Bros. 3
Section Playable Characters
Submitted A long, long time ago
Size 119.45 KB (522x1878)
Format PNG (image/png)
Hits 345,966
Animated GIFs (0)

Comments (56)


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@scratch Hit crtl and f5 at the same time.
Doc von Schmeltwick Jul 24, 2019, 8:31 PM
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Thanks, too bad I can't even see it...
125scratch Jul 24, 2019, 7:14 PM
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Wow, this is an incredible re-rip! Great job!
MisterMike Jul 24, 2019, 5:39 PM
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@garc302 I think I know what you're talking about. Yes, they're not on this sheet currently, however, they aren't unused. They're displayed when you die in a level and spin back to the previous level on the map.
Chikorita Lover Jul 22, 2019, 3:24 AM
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You missed some unused sprites for 3 other directions on the map.
garc302 Jul 15, 2019, 5:17 PM
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So, I did some reading, and I found that colors in a palette can be changed ingame, theoretically allowing for more than four palettes. What would be the limits on that? (For example, how many alterations can there be per palette? Not at a time, but in total. For example, the Enemies sheet has eight variations of the third palette.)
OffensiveLemon May 17, 2018, 2:59 PM
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@Lemon The same technical limitations still apply.
Doc von Schmeltwick May 12, 2018, 5:17 AM
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You missed a sprite. [img]https://photos-2.dropbox.com/t/2/AADZ8oBV3Huo_V5K3Go4D9oqAXV8Ujb--tifzmteq3fgFA/12/647447131/png/32x32/1/_/1/2/Small-Big%20Mario.png/EK7JyqEFGFsgBygH/vRj3AMIFJ14jdWz1gHLfBEXXy2HIxuc1quqPBeJ7Rhc?preserve_transparency=1&size=1280x960&size_mode=3[/img] Any idea why this slipped by Drshnaps? It is displayed when you eat a mushroom or get hit while having the Super Mushroom.
NARbluebear May 12, 2018, 4:13 AM
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So… how does that relate to Super Mario Bros. 3?
OffensiveLemon Nov 10, 2017, 12:05 PM
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Because the player sprites normally use a different palette from everything else, an exception being Zelda and the shopkeepers in the first Zelda game, which use Link's palette. As for the red-white-orange, only a few things use them, and none of them are scenery-related, and since there's no black, Zelda 2 never had to change the outline color for them.
Doc von Schmeltwick Nov 10, 2017, 4:13 AM
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If you’re talking about the ability to tint one or more palettes, think about this: enemy sprites may use some of the same palettes as player sprites, so they would be affected if certain palettes were tinted. Yet, that never happened. As for the red-white-orange not being affected, I don’t understand how that works.
OffensiveLemon Nov 10, 2017, 3:02 AM
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Yes. At a time. Great examples? Super Mario Bros. 1 and Zelda 2: The Adventure of Link, where different things had different palettes depending on what the location determined the terrain would call for, with some palettes (notably a red-white-orange in both games) never being affected.
Doc von Schmeltwick Nov 10, 2017, 1:23 AM
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@OffensiveLemon Um, no? I think you're thinking of every palette being limited to four colors, including transparent.
Doc von Schmeltwick Nov 9, 2017, 11:58 PM
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Wait... how are there eight different palettes for these sprites? The NES could only handle four...
OffensiveLemon Nov 9, 2017, 10:15 PM
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Hammer Mario sliding down a slope:
http://cheezburger.com/8767274240/super-mario-bros-3-nintendo-animation-trick?ref=leftarrow&siteId=16760
Looks like this sprite is missing.

Edit: The level is called 6-10:
http://www.mariouniverse.com/maps/nes/smb3
Davy Jones Apr 13, 2016, 2:09 PM
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