Enemies
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Asset Info favorite | |
---|---|
Name | Enemies |
Category | NES |
Game | Super Mario Bros. 3 |
Section | Enemies & Bosses |
Submitted | A long, long time ago |
Uploaded By | Superjustinbros |
Additional Credits | Doc von Schmeltwick, Fleepa |
Size | 182.80 KB (735x1731) |
Format | PNG (image/png) |
Hits | 170,980 |
Animated GIFs (0)
Comments (45)

Revision sent: gave palettes to Firesnake, added indicator of which palette values actually appear on each enemy.

Revision sent: added Dry Bones' head movement, fixed some issues with Munchers, did some reorganizing.

radioactive waffles, my favorite

Revision sent: Included Battle Mode sprites.

Further update: Put some actual negative space in between the sprites so it's possible to tell where one begins and another ends. Added a few more missing sprites and gave corrections to the bounding boxes on a few. Added more notes.

Revision sent: Color check (now uses accurate NEStopia palette), included all possible palette cycle flashes. Added Scattering Blooper/Bloober and palette notes for it. Also included Goombas, Troopas, and Buzzy Shell seen on the title screen sequence.

I just booted up the game in NEStopia and the colors here are not actually 1:1 with it - I even loaded the NEStopia palette into FCEUX and checked there and got the same thing as with NEStopia itself. They are pretty similar just to eyeball them, though.

@Keenfan1990 Sure did, which would explain the redesign in Super Mario Maker. (The SNES version is just the original shaded like most of the other enemies)

The Buzzy Beetle uses the sprites from SMB1 here.

peak thwomp

I just realized something about the Koopa Troopa sprites. Take a look at this.


i always get confused when i see smb1 sprites in here

Keep in mind that not all of these enemy-color combinations are used in-game.

Is it just me or are the enemies to close to each other

the frog is ??

The third spiny shell frame exists in the ROM I think, but is just unused. If you don't want to look for it I can updaate it later.

@CaptainGame17: Actually, now that I look at it, I notice that there isn’t a squash sprite in smm2 for him. They just make him pop out. In smb3 that would only happen when you hit it with a projectile, or used a raccoon leaf. If you didn’t do that, he’d just get squashed.

It’s weird to me that they changed the thwomp sprites in Mario maker. It’s a little annoying that they aren’t quite accurate. /:

@tent2 yes, from the ship one and the first tank

I don't remember that big cannon ball at the top right being in the game. Is it from the tank levels or something?
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